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DoctorSnakes

Vintarian
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Stone Age Settler

Stone Age Settler (3/9)

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  1. The discussion here is so much better than the recent Reddit post about this topic on r/VintageStory.
  2. There is no way to craft sticks without mods. A good way to get sticks in vanilla is to break "branchy leaves", which are the leaves right next to the tree trunks. It's especially fast when you have shears, you can break a lot of leaves at a time with them.
  3. It's "./run.sh", not "run.sh".
  4. Yeah, I hope they add bigger flint "veins" than what we have now, and perhaps possible to discover with prospecting.
  5. We sort of have hardtack already in the form of charred bread
  6. Wow, thanks a lot! Good that you found the responsible class. It is really interesting that it increases it after the player identification, and it's a pretty high limit too. That log appeared right after a friend of mine that helped test joined my server, so I guess it must have happened before that "player identification" finished (I don't think I was sending anything close to a megabyte per packet). I did decide to do essentially the same kind of approach that you describe, with inspiration from the "VS LiveMap Revival" code. However, I was then surprised to see that when I sent a lot of packets to my friend, it apparently congested the network and chat messages from my friend took a long time (30+ seconds) to be sent. At least, that's how it was for my friend, because strangely my messages were sent instantly. Probably since my client and server were the same instance. I need to experiment a bit more, maybe changing to use this max size of 1000000 bytes and sending less packets will congest less. I also hadn't done any compression or other optimization of the data structure that I was using, so doing that will also probably largely fix it.
  7. There is already this mod for just the basic idea of upright torch holders: https://mods.vintagestory.at/groundedtorchholders. And also this one for other cool designs: https://mods.vintagestory.at/braziers
  8. This kind of thing, status effects essentially, is planned for the update after 1.22 if I'm not mistaken. Of course, it'll take time for that update to release, but it might be a waste for other mod developers to try and use this new mod that implements such status effects if it's going to be replaced by a base game mechanic in due time. There isn't any guarantee that it will definitely be implemented in the base game, but they seem to be explicitly planning for it, so...
  9. Maybe VTML is only for "internal" use for interfaces and such?
  10. I just want to say that there is no reason to use any antivirus on Windows besides the included Windows Defender. Anything else is just bloat at best. Just use that instead, the free subscription stuff is just a trick to make you want to use it. As for your problem, I'm pretty sure you don't need any port forwarding. That's only needed if you are hosting your server from your own network, but you're using an external service for that. So my first thought is that there is still something in your firewall that blocks the connection. I don't use Windows that often, so I don't know if you can do this, but if I were you I'd try to just disable the firewall completely (or temporarily remove all the filters or whatever it calls it) and then try to connect to the server. If you still can't connect, then you have excluded the possibility of the firewall being a problem. (Just remember to turn it back on after!)
  11. There are several mods for sharing waypoints (which you call pins). The one that I have used is this one: https://mods.vintagestory.at/nbcartographer, but you could try some other ones if you want if you search the ModDB. As for sharing the map of the terrain with your friend, there doesn't seem to be such a mod available right now. But I have actually been working on one for a while ;) I should be ready to release it in a few days.
  12. Well, if it gets booted off the database for being defective for too long, then that's fine. But I doubt that, since I have seen lots of old mods on the DB that don't work (according to comments) and are still present. In any case, it's better that the user doesn't bother with the mod if it doesn't work. So this inconvenience will make the user either drop the mod from their list, or report it. And that's good, I think. A silent failure could make the game fail later on unexpectedly, and cause problems for the user.
  13. It seems that the game only crashes if one of its own processes gets an exception. If a mod's StartClientSide crashes, then the game just seems to ignore it, and the mod effectively doesn't do anything. At least, this is my experience working with a Harmony patch mod. I was thinking if 1. it is possible to make the game crash in StartClientSide (or elsewhere), and 2. if it is a good idea to do so. I think it'd be good for a mod to loudly crash, rather than silently not work. This way, the user would definitely understand that the mod isn't working and they would hopefully report the problem to the mod author. Thoughts?
  14. Firing clay is already affected by time spent in a bed. As for cooking in campfires, not sure. There is this mod: https://mods.vintagestory.at/realtimefirepit, but I don't know if it affects cooking.
  15. Good suggestion @zimt. In the meantime, I have made a mod to make that list alphabetically sorted: https://mods.vintagestory.at/alphabeticallysortedprospectinglist
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