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Jackal Black

Vintarian
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Everything posted by Jackal Black

  1. Yes, but you're comparing a 1 shot survival with a lasting survival where you start and you can easily never finish. I put the Like only because you mentioned Darkwood another title that I loved very much, however they are completely different games, in darkwood there is no respawn of enemies, so if you clean an area after you can roam it freely indefinitely. Resources are counted, you don't build bases but you have makeshift lodgings, and the mechanics of nights are fine for a title that has a beginning, a story and an end. There the nights give not only fear but real traumas. What are we talking about? If you put such a mechanic on VS, rather than increasing the difficulty, you only increase the level of trauma of the players who would not be able to handle a fast pace like that in a game as long-lived as VS. Instead I find it right that monsters don't spawn inside the house (even if I would prefer the opposite) otherwise the reason for building a safe zone is removed, without removing the fact that at the beginning if you are without armor and a Bicefalo spawns in a storm inside the house and you are ure bound there, he literally slaps you. At most I would add some variant of Drifter that spawns at night, because it's true that you don't experience the surreal part of the game if you barricade yourself at home. But it's also right that one shouldn't be able to go around at night as if nothing were given the context of the game, just as it's also right that those people don't enter your house, depriving you of the possibility of hiding. In darkwwod if you think about it, it's not up to the player to protect himself well, or rather he can do it and often helps, but if the game wants to kill you that night it has so many triggers and systems to do it that if you think about it, they are not avoidable at all.
  2. Only when there is calm stability do they spawn near rifts, while at night with medium/high/apocalyptic stability they spawn wherever they please as long as they are on a natural block. So if you're at home at night, with a fracture nearby and high instability, you forget about going out, as it should be At least that you don't have a good armor... so you go out there and have a little fun fighting like I do
  3. Like the others, I either use them as fillers, or via tape paths, which are just convenient
  4. Look, the way I see it, VS is a game that already works very well, sure, there are many things that could be done, added and modified, but describing it as a boring and not very fun game really seems to me that we are talking about different games. Vintage Story in its game mechanics is complex, it always forces you to do things in order to be able to do others, it forces you to fight and farm resources, it also forces you to keep up with the crops and your farms, for this reason many of us love it, not only for the incredible flexibility the game has in building. The creators themselves wanted to create a difficult game that doesn't give anything away, as demonstrated by that mocking "regequit" button that appears when you die. Minecraft as beautiful as it is, it's really so simple and accessible that it really bores you, you don't have to stay behind the plantations at all, you plant them and when you want and if you remember it you can pull them up and eat them, or at best, there make an automatic farm with slave exploitation of a poor villager. The monsters are only nocturnal, but they have the same agility as a sloth so you ignore them as if they didn't even exist. And once you've made a cottage, killed the dragon and whither, you have nothing to do but build... build ... build.... which by the way is really easy to make resources in minecraft, in a cave you find all the minerals you need, farming wood is a piece of cake... and exploring the world, huge as it is, leads nowhere, as it is always the same biomes shot in patches and infinitely, which becomes really monotonous if it weren't for the glimpses that the landscapes give (which, among other things, you can hardly enjoy on java because many keep the chunks to a minimum except those who play on badrock who instead have the chunks to the maximum). They call it survival, but I only see a game that puts you in a creative where you just have to farm resources. But it's not Minecraft's fault either, in the end if the game is like this it's because the community is always there to ask for things to be simple, funny and accessible, and in the end minecraft has become so simple and boring over time. I remind you when they had to Add the Warden, that 3/4 of the community complained all the time because it was too OP and therefore nerfed the poretto that wasn't even released yet. Really guys, I understand that VS can be tedious in certain things, but we are not there to complain that there are no innovative games in the world and then as soon as someone comes out who dares or proposes something different we are there to "propose solutions to make it work better and make it more fun" by bringing it back on tracks similar to other existing titles. Here I can say that I enjoy entering the caves to farm gears and so on, but right now I find them almost useless and they should be reviewed, but certainly not to make them the carpet where to hide the dangers there and remove them from the outside world.
