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Vexxvididu

Vintarian
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Posts posted by Vexxvididu

  1. 15 hours ago, Fyrol said:

    I couldn't find what you suggested in your post history, what did you suggest for aqua vitae? I can't think of anything barred potions, but I do tend to have fantasy on the brain...

    Use as a solvent in all sorts of chemicals.... potions would be one thing.  Could also make it a component in magical lubricants for advanced machines and stuff like that.  I never went into that much detail in prior posts, but have suggested vaguely such ideas.

    As for beehive kilns, My main frustration with them is that by the time i have iron, I've MOSTLY fired what I'd need to fire.  ...other than just refractory bricks.  I think a scaled down version available with lesser materials would be cool.

    • Like 1
  2. My biggest single pet peeve is lake ice NEVER melting unless you frequent the area....  it lingers far too long.  It needs a catchup mechanic or something.

    I agree that elk taming should be difficult just because we don't want them to be too easy to get.  Better to make the player do the Archives first.

    I agree alcohol is more of a gimmick than anything practical.  I've previously suggested adding uses for Aqua Vitae.  It needs to be a component in more stuff!

    I am not a fan of beehive kilns as is....  to me they take up too much resources to produce, and are mostly only useful if you need to fire A LOT of clay stuff.  Many have suggested there needs to be a cheaper version and I agree.

    I agree that ideally most trees would lose leaves in winter but also echo what LadyWYT said about performance.  Having to simulate all those updates in big forests is a potential problem.

    EDIT TO ADD:  I forgot another big pet peeve.... plants in greenhouses shouldn't get covered with snow and sway with the wind.

    • Like 3
  3. 27 minutes ago, MKMoose said:

    Allowing to use alloys in other alloys (e.g. brass in bismuth bronze, electrum in black bronze) would be a bit more annoying since alloys don't retain their ratios once smelted, which would allow to manipulate the ingredient ratios somewhat, and if not implemented carefully then also converting some resources into others at a 1:1 ratio and no cost besides time, fuel and some miscellaneous expenses like tongs. Preventing this fully would require to propagate that ratio from the new alloy bits across at least all items that can be crafted and broken back down into bits, and that is probably more effort than it's worth due to the current implementation of item stacks. A simpler implementation would work as well, though.

    This is part of what I was thinking of when I said the whole family of such requests is too much work.  Yes, there are plenty of cases where you can make resources interchangeable, but every such case all together is A LOT of work for the dev's.  There are thousands of items in vintage story and many cases where you should be able to use them in different combinations.  In total, it's overwhelming.

    • Like 2
  4. This would be convenient, but in practice might be a bit hard to program out.  It's just a lot of different combinations of stuff that has to be accounted for.  I like the idea, and it should work, but I'd not count on this becoming a priority for the developers.

    Many good ideas are kind of limited by the combinatorial explosion problem.  It's much more of an issue in VS than most other block games.

    • Like 2
  5. I just want to add, use of big gears much less MULTIPLE big gears is usually a sign someone is either a real expert. ....or has no idea what they are doing.  Your basic, first mechanical power setup should just be a direct connection to whatever you want to power (axles and angled gears only).

  6. Bauxite is usually not subtle, you will often find a ton of the orange rock just exposed on the surface.  But as others have said, it can be very luck based.  Not much to say other than keep exploring.

  7. 6 hours ago, ItzWalterino said:

    Exactly. In winter it can drop to around 0.1x spoilage and in summer it can rise up to 0.3x, even in cellar. You're doing it right.
    If you want to make huge apocalypse supplies to last you years, cure meat and bake charred stuff. Yummy!

     

    Just as a minor correction, the spoilage rate in a perfect cellar should never go above 0.26.  If it goes higher, the cellar may have an issue (such as use of wood logs or a bad door, etc).  Otherwise, you're correct.

  8. 2 hours ago, RogueVali said:

    That's funny, cause reason we got falx not normal swords is because of the rot beasts, no? Something about how there's metal in their veins, and normal weapons don work too good, hence the adjusted falx blade that can really damage them? Ye it doesn't really feel like it does, huh.

    Yeah, that's what I was driving at.  their damage numbers seem lower than they should be....  though I admit I need to look more into the "tier" system.

