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Vexxvididu

Vintarian
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Posts posted by Vexxvididu

  1. Thanks for the tip!  This inspired me to look more into this.... My last game I stayed on improvised armor until I could make iron chain.  I mostly minimized combat till then.  It actually does look like this is likely a good early game armor if you have some extra bronze.

    My first choice of an early game armor if tailored gambeson but find it's usually better to save the flax until a windmill can be made.

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  2. 2 hours ago, Thorfinn said:

    Why?

    Seems odd to ask me instead of the person who I was responding to (and mostly agreeing with).  I think AI tech has great potential to make the world better, but in the short and medium term, I do fear massive lay offs and environmental damage caused by it.  Many on this thread have already pointed both of those things out.

  3. 2 hours ago, Broccoli Clock said:

    Reading some of the comments on here has me really depressed for the future. I'm going to guess the majority of you are younger than me, yet the comments are equivalent to "A horse, from the Trojans? For free? Well surely nothing bad can arise from this situation."

    I hate AI as much as you, but honestly, we can't put this genie back in the bottle.  I really want to see the current AI bubble burst and see some of the shady companies making it go out of business.  I want to see more regulation on how it's trained and implemented too.  ...but it's definitely not going to just vanish.  The tech is likely to get better until it's just that much harder to ignore. I'm not enthusiastic about it....  I'm not looking forward to seeing the huge lay offs coming....  And yes....  we should fear for the future.

    I don't think the tech is inherently evil, but do agree there are huge problems with the actual implementation of it.

    • Like 1
  4. 20 hours ago, Tj Pepler - Critcher said:

    I want to make a quick point for anyone who may not be aware.  I am not picking a fight or anything of the sort, this is fact only.  In several of my working environments across many different companies I work with and meet many different programmers from various fields and across many languages.  The one thing that is a certain fact in the real world is every one of them uses AI to an extent in their day to day work, all of them.  In many companies now agentic programming skills are required or at the least strongly encouraged.  If Vintage Story was being developed without any AI tools whatsoever I would be utterly amazed.  Any company not using AI now in their workflow is a rare snowflake in the desert.  
    I am not saying good or bad, I don't care any more about peoples personal opinions on AI any more than anyone actually cares about mine, but know that the reality is, you are not avoiding it, if you run Microsoft, Amazon, Google, or any other modern service whatsoever you ARE using AI and are part of the system.  
    That is the way it is now.

     

    Sort of, yes... but there is a diverse spectrum of how much AI is used.  Asking google for examples of how to use a vector in C++ or stuff like that is very common.  Everyone does that, I agree.  But most developers aren't just trying to get AI to write all their code for them... YET.  I do think it will happen eventually though.

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  5. I basically don't leave my base without some sort of snack.... anything from a pile of berries to a few bowls of soup or a pie.  This is usually a good policy even when not playing as a black guard.  I don't think an expanded stomach is really necessary as you can just bring food with you.  I don't think expanding the stomach totally negates the hunger penalty since you'd still need to eat more total food.

    One argument against expanding the stomach is that real athletes and body builders often DO need to eat more often than regular people.  I remember Hafþór Júlíus Björnsson saying he doesn't eat much more than most people in one sitting, but eats often.

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  6. On 3/16/2026 at 9:39 AM, Vexxvididu said:

    Yeah, overall the community is pretty anti AI.  ...but I can also see the temptation since AI art is just very EASY and cheap to make.  It's very accessible.  I was very tempted to do it myself for my mod but decided against it.

    I felt inspired to draw a crappy greenhouse in MS paint.... may or may not attach to my mod posting, lol.  (SteadyGreenHouses).

    Greenhouse MS Paint.png

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  7. Yeah, overall the community is pretty anti AI.  ...but I can also see the temptation since AI art is just very EASY and cheap to make.  It's very accessible.  I was very tempted to do it myself for my mod but decided against it.

    • Like 2
  8. 2 hours ago, williams_482 said:

    I'm a relatively recent member, and I found this forum to be quite welcoming. Certainly relative to many other online spaces in the year 2026. 

    Agreed!  The internet attracts all sorts of "characters" who just like to cause trouble.  I actually feel like most people on this forum are at least as welcoming as they should be.  There have even been times where I felt like people here we nice to newcomers who were almost trying to stir the pot a bit.

    I am a relatively recent member here, so can't speak to how the place may have changed over time.  I never felt like people were unironically mean to me for having an opinion.  I'm actually very active in some forums where I had a harder time getting past the "Grrrr, new person, grrrr" phase.