  5. I haven't found it, or rather now that I think about it in one of my worlds I have and no, 4 or 5 pixels that year that shade, I think it's snow, but now that you make me this post I think I'm getting creative and I'm going to check that they aren't actually holes in the map If so, I'll report the bug
  6. I think they are points of view, I currently do not find the current system so bad. Indeed I love it because it forces me to always keep a watchful eye in everything I do, both day and night. The mechanics of spawning drifters during the night does not seem so obsolete to me, on the contrary it also seems very logical to me, it is from the most ancient times that mankind has associated the night as the most dangerous moment for itself, this arises from the fact that during dark hours many predators become much more active than others, not to mention that at the level of beliefs if the hours of light are associated with more benevolent entities at the same time the dark hours are associated with more evil spirits and entities. Therefore, it seems to me that the drifter's greatest spawn moment is during the night, and thanks to the fractures, these are also generated during daylight hours which is a good thing, forcing the player to pay attention to what he does and how moves prevents the person playing from getting bored. For example, I dropped Minecraft in favor of vintage, precisely because I consider it boring, too simple for my tastes and without any level of challenge or any form of gratification with the exception of the Nether, which however history teaches, people use it more as a teleport to shorten distances, exploiting bugs like piercing the ceiling or digging long corridors so you don't have to take any risks while moving from point A to point B. Let's face it, the player is generally lazy, so if he finds a shortcut he usually exploits it. Segregate Drifters only to deep caves? And then? Who goes fishing for them there? For what reason should one do this? For the loot? Yes, but if it's not stuff that I really need, then in any case I leave them there (see the glider) and I live well without dealing with them my chilled life on the surface, so much the minerals I get with the extraction because of the holes I make on the chunk, Therefore. Furthermore, the question of their spawn also depends on the temporal activity, where if it is generally calm outside the fractures, these never spawn in those mountains, I have hours and hours of filming where I spend the night nice chill building precisely because the activity it's calm, while if that factor goes up then their spawn starts to be more massive. I can understand that many people get annoyed and I understand it, but I'm one of those who would like monsters to spawn not at night, but also do it ignoring the issue of lighting, but I know that by doing so, at what point does it become impossible to enter a cave or dig a mining vein. So the current system suits me. Then okay there are wolves and bears, which as much as I hate and also find annoying, segregating them only inside small caves would make their existence useless, easy to manage and even life inside the game boring. Here I would say just reduce the spawn of the bears for a moment, because in some worlds that I generated just for testing there are really too many of them and in the early game they are practically impossible to manage, especially if you are a newcomer. I remember that in a test I had generated a seed with 5 brown bears in a single chunk.... that's a real nightmare However, I remain of the opinion that at present the difficulty given by drifters, bears, storms etc. is fine, at most I would work more on their AI, which shows really good shortcomings, but in any case I also understand your point of view. We'll see what this game holds for us in the future.
  7. True, as an additional solution for moving around, it is also valid, even if it is expensive. Or there's this one that I've never tried because I love getting hurt and traveling on foot, but it should be really good https://mods.vintagestory.at/viescraftmachines
  8. In that case, many would have complained that they didn't have something that made them fly like wings in minecraft. We always come back to them, you mistake this game for the squashed clone of that game. When it's not like that, you can also say that they could make a parachute, but in the first posts before the release or on discord, I don't remember where, they specifically specified that those wings were only used to glide from great heights and not to fly. Now, this is VS, with its mechanics and peculiarities, if you want to travel big distances you have only 2 ways, walking or using the Translocators. There are no others at the moment. Or resort to Mods, which are plentiful and some that give a lot of mobility in the game
  9. In my opinion, someone swapped the glider from VS for the Wings found in Minecraft (I don't remember the name). The glider of VS if I understood correctly was designed to facilitate the descent from great heights without having to parkour them and spend tons of resources to make stairs ... Not for players to travel around the map, that's all. Do I find them useful? Yes and No, they are comfortable in some cases, but for the most part, let's say that I live well without them.
