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Blythe

Vintarian
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Everything posted by Blythe

  1. Precisely! For example, instead of making a perfect circle, I'd like to see it being a bunch of slightly steeper or softer angles making up the circle. It's not a perfectly round thing, more like a big ol' polygon of some amount. You still see edges, textures are still flat, but depending on the chisel work done, it'd be harder to see the angles directly from far away and such.
  2. I think it'd be satisfying both for that, and general aesthetics. I think it'd be so cool! I'm not gonna lie, that would be so very cool! Imagine if the grind level could influence your meals also?? That combustible part would also make things very interesting! There's just so many things that could come from this!
  3. Good day folks! I'm convinced that the chiseling in this game is by far one of the coolest details I've seen in games like Vintage Story, however, I feel it could benefit from one further detail which may be a bit of a game changer with builds. That change would be giving the players the ability to smooth out their chiseling, giving them various different angles they could create as opposed to leaving chiseled edges blocky and jagged. See my crude drawings for a few small visual examples. I'm convinced that if this were possible for the players to do, it would only increase the depth of detail people put into their builds and decorations. Let me know what you think, I'd like to hear your opinions!
  4. Good day folks! Did you know that most flour mills did not, in fact, have chutes leading directly to wooden chests? They would still utilize chutes, but they'd normally fill into sacks after being sifted, and other complicated processes that would make it more work than it'd be worth for a simple in-game task. While it'd be a bit excessive to have such a labor intensive method for grinding flour, I suggest a facelift to the current process used in the form of a flour bin at the very least! Take for example, the windmills in RuneScape. They generally use 3 levels of opperation. The top floor would have a hopper where you'd load in your grains, you'd operate a lever, and it'd be transported through the system to the grindstone, or quern in our instance, on the second floor. After being ground down, you'd find your freshly ground flour on the bottom floor in a big bin, where you'd collect your flour. I believe that giving us the ability to create wooden, metal, or stone bins for the flour to collect into would be much more aesthetically pleasing, a touch bit more immersive, and really bring together the production of flour. You could sit there, watching the flour pile up, interacting with the bin just as you would with a chest to take your flour, and feeling more satisfied to see it pile up as opposed to having zero visual interactions besides a number in an inventory slot grow. In my pictures below, I show one of my ideas I've had where you would have a copper chute or auger leading down to the floor, surrounded by your bin of whichever material you prefer, and the sides exposed to the bin open up. This could range from a single 1x1 bin not including the chute, or up to a wide 3x3 block basin, having the chute centralized or offset as you please. There needs not to be any restriction of size, but I do feel a 3x3 grid would be the perfect setup. The other option I could imagine is placing the bins down, each bin opening up to each other shown below, and a chute simply hanging above to let the flour pour out freely into the bins. Interacting with any connected bin would open a full inventory, each bin having a single space of their own, but like interacting with a trunk, it wouldn't matter which bin you interact with, it will open the inventory of them all. The more bins you connect, the more space you have, and the more flour you can mill in one go! Realistically, there's really no true benefit to this besides aesthetics and a tad bit more immersion, like mentioned above, it'll function all the same as attaching a chest or trunk to the chutes. I just believe that, with the new teasers shown, this would just add another nice little bonus. I'm sure the devs could also come up with a nicer design than my quick and simple chisel work, haha. Let me know what you think, I'd like to hear if you'd prefer something like this, or to keep it old school with a chest or trunk.
  5. It'd be awesome if you could also stack more arrows in the quiver. I would imagine It'd take up a basket/backpack spot, but to separate it from the other inventory slots as a singular slot and stack 2 normal stacks of arrows into it would be nice.
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