    It is 100% a mathematical inevitability that bigger communities will have more trouble makers.  Humans naturally remember negative encounters more strongly than positive ones even when positive ones are actually a lot more common.  I think when you put those effects together, many communities will FEEL more hostile as they grow, even when that's not really the case.

    TL;DR: I voted yes for each question and feel this community is less hostile than the average gaming community.

    • Like 3
  9. I've not played 1.22 yet, so my opinion is just based on reading patch notes and comments.

    I agree that having to take cuttings instead of easily moving complete bushes is a very positive change.  Almost everyone agrees that 1.21 berries were too easy.

    Like many other people I was worried they'd gobble up fertilizer like hotcakes, but just having to give it a bit of bonemeal or whatever as you plant it and gain years later doesn't sound that bad.

    One other thought on fertilizer in general is that I think compost shouldn't be such a bottleneck...  needing 64 rot to "age" for 2 months/20 days just to get 16 compost seems expensive for what it is.  Especially compared to bonemeal.

    I guess I have no opinion yet on the traits given I've not played it.  It sounds cool, but I see why @MKMoose doesn't like how it prevents cuttings from stacking.  Early game inventory space is precious.

    • Like 3
  10. Broadly speaking, I do with we had more options for what happens on death in the base game.  Besides wanting to keep all or some of our stuff I'd also like to be able to configure how much nutrition we lose and maybe even a bit of a resurrection sickness mechanic.

    I'm all for having a strong death penalty.  ...just don't want to lose my stuff!  haha.

  11. Hi, and welcome to the forums!  Sorry this happened.

    I'm pretty sure you could copy someone else's world but are you sure you'd even want to?  They'd likely build everything different than you would.  If i were you, I'd create a new world and just use the creative menu to give me back most of what I lost.  the commands to do that are:

    Switch to creative mode:
    /gm 2 

    Switch back to survival:

    /gm 1

    • Like 1
  12. 17 minutes ago, Dark Thoughts said:

    Does it cap out at some point? I guess it does, as it otherwise would mean if you live in the polar regions that your chunks would eventually all just be a wall of snow. Several blocks / meters high would require some serious blizzard though.

    I'm pretty sure that with current game mechanics, the heaviest snow cover is only like 1/3rd of a meter on top of the surface.  I don't know if it gets higher in polar regions....  allowing it to accumulate up to like 3 meters over the course of a harsh winter before it starts to melt would be a big change to the game and would be cool.   ...but yeah.... it's a lot more to simulate, as I said.

  13. 3 minutes ago, Dark Thoughts said:

    Accumulating snow layers are already part of vanilla during snowfall in fall, winter, spring and in the polar regions. It's why you need to be careful with predators potentially being able to get over your fences.

    I think OP means they want a mod that allows snow to just keep accumulating till it's very deep.  Like multiple meters deep maybe.  I don't think that exists in vanilla, unless I'm missing something.

    I don't know of a mod that does that.  I think it would likely be a big performance hog if it did exist.  That's a lot to simulate.  I agree it would be cool though...

  14. BUMP

    Anyone have any more up to date information on what temporal amulets actually do?  Do they serve any purpose other than just carrying a temporal gear without an inventory slot?  The wiki and hand book didn't say much of anything about them last I checked.

  15. I'm not sure there is an agreed upon, proven formula for what historical Damascus steel actually was.  It's mostly known from tales that might be very exaggerated.  This isn't to say I am opposed to adding it... I know of some games that include it as a pseudo magical type of metal.

  16. 8 hours ago, Teh Pizza Lady said:

    I didn't think you were, I was just trying to clear up any confusion since prior to looking it up, I thought that high carbon steel was somehow different than tool steel, so I went down a material sciences rabbit hole to make sure they weren't two different things and then came back and summarized my findings. 🙃

    Tool steels are carbon steels but not all carbon steels are tool steels, yes...  You didn't post anything that was wrong. I didn't mean to make you feel questioned, haha.  I just wanted to express my belief that within fantasy games, the natural progression from a good steel is MAGIC!!!

    Also.... though it is true that many tool steels are harder and more wear resistant than plain carbon steels, they generally aren't as tough (Impact resistant).  Especially the REALLY hard ones.  Incorporating things like tool steels and more advanced alloys into fantasy games feels awkward to me.  Which is why I'd like it if the next advancement from steel in VS was just some sort of magical alloy. (If they even want something better than steel).

  17. 4 hours ago, Teh Pizza Lady said:

    That... is tool steel which I mentioned:

    ------

    I didn't mention the weight, but yes... corrosion resistance was also mentioned.