  10. HI, Maybe it's a little late, but I think you might like this seed, I used it in my Live series and I must say that for now I'm very satisfied with it there is a lot of flatness in the spawn area and also in the North-East part, several Berries and Cattails always spawn. I created it at the launch of 1.18 so I don't know if it can still be valid, generated with survival settings, but since I play it live I only increased some parameters such as copper frequency, digging speed and tree growth speed . Seed : 1077087819 Let me know what you think
  11. HI, I think the problem is the seed of the world which maybe is unlucky, I have two worlds (one for live and one to play alone) and one seed has the limestone quite easy to find, while in the other seed the limestone seems not to exist ( and I drilled quite a bit up to Igneous or Metamorphic rocks). I guess it's just bad luck or something is wrong on a world generation level. But still I persevered the game
  12. Sinceramente ci ho rinunciato e ho messo la mod "gabbia" visto che durante lo stremming non voglio avere una settimana di Live per spostare di nuovo qualche Ariete dal punto X della Mappa a casa, dovendo sempre stare attento ai Bears (che in mio avviso avviso con 1.18 sono diventati un flagello) o ai lupi per il mio povero sedere. Non mi aspetto che gli animali ti seguano come in Minecraft. Anche lì lo trovo sbagliato come metodo, ma dubito che in realtà i bovini si muovano così con difficoltà, ma nemmeno in passato. Sono sicuro che avevano sistemi più efficaci.
  13. azz you beat me on the response time, yes I was referring to this
  14. Yes, I saw on Github that they are working on an update, also because now if you run the .pi showgui command to get the interface on the map, the game crashes abnormally. So I hope you release soon. For now I'm keeping it off as I'm at the beginning, between bears, wolves and a spawn in the middle of a low-time level area, so I don't think I'll be prosctare for a while No really .... too many bears ç_ç 5 in a single chunck ... are we kidding? ç_ç
  15. HI, I noticed that in the creation of a new world, if you go to its customization and look among the various options there is one regarding surface copper where by default it is set to "Rare" I think that is the cause. I don't remember if in my old pre 1.18 world there was that option and if by chance it had other wordings, but sure as hell, if you change that item the old story changes. Me in my new world since I'm literally playing the game a third time I changed the entry from Rare to Common and I must say that now copper happens to me as often as before
  16. Thank you for answering and for the info you gave me, you were very kind :) I hope that all the mods listed by me are updated especially the ProspectorInfo which is very useful for me :D
  17. HI, thank you very much for your info , which came in really useful as I understood which mods were going to give me problems and unfortunately I went to remove them, I hope they release their own update and that the author hasn't abandoned them :)
  18. HI, I would like to know if anyone can tell me which file within the game I can consult to see the game reports. With the release of 1.18 I decided to create a new world, I added mods to let's say give an extra incentive to start from scratch. the mods in question were: - Allaoy calculator (I'm not good at math i'm sorry) - Auto Map Markers - Batter Ruin - Cermaos - HUd Clock - Ancient dungeons - Prospector Info - WorckBanch Expansion (I love chiseling but with this I greatly reduce the times on repetitive things) - Blood Now, let's make a premise, I play single player, and before the release I already played with all these mods except BatterRuin and Ancient Dungeon. and the game ran smoothly. So I generate the first world, everything seems to work until just for testing, I starve my character... the result is an instant death on the spot, the character hasn't even had time to make a sound, I click on the Respawn button and the character respawns with half health, but still 0 hunger. the result was an unmanageable loop of deaths. I immediately think it's the mods fault so I deleted them all, with the exception of the Ruin batter and the Ancient Dungeon and the prospector info. Now it seems like the character is starving with his usual regularity, however I have constant crashes of the game, often while doing any action, like breaking some dirt, grass or talking to a merchant. Especially when I interact with them! I'm well aware that some mods weren't updated for 1.18, but seeing that both the Batter Ruin and the Dungeon impacted the game I prefer to put them in a new world started from scratch than from one already started. Can anyone help me where I can find the file with all the logs? Thank you
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