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Gerritt McGill

Vintarian
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  1. Honestly, this and the irrigation are what stands out to me the most when thinking about things needing finish/polish. Smithing, clayforming, and leathermaking all feel like truly unique systems that really have a "vintage story" feel to them. they feel like part of a unique vision that is communicates wat Tyron and team are really trying to make the game into. The firepit feels like "Minecraft furnace, but harder and more expensive." Having different cooking temps and processing times is a good start, but resetting stack temperature after it's heated just feels like a halfway point between MC's furnace and a really unique VS experience. Crop irrigation is another one - water irrigates crops up to 4 blocks away in Minecraft - making it only 3 blocks away in VS, but with diminishing returns, feels very "minecraft, but harder." Especially since making infinite water is easier in this game than in MC.
  2. I'm with Lodey here, I feel like it would be great to have all the existing systems in the game brought up to the same level of polish as, say, the smithing and leathermaking systems. Those two systems really work well and are enjoyable to me, it makes some of the less refined systems really stand out - things like field irrigation being a simple "place infinite water every 3 blocks" and shingle roofs being "spend 3 IRL hours handcrafting individual tiles" while bricks can be made en masse in the crafting grid. I spend a lot of time in the gameplay help channel on discord, and one of the biggest issues is explaining the propick to new players. And then once they finally grasp it, I then have to explain that for certain ores that only spawn in sedimentary rocks, the answers it gives are wrong and artificially lower than they should be. It also does not make sense that cooking a stack of items in the fireepit causes the stack temperature to reset after every item, unless you take it out and hold the hot stack in your hand and add the items back in one by one. The rest of the game is so polished, pretty, and fun to play these little rough edges really stand out when the player finds them.
  3. If the game is crashing it's not a non-critical error. This is like asking if there's a way to get your car to ignore running into trees because you really like driving through the forest. Best bet is to contact the mod author and check the logs to see what exactly is causing the crash - hopefully they're still updating the mod and can pinpoint the bug for you.
  4. What system are you playing on, just curious? I had this problem so much in 1.16.5 while playing on a Mac. Although in my game, the growing grass wasn't even onn blocks that should be able to grow grass - I'd come back from exploring to find my fences on top of cobblestone replaced with grass. No idea how to fix it, but I haven't seen the issue since upgrading to 1.17 and switching to Windows.
  5. Heavy hit is useful for certain things that are big and flat - shovel heads, axe heads, plates (before you get a helve hammer) come to mind right now. Otherwise yeah, you're meant to move individual voxels. You'll get faster the more you do it, and the higher up you get in metal the less often you have to do it too.
  6. I don't know what would happen to it in 1.16, but in 1.17 armor can be repaired and shouldn't disappear when it reaches 0 durability, just like your clothes.
  7. Default is the B key, I believe
  8. I hope so, I'm not even hard of hearing but don't always have access to a quiet environment when playing - I rely heavily on subtitles when playing Minecraft and it'd be really cool to see a similar system added here.
  9. Just as an example, from my play session last night I walked around near an old native copper mine from about 3 in-game days earlier. I heard a growl and sprinted away, but nothing followed - I crept back, and inside of this pit, over the course of just 3 nights, there were 5 wolves just chilling. I pillared up and launched 10 or so spears into the pit and killed 4 of them, one ran away and I lost him. It's like this every time I leave my house - whole packs of wolves just everywhere. Each of the large skeletons in the screenshot is a wolf skeleton.
  10. I'm fairly new to VS, about 24 hours in on my first playthrough. The biggest issue for me with wolves has been how quickly they reproduce. I get that they're aggressive for story reasons, but - I settled near a forest that (initially) seemed wolf-free. The first four nights in my little dirt hut, no howls at all. Fifth night, I hear a howl in the distance, and the next day I run into a wolf living in the hills near my house. 7th day, and now there's 2 in the hills, as well as 2 camped out near my clay deposit. Each day, there's more and more wolves, even though I make sure to lure and kill as many as I can whenever I'm out collecting supplies. Closing in on the beginning of September now, and there's 2 wolves near my clay, 3 in the hills to the east, 3 to the west, who knows how many in the forest, and at least 3 or 4 that I have to dodge when I'm taking the long way around the forest to avoid the wolves within it. No matter how many I kill, there are more and more every day - I can't keep up with it. I never would have settled in here if I knew there were wolves nearby, but for the first 4 days there weren't even any signs that there *were* wolves, I only found out until I had already set up camp and crops.
  11. This definitely helped, although I think I may have to agree that the breeding/spawning rate is a bit too high - after casting my first copper sword, I headed outside to find literally 3 wolves camped right in front of my door. I managed to mine enough copper to possibly get some lamellar going so hopefully that will allow me to (checks notes) exit my one-room starter hut without being eaten. All complaints about wolves aside though I'm really having a blast playing this game, I've got to un-learn a few bad habits that I picked up from some other block-based games but something about having to work for literal hours just to unlock "door" is really doing it for me. Thanks for the advice and help here.
  12. Yeah, that's the main method I use - it's just difficult when there's more than one, or when they're located far from water. Guess I better tech up ASAP, and just be extra careful for the time being.
  13. Just noticed that since this was my first post I'm ranked as "wolf bait" in my avatar which seems fitting.
  14. So, I just recently bought the game and am doing my first playthrough. Got a dirt hut set up, found some clay, gradually collecting enough copper nuggets to smelt my first hammer and pickaxe - Nothing around but the occasional portal and the usual neutral wildlife. As soon as the 4th day hit, though, I started hearing wolf howls at night and since then, it's just wolves without end. A pair live in the hills near my house, a pair took up residence near my clay deposit, the forest (which had been peaceful and quiet the first few days) suddenly has no less than 5 wolves in it, taking the long way around to get to my copper deposit put me in the path of another 3 wolves. No matter how many I kill there are always more. Is this normal, that wolves wouldn't spawn until so late in my playthrough? And the number of them? I'm guessing that wolves respawn based on some sort of timer, since it doesn't seem to matter how many I kill near my house, but if anyone could provide some help/insight into how to deal with them I'd be grateful - it's turned what was a really fun playthrough into a bit of a slog, since I can't go more than 16 blocks without running into multiple wolves and I don't have anything more advanced than improvised armor and stone spears.
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