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djvirus

Very Important Vintarian
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  1. I see you took alot of time on this suggestion. I personaly love this idea. Especialy the part where the soil quality depends on how its treated. Since you mentioned removal of water sources. It would be cool to have the ability to dig wells for water sources i guess.
  2. I love this idea!, make your own Halberd blade at the forge, then go to the carpentry shop to carve your handle!
  3. I spent 2 hours finding a beoutiful place for a base location. It was worth it.
  4. Cart for hauling more recources. It could carry 4 storage containers (chests, baskets, storage vessels, barrels etc). If the player decides to use an empty cart, they could fill it with piles of general recources such as firewood, rocks, logs, grass, ore, coal, gravel etc. The more items are being carried the slower the player can move with the cart. Additionaly the player would get hungry alot faster. It would benefit alot from roads or dirt paths. Cart can take damage or break if the player is careless (falldamage etc..)
  5. Wow you put alot of effort into this! Personaly think this is a great idea. Currently the only personalization a tool has is its metal type. Maybe softer wood types could have a small benefit such as 10% mining speed. I also got some ideas that could fit into your suggestion: 1. Sharpening minigame and visuals if a tool is sharp or not. 2. Leaving tools in the rain damages them and gives them a rusty look. Maybe bloody blade when fighting. 3. Tool durability can be seen on the model and not just its durability meter. (cracks in the grip or blade) 4. Bow string, stave and wrapping types like the ones you suggested. Sorry for my bad english. I realy love your idea tho.
  6. Currently i feel like im doing something wrong when hammering a bar of metal into shape. The default option when hammering something is a heavy hit. The problem is that i can find barely any use for this as it just moves to many cubes into the wrong direction and increases risk of failing the whole thing. The other options is moving each cube into a direction one at a time, which is kind of time consuming and is probably needed for finishing small mistakes. Maybe im missing something. Is there maybe a way to rotate the object in the vertical axis so i can use the heavy hit more often? Sorry for bad english.
  7. I agree with almost all of the mentioned things here. Currently there is not much need for advanced combat mechanics, but i would love to have it implemented as new enemy types get released. Maybe stamina could be used to perform special or heavy attacks or to parry or block or dodge. Kinda disagree with stamina usage outside of combat tho. Maybe at higher difficulties sleeping or siting could restore maximum stamina which is lost while using too much stamina. Just my thoughts i had while reading this. Sorry for my bad english.
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