  9. 2 hours ago, pigfood said:

    Citation needed.

    Not even sure what you mean by this given that a lot of governments have passed very well publicized anti porn legislation around requiring age verification.  This includes the UK government and many US states.  I'm not trying to get into the politics of it, but this is a pretty well known thing.

     

    2 hours ago, pigfood said:

    They have had massive data breaches without any consequences.

    IMO, companies and their executives should face criminal consequences for any kind of data breach. The only thing I can think of, when comes to people going along with the current Discord crap is "sheeple". What is pretty much certain is that Discord will have massive data breaches in the future, leaking your personal and biometric data.

    The ironic thing is, I would be willing to help with the hopelessly out of date wiki (I have contributed to a lot of wikis). There is zero chance that I'll get a Discord account asking for permission.

    This much is true, but doesn't contradict what I was talking about at all.  I also do not trust them with personal data at all.  I'm just saying government regulations are deliberately killing the golden era of easy anonymous access.

  10. The thing is.... this isn't really about discord the application, it's about certain draconian legislation they have to follow.  Any discord competitors will have to do the same if they get too big to fly under the radar.  I don't like it, but discord isn't really the problem.

    Don't want to get too political here, but this is a problem with certain governments, not apps.

  11. Meteoric Iron is what I use for most of my tools until steel is abundant, which takes some time.  I still might use it if I think something is not quite worth a steel ingot.

    Silver and gold can be used to make black bronze, which is great to sell to merchants even if you actually use iron or better for your own tools.  And of course, it's worth making at least one silver plate to line my lantern that i carry everywhere.

    • Like 1
  12. 2 hours ago, RogueVali said:

    Now grains getting 60% worse (50% flat reduction plus 10% nutrition and speed fix), and only mitigation for it being to "just plant more, lol" is just ooh. That one irks me.

    I agree with your sentiment!  But as a minor math correction the percentages compound and not add.  They were functioning at 110% and now will function at 50% so that's actually 1-(50/110) = 54.545% worse.  Your point stands, I'm just being a math geek.

    This is especially annoying with trying to get enough flax fiber for some stuff.  We are supposed to get more seeds to compensate but it's still a bit annoying.  Though I do feel inclined to agree the food grains were slightly over powered... I personally would have just cut the yields by like 15% for the food grain and probably left flax fiber yields were it was.

    • Like 1
  13. 6 minutes ago, williams_482 said:

    The random break mechanic for quenching is sure to be frustrating in game, but it's also not particularly realistic? It's possible to crack a steel work piece while quenching it, but an experienced blacksmith should be able to reduce this risk to almost nothing if they quench a properly made item at the right temperature in the correct quenching medium. 

    Yes, and the patch notes said you could reduce the odds of a quench crack by tempering it.  It's also worth noting that ONLY carbon steels harden with a quench in the real world.  Quenching bronze or wrought iron will not harden it.  And some allows are even quenched as part of the annealing process.

  14. 1 hour ago, Maelstrom said:

    Yes.   You can break down a copper or bronze anvil into 8 ingots if you use an undamaged chisel.

    just to add to this, most work items are one durability to break down, an anvil is all the durability of a chisel of the same material.  So an iron chisel can work alright.

  15. Hi and welcome to the forms.

    And I think it's always bad to ask "Why can't we have X" instead of just saying "I'd like to see X added" since game development isn't about denying people features, it's about creating them.

    You got to realize creation of every possible thing in Vintage Story runs into a heavy combinatorial explosion problem.  They can't create every combination of everything...  If you want these specific door sizes, lean to create them with a mod!

    • Like 1
  16. I like a lot of the ideas discussed here.  I've long wanted some way to repair or recycle broken tools.

    One option I like is that once you've used a tool to death, such as a pickaxe, you get a "Broken [[metal]] pickaxe".  You can then use a chisel on it to get a random 10-20 bits of the same metal back.  You can then smelt these bits back into an ingot with a bloomery or crucible depending on the metal.

    I'm also a fan of letting you partly repair tools on a grindstone OR just reforging it with some bits of the same metal.  If you are reforging it with metal bits, it would make sense to let you fully repair it in exchange for like 5 or so bits of the same metal.

    For any kind of repair, it makes sense to me if the stick breaks and you just have to replace the stick.

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