    Try machining Inconel, WC, or even Titanium with tool steel. It's nearly impossible because tool steel, while having a hardness of about 700HV, loses it's cutting edge at around 200-300 degrees Celsius. Titanium is a much softer metal, especially Ti-6Al-4V (Grade 5 Titanium) having about half the hardness (HV). However tool steel is HIGHLY inadequate for machining it because titanium wants to heat up to about 600-900 degrees when cutting. That is far beyond the temperature at which carbon tool steel holds its hardness. It will destroy the cutting tool almost instantly. Inconel is designed to resist cutting and maintain hardness under heat and pressure and has to be machined using cermet cutting tools. WC requires diamond abrasives to machine. Both Inconel and WC hold their hardness at temperatures up to 1000 degrees C.

    So if you want to talk about being stronger than steel, then put tools made of all 4 materials up against each other and see which ones last the longest. WC and Inconel will be your clear winners with Titanium striking a clear victory over steel the instant any sort of meaningful work is required at any temperature over 300 C. If you're looking for durability at lower temperatures, tool steel will win over titanium, but will eventually succumb to rust in a sufficiently humid environment.

    For vintage story, you might not need the other alloys, but the question wasn't if they were viable or if they were practical, but where we might go from here given the abundance of different types of machinery that stood the test of time without falling apart. Your nickel alloys are going to reign supreme here with cupronickel being the chief alloy. Perhaps with time Inconel could be introduced, but it is very much a modern super alloy that would not be achievable by any means in medieval times. Stainless steel might see some use, and we might find a way to chrome-plate things to increase durability/weather resistance, but for now, the only real feasible step up from steel would be a high carbon steel or nickel alloy.

    Likely what we see in the RA are Fe-Ni and Cu-Ni alloys with both having high strength, temperature and corrosion resistance, and a wide variety of uses thanks to their different properties. Likely what we see in the RA is actually Cupronickel and some sort of Chromium Permalloy which is a mixture of iron, nickel, and chromium due to chromium's natural oxidation resistance that it lends to the alloy when mixed.

    Now look... you've gone and made me look a bunch of stuff up and ramble about material sciences on a saturday when there are cartoons to watch while consuming copious amounts of pizza. Shame on you... or me... not sure which at this point. 😮‍💨

    I wasn't trying to contradict or correct you, was just adding to your post and agreeing with you.  The main point of my post was to say that I think the only thing that makes sense as a direct improvement over carbon steel is magical materials.

  18. 20 hours ago, Teh Pizza Lady said:

    Steel is so universally used even today that it really is the end-tier material for a lot of things.

    HOWEVER

    There are alloys that are harder/better than steel for certain tasks.

    1. Tungsten alloys
      1. Tungsten Carbide (WC) - extremely hard and is used for cutting tools and drill bits. Very brittle and can break under stress.
      2. Tungsten heavy alloys - Mixture of tungsten with nickel/cobalt/iron. Very dense and strong, but hard to machine
    2. Titanium alloys
      1. Ti-6Al-4V is stronger than steel and resists corrosion very well
      2. Softer than WC but very high strength to weight ratio
      3. Can be flexible without breaking
      4. Useful in aerospace and medicine
    3. Nickel-based superalloys: Inconel and Hastelloy
      1. Extremely heat-resistant and strong. Maintains strength even at high temperatures
      2. Used where precision is necessary under high heat conditions such as jet engines and steam turbines
    4. High performance tool steels - A2, D2, M2
      1. Harder than standard steel
      2. Can be alloyed with Tungsten to increase wear resistance
    5. Ceramic-Metal composites, aka Cermets
      1. Basically metal powder mixed with ceramic
      2. Much harder than steel and extremely wear resistant
      3. Used for cutting and machining tools made of other metals (like WC, Titanium, Inconel, and tool steel) and as bearing material in industrial machinery.

    If you want my honest opinion, cermets are the next step to create machines that can handle Nickel alloys, especially Inconel which is almost viable with the metals we have in the game now. See https://wiki.vintagestory.at/index.php?title=Metal for a full list of current and planned metals.

    You're correct.  If you need something hard enough to hold a sharp edge but tough enough to get beaten with a hammer, a good carbon steel is hard to beat!  A lot of people think titanium is stronger which isn't quite true...  carbon steels are harder and hold a sharp edge much better.  Titanium is just more strength to weight and corrosion resistance.  Tungsten allows are actually stronger but MUCH heavier.

    Many materials will advertise they are X times stronger than steel, but they are not telling you what kind of steel they compare it to!  Generally not a good carbon steel.

    ...which just means you have to get into magical substances for a big upgrade after steel!  Not sure if the game wants to go that route or not.

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