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Hyrum Behnke

Vintarian
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Everything posted by Hyrum Behnke

  1. It’s not a single component, it still requires a transmission to work. But I get that.
  2. I suggest TFC+ mod for Minecraft for what I would want. As it actually adds branches and leaf litter and everything people are suggesting here.
  3. I just saw some of the new Devlogs on the discord, and I was wondering “why the rotation reverser was so bulky, I mean, all you need to reverse the rotation is by putting a gear in the transmission, oh wait!” so that’s my suggestion, new gear cluches that reverse the rotation direction of the transmission when activated. You could even have both normal clutch and a gear clutch on the same transmission, but only one can be activated at the same time or the system will seize up.
  4. They have a system to repair armor already, so a different way of repairing tools could be made along with this. Adding a reforging system could be vary fun. Additionally a sharpness system like I presented above doesn't need to be a repair system.
  5. I love how you build boats in world, and I would love it if there were more things like that. The first thing to come to mind was the large gear, with it taking up a significant amount of space but somehow your able to carry it around.
  6. I had an idea for a tool rework. When you make a tool head it instantly is a tool with three new stats, hardness, sharpness, and mass. Hardness is the most important stat, deciding the maximum sharpness of the tool, how likely it will lose sharpness, and how likely it will accrue nicks or brake entirely. Sharpness decides how fast the tool is, how much damage it does, what damage level it has, and what block braking level it has. Tools can still mine blocks with a higher block level, but with significantly increased chances of nicks or brakes. Mass is the overall material in the tool, lost when it gets nicks or when you use a sharping stone. Starts at 100. Also if iron tools get left out in the rain and temporal storms they could rust, losing mass and sharpness. Im thinking cutting trees should have a decently high block level, while branches and leaves will have a vary low block level.
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