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Laveillon

Vintarian
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  1. I'll have to wait and see that for myself. I just harvested the last of it and made pumpkin pie. Thanks for the explanation and as requested, i won't remove the post. Good luck with the contest!
  2. Kindly elaborate on this please. Didn't find much info on it and i am unaware on how to do so. Once explained, i'll remove my message to not litter your contest.
  3. Many thanks for the reply, i've added the issue number in the tags field for better clarity. Nice to see that the peeps here are this friendly.
  4. I see that this is already known, thanks for linking the issue. And i'm also glad i didn't open a duplicate ticket.
  5. Okay, let me rephrase my point. Every entity in the world is intact, except the boat that disappeared. That shouldn't be the case. If every entity, animals and other targed dummies also disappeared, then i'd understand, but Just the boat? Why? I'll admit i'm not well versed in programming, but if everything else could be restored, why not the boat? Was that part of my character's entity and got lost during relog? If so, why can't be the boat it's own entity? I'll look into moving my save folder, that advice is nice, thanks for that!
  6. I know the miss on the clean-up is my fault, but not the boat disappearing. I'd say that's quite a problem, but the subject of this post is that i don't want to create another account just to make a bug report. A boat you are currently sitting in should not disappear, just because the game has a failsafe built in. Band-aid proposals, while appreciated, won't help future cases like mine and i intend to bring awareness of this slim, yet possible outcome.
  7. Damn it, lost The Lantern... the one with the electrum lining.
  8. Greetings and also a quick apology not wanting to make a github account for a singular bug report, a few minutes ago, my Single Player world crashed because of lack of free space in my C drive (random crap always fills it up, always an uphill battle). I was glad to see that the world itself did not get corrupted, nor damaged, but the boat i was in completely disappeared. Hit /gm2 to scout the area quick, hoping it just sailed away, but nope. Like it never existed before. Nothing that i can't re-create, but i'm stranded ~11kms away from my home and the trek there will grind my soles away. Cheers, Laveillon
  9. For documentation purposes: link to request Conclusion: not executable in current version (1.22.0)
  10. Greetings, linked thread here contains a more detailed explanation, but in short, i'd like to ask for a way to make axle splitting more compact. I'd assume using a wrench on the gear itself could alter the possible outgoing ways; one-way, two-way, three-way and so on. I doubt more than three would be necessary, but having the option would be nice. Attached pictures hopefully help paint a better picture about my request, but i'd be happy to elaborate, should the need arise. Cheers!
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  11. I thought of that, but i'd rather have an 'OR gate'. Would drive me to insanity, hearing the helve hammer giving a rythm to the grinding. Ah i see, the suggestions are just around the corner, maybe i'll open my eyes next time. Anyway, I'll submit a request soon, with the link to this thread for further details. Thanks for being a good sport!
  12. Well, that sadly won't do. Below you may see the space i'm working with. Feels like i am ought to make a feature request, do you reckon where can i do that? Don't suppose you have a link handy, do you? In any case, thank you for your timely answers, 't was nice.
  13. For a quick mock-up i've come up with this ugly design. Wonder if we could make this one smaller... Needless to say, this is almost like having a large gear, not really what i am looking for.
  14. Latest version, haven't played with them yet, let me give it a go.
  15. Greetings, on the attached picture below, you may see what i'm wondering about. Why can't we split in the demonstrated way, without using that bulky large wooden gear? One of such would not fit into my workshop and i'd like to avoid that if possible. Playthrough is modless and i intend to keep it that way. Cheers!
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