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Everything posted by labtop 215
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Iron chain-mail.
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It would be nice if maps required resources to make and use, and if they were a physical item in the game instead of a feature. But I would also want that so I could share maps with other players, or if were using the same "map" (i.e. a cloned map) if we could explore together and fill out the map at the same time.
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It would be nice if harvesting a body with no loot on it didn't drain 3 durability from your knife anyway. Having said that, you can stick to just using crappy stone knives to harvest drifters, or whatever easily acquired knife you have on hand to harvest surface drifters. Once you have a few temporal gears at your disposal, the minimal gears and flax fibers from surface drifters just aren't worth the durability loss on better knives. (I still end up harvesting them anyway out of habit though.)
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Taking suggestions for my in-game chisel calendar
labtop 215 replied to Venusgate's topic in Discussion
April should be a seed bag I think. -
Personally, I find anything below iron chainmail or alternatively flax gambeson to be a waste of time and resources. Gambeson is the cheapest tier 2 protection and provides decent protection against wolves (giving you 5 or 6 hits before you die) but does little against bears. Iron chainmail or better gives you 7 or 8 hits from a bear before you die, which is often enough to kill said bear if your armed and actively fighting back. This is important because armor slows you down, especially if it isn't chain-mail. This means you wont be able to outrun the bear if it decides it wants to eat you, whereas without armor, you can usually outrun said bear if you get him to clip into different obstacles or if you are a hunter. Leather armor doesn't slow you down, but it's also tier 1 protection, which means little to a wolf and nothing to a bear.
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Game didn't quite live up to "Uncompromising Wilderness Survival"
labtop 215 replied to jerjerje's topic in Discussion
I'm not sure if it has been asked yet but... Have you tried playing on 30 day worlds with normal hunger rates? Your food takes longer to get in most instances. Crops take longer to grow, bushes take longer to regrow produce, animals take longer to gestate, and young animals take longer to grow up. Edit: The trick is that food that you prepare in the world takes the same amount of days (or to the game... hours) to rot in a world with a season length of 9 days as it would take to rot in a world with a season length of 30 days. And of course, you basically need to eat an extra 21 days of food per month ingame. (So... You basically need 3.3 times as much food to keep going.) -
what is the gear in the bottom middle of my screen?
labtop 215 replied to Cecil Bjelde's topic in Questions
Press 'C' to open the character screen. It has a list of equipment on your character if you need to know what gear you are wearing. Press 'E' to open your inventory. Edit: Omg, I should have re-read the title. Yea blue gear is your temporal stability indicator. -
This is like saying that zombie's in Minecraft are fine, but every since Notch added skeletons the game became unplayable. I sure hope they don't add spiders, skeletons riding spiders, zombies riding chickens... You get my point. Do the shivers and bowtorns make the game harder? Yes. They can snipe you from the dark. That's a normal element of gameplay. And unlike the classic OG skeleton, bowtorn cannot move and shoot you at the same time. Shivers, are a lot harder to hit than spiders. Personally, I think it all evens out until Vintage story gets it's own kamikaze unit. I've been finding nights a little difficult without armor. As it should be. You may find the game get's a little easier once you get Gambeson armor from your first flax harvest.
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Can I still get raw "huge hide" from bears in the 1.21.0 update
labtop 215 replied to labtop 215's topic in Questions
Wasn't quite what I was looking for, but close. At the time I did remove the head from the hide to get a bear pelt, but I wasn't allowed to in any way change it into a generic pelt or do anything else with the pelt besides make armor with it. However, since the game has received a patch (v1.21.1 stable), you can now take a knife to the headless bear pelt to get the following: Black Bear Pelt + knife = 2 large pelts Brown Bear Pelt + knife = 2 huge pelts Panda Bear Pelt + knife = 1 large pelt Polar Bear Pelt + knife = 3 huge pelts Sen Bear Pelt + knife = 1 large pelt 1 huge hide + knife to the left = one fur coat 1 huge hide + knife on top = one pair of fur boots 1 huge hide + knife to the right = one pair of fur gloves -
I keep a notebook that I use to record things like the date of the last anomaly, when I planted crops, when I last feed my animals and so on. I also keep notes on what my current plans are for when I stop playing, as I often lose track of what I was doing otherwise.
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You can also get fire clay by heating up flint with charcoal to get calcified flint, and then grind said calcified flint in a quern to get powered calcified flint. 1 powdered calcified flint can convert 8 non fire clay into fire clay. You'll want to know this for later too, once you start smithing iron as you'll need fire-clay to make bloomery bricks (4 per brick, made in a 2x2 shape in your crafting grid.)
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Once you make an oven from fire-clay (takes more than one stack of fire-clay though), and a quern, you can mill grain into flour. Flour can be made into dough. 2 units of dough can make a pie shell, that you can fill with 8 units of meat (or fruit, or vegetables) to make an open pie. You can then bake that pie in the oven to get a meat pie that should last for 30 days in your cellar. If you cook the pie further, you can burn it, which extends it's spoilage timer by 50%. If you want to be really cheesy, you can deliberately cook it as a regular pie and then wait 29 days before cooking it again to burn it. That can take you all the way though winter potentially. Just know that you need to have 8 units of whatever you want to make into a pie and that you can have different meats or different fruits, or different vegetables in a pie, but you can't mix ingredient types. (So no shepherds pie, for instance, although that would be a good option for a balanced diet.)
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Pulverizer might do it, but I've never had a reason to try that and you very likely wont have one. You'll either have to find more copper nuggets on the surface, or you'll have to pan sand or gravel for copper ore nuggets. Once you have 20 copper nuggets, you can cast a hammer in a hammer mold in a similar way to which you made your pickaxe. The hammer mold is made from clay, and needs to be fired before use.
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Can I still get raw "huge hide" from bears in the 1.21.0 update
labtop 215 replied to labtop 215's topic in Questions
Thank you. Was kind of hoping this was an oversight, but not a problem. I can make fur coats out of boar instead. -
I have a feeling that I can't since the hides are replaced with raw bear hide with head. I can get soaked huge hides, but not raw huge hides. Reason I want raw huge hides is so that I can oil them directly to prepare them for a fur coat. I can make bear hide armor from oiled pelts but I can't make a fur coat directly from bear pelt with huge head, or any of it's derivatives.