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Vexxvididu

Vintarian
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Everything posted by Vexxvididu

  1. rope ladders! They are reusable. I carry a stack of them everywhere.
  2. Hi, and welcome to the forums! Baby animals in this game will seem to mature on their own without support. I think you really only need to feed animals to get them to breed. I've had baby animals trapped in a pit and abandoned still grow up!
  3. I agree and have voiced similar opinions before about all surface animals being too strong. I actually think most monsters are fine and you can mostly avoid them till you have armor made and so forth. Tailored gambeson or better armor makes most of them easy, but bears and wolves are ROUGH for starting players. I switched them to passive a while back and never looked back, haha.
  4. Yeah, I feel very confident in Tyron in the short and medium term; but I can see why there would be a lot of temptation to sell it to a big company eventually. We've already talked ad nauseam about how a big company might jack it up in a number of ways trying to make it more popular and losing the central vision of the game and blah blah... But I don't think joining Steam is a real solution to that problem. Steam likely would mean slightly more stable hosting services and a bit more exposure but I understand and respect their decision to stay off of it. It's possible they will join Steam if they can use their new size to negotiate for better rates with them... but I am not privy to such things. I'm largely indifferent to steam or not given that I already bought and downloaded it from their own servers.
  5. This is my preferred method as well. I know there are more optimal methods such as making them like stairs with water behind them but those approaches just look too awkward for me. I think the 3x3 squares with water in the middle is good enough.
  6. I like oats and like the idea of them being in the game. ....though I'm a bit torn on what to do differently with them so it's not just another crop. I'd hate for them to be just a third option of regular grain like Spelt and Rye.
  7. Agreed, I don't play this game for the combat. I don't even really want them to "fix" it so much as make more non combat based content.
  8. I'm pretty anti mod but have caved into temptation for a just a few. I'm surprised nobody mentioned buzzwords yet: https://mods.vintagestory.at/buzzwords My deaf self would never have found bees without it. I also use a light level mod after having trouble figuring out why drifters kept spawning in my old base: https://mods.vintagestory.at/show/mod/32420 Finally, I made a mod with a lot of help to make greenhouses more useful: https://mods.vintagestory.at/steadygreenhouses
  9. Hi and welcome to the forums! I'm not one of the actual devs but I'm pretty sure that many of these limits are a lot less about "computational limits" and more about certain stylistic choices. You can change a lot of this information with coding mods. Cellars in particular I think could be much larger if you just wanted them to be.
  10. Do you have any other wood or decretive blocks in your cellar after removing the wallpaper? Ideally cellars are just dirt and stone walls. I even use just dirt blocks as the door since it is better than wood. I think the only wood items you won't get penalized for in the cellar are shelves and chests (and maybe other storage items). A screen shot of your cellar might really help to spot anything amiss.
  11. You also should consider some "easy mode" settings to help you get started. Examples: Temporal storms off. Monsters on passive. MAYBE also lower than default hunger rate. Keep items on death. All of these can be changed later.
  12. Honestly... I think many people do new players a disservice by telling them to go in blind. I HIGHLY recommend watching a few youtube videos about how to get started. I'd probably have rage quit from being overwhelmed if not for that.
  13. It's a very subjective concept but one that matters a lot. So much of why I find VS satisfying is just the right amount of toil and struggle to get the desired reward. It's fundamentally similar to why I loved the Dark Souls games. Dark Souls is barely even fun, but it's very satisfying when you overcome something that was very challenging. I agree "realism" is easier to write a definition for that many people would agree with, but do want to point out how in practice, people care about realism in very different ways.
  14. For me, the excitement of having my first saw and being able to make things out of boards like a REAL DOOR THAT DOESN'T FALL OFF was a big epiphany to how much more fun and satisfying the game is. Not saying it's perfect, but it's fun.
  15. yeah, many starter guides will warn you about how you need to drop the expectation it should be like minecraft to better understand the game. Calling all block games minecraft clones would be like thinking all first person shooters are just a doom clone. They actually are very different from one another.
  16. I'd argue that "realism" in video games is also in practice very subjective and personal since people are generally so selective over when they do or don't care about the "realism." That's my point. Nobody wants actual realism, they just want enough of it to feel engaged and feel immersed in the game. I've seen many games go south because of poorly applied attempts at realism. One famous example from my youth was when Twisted Metal 3 came out (a video game where you drive cars and shoot rockets at each other) they bragged about how they had a super realistic physics engine this time! ...it mostly annoyed people because you'd get hit hard then your car would just roll over again and again forever. Poorly applied realism has also ruined many role playing games that I've seen. ...such as an heavy handed legal system that makes it too hard to be adventurers!
  17. I was thinking... a major commonality in suggestions for the game that I find very disagreeable, is that they maybe take the idea of realism too far. There seems to be a popular belief in the community that Vintage Story is all about realism, and if a mechanic isn't realistic, then that means it's wrong! I think this whole line of thinking is flawed at it's core and should be talked about. If you take the idea of realism too far, you reinvent the real world. If you want hyper realism, just go outside! Now, obviously there is some relationship between a bit of realism and what can make a mechanic satisfying, but I don't think it's nearly as strong as some people seem to think it is. The real world can certainly give good inspiration for fun mechanics, but it should generally not be the sole driving force behind why something should change. In short, games are supposed to be FUN first and foremost.
  18. haha, obviously you'd want to make this NOT the default option, haha.
  19. So I actually brought out my stop watch function on my phone and timed it. It took me almost exactly 30 seconds to start up my game. So if it takes a few minutes that's a bit slow.
  20. My PC is a lot stronger than yours but it still takes like at least a full minute to load up a save. So I think that's normal. I have only 3 light weight mods, so I think that's just expected.
  21. I often make pinned map markers with the intention of removing them once i get to the area because I'm just marking where I want to prospect next or something like that. Some other games have a map marker option for "Remove on Approach" which is useful for this. Saves the trouble of manually deleting markers.
  22. This is the correct answer for solo play. In multiplayer, you can try to trick someone else to eat it!
  23. Obviously, this is likely a problem with a mod. I have not experienced this playing with just a few light mods. You maybe should try disabling some of your mods and trying this out again to see if you can pinpoint what it is.
  24. The player base has also exploded recently. 24 hours is not that long.
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