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Forest Witch Reyna

Vintarian
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Everything posted by Forest Witch Reyna

  1. Any word on when herbal tea will get added by wildcraft? Or does anyone have any recommendations for other mods that add teas/coffee
  2. Yeah Zarkonnens was the inspiration for the mod ideas, I liked having a primitve firearm but I'd been having issues with the gammaweapon pack that caused crashes whenever I shot something with an arrow. Kind of, drilling is making the hole, boring is widening the hole, and I wrote most of this with the intention of using said machine to rifle a barrel, honestly the log cannon was more of an after thought, so technically for the log cannon it would be using a drill bit and for rifling you would use a smaller boring bit.
  3. So I've been thinking about some mod ideas i'd like to implement, figured I'd post here to get some feedback, see what everybody thinks. So essentially it revolves around basic firearms, ie) matchlock muskets to flintlock rifles, as well as a lot of supporting stuff, like nitre beds, boring machine, smoke bombs etc. I plan to add a fair bit of compatibility with some of my favourite mods, like using dung from farm life for the nitre bed and asphyxia support for smoke bombs. A bunch of features or in depth crafting processes won't be in the inital release, as at the moment I just have no idea how feasible some of this is. Nitre Bed Brief Breakdown- Make a clay plate flooring, up to 2x7, mix ash, straw, sticks, dirt, and rot/dung, layer it onto the clay up to 2 blocks high, leave it for 2-6 ingame months depends on how I want to balance it, dig it up, then shove it in a barrel with water. Full Explanation- Firearms As these will all be using black powder I intend to add fairly decent amount of smoke particles on firing, partly for immersion, partly for multiplayer balancing to make players noticable. Additionally I may add Apshyxia support so you can't just spam weapons in a closed room. Handheld- Cannons- (These will be later additions, as I'd have to figure how to actually move and aim a big arse stationary cannon and more aimed for multiplayer rather than single player anyhow) Smoke Bombs- Bits and Bobs- Slow Match- You make this by soaking twine in a barrel with water and saltpetre, primarily used for igniting stuff and making matchlocks. I intend to have it be placeable like Primirtive survival fuses, but much slower burning. Boring Machine- This is a mechanical device for making rifled barrels and carving out the log cannon with different bit sizes. Mechanically powered, maybe have a much slower manual option. Quick Ignite Torches- Just some torches treated with charcoal dust, these will can be quickly ignited as well as connected to fuses and slow match to light them. Purely because I want to be able to light up an entire cave system after coming back after a while by just igniting a fuse.
  4. Yeah nevermind, turns out I'm just a ditzy cow, I downloaded the 2.9.1 update when I got back into playing, and forgot to actually remove the old 2.8.0 file from my mod folder.
  5. How do I actually make a larger pitfall trap, it says you can weave the bundle of spikes to do so, but I have no idea what that actually means, I'm tried placing additional spikes and stuff but I can't seem to make a usable pit larger than 2x2
  6. Oh for the record, as far as I can tell juices/alcohol don't rot/cure when in a clay jug, I have some juice I made that's still juice even after the other juice I prepared at the same time in a bottle is now vinegar, at least that was the case for pre-9 not sure about pre-10.
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