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Jackal Black

Vintarian
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Everything posted by Jackal Black

  1. Hi, as mentioned previously, you don't have to look at how long the food lasts, but the values that the container where you place it are indicated to you. 0.2 0.13 0.27 Those are great values! and they should store the food very well. However, I ask myself some questions based on the screen. In the meantime, let's point out that the berries have a shelf life of zero once stored, they really last nothing compared to all other fresh foods and appear harvested, so the blue berries are consistent with their nature, while the red berries... I feel like to think that either they had already been there for quite some time or you kept them around for a long time and then put them away. You will rarely see berries put into storage lasting more than 10/15 days and this only happens when you pick them and store them immediately. Furthermore, if you are using mods, it would be better to always mention them when asking for help, as perhaps without your knowledge these affect the durability of the raw materials once stored. Even once I stored the berries for the first time I was very perplexed, however even in real life they don't last as long once put in the refrigerator, not as long as counterparts like Apples or Pears so to speak. So don't worry, it's normal
  2. Really can greenhouses now be 14x14? I had stayed with the old 7x7? o.o
  3. I agree with the question, I play in single player shared with a friend and I would also like to know if there is a way to always make ourselves visible on the map Thanks
  4. Look, seeing that there are people who play VS on Twitch and use perma-death, with the base game settings, I have to say that you're complaining about nothing, maybe games like Minecraft have accustomed us badly to not having too many dangers while we're shooting for the world. Other survival games like Ark instead teach you that death is around every corner, or worse right at the spawn I honestly learned to avoid the forests because of the low visibility and the risk of meeting wolves and to keep a close eye on where I'm going to avoid bears. But only at the beginning of a new world. Because with Gambesone's armor you can easily hold 3 wolves. while bears, at least if they are not the biggest ones, are easy to kill even the small ones. Then in an advanced stage of the game, I walk around with heavy iron or steel armor and I don't fear anything, it's true that the bears and wolves run away from me, but sooner or later I'll catch them again and since they don't recover their life immediately or quickly, the lethal blow comes later
  5. Thank you very much, you were very helpful in understanding how the game creates the world map
  6. Hi everyone, I wanted to ask all the players who have a good knowledge of the game, how do the biomes work in world generation? I know we have the polar zones in the extreme north and south of the map. But do we also have an Equatorial zone? Where maybe gazelles spawn? And the desert areas with cacti that I know are there but I never know exactly where? I have a basic survival world, with all the basic parameters set by the game, I just touched the tree growth rate, the amount of copper and removed the time gear usage counter. Having said that, I would like to understand where I am in the world, am I further north of the map? Am I in a southern area? Do these biomes really exist or are they rare to find? Here are these things so I would like to understand.
  7. Sorry, don't be offended... but it's a post from 2017, I'd say that this topic has been more than handled, in fact, I love the current penalty where you lose all your inventory with the exception of the armor you're wearing (With the effort that goes into producing one, it would be the worst thing to lose it), or during the creation of the new world being able to choose whether or not to lose the inventory in case of death
  8. Surely you talk about Minecraft, you don't have to be ashamed to say it or be afraid, no one kills you here. However, to say that that game is more stable than Vintage, this is laughable, just think of the heavy drops in FPS that the game brings if you dare to increase the viewing distance of the Chunks and if you add mods, that the game begins to show all its flaws. At least you're not talking about the Badrock Edition version, clearly 1000 times more stable than Java (I play with 99 Chunk viewing) but with the only flaw... that there are no real mods but only Add- on..... which invalidates it a lot, and the much acclaimed RTX function... well it's a rip off. Meanwhile, there are only set Jaw-breaking worlds where you can't start your own survival game... you look at those worlds, you just drool over them... The RTX Nvidea packages for those who want, have not been updated for years now, and therefore after all the latest additions from Mojang they do not work. So you have to resort to RTX packages created by users who however.... release them via Patreon.... Not to mention that the Java Version and Badrock still have too many differences... so I don't know where you see all this stability you're talking about. Now going back to what happened to you, I've been playing Vintage for at least 1 year now and the only world I "lost" was when there was the transition to 1.18, I'll put it between commas, because it wasn't lost, I'm the one who decided to start from scratch as I wanted to take advantage of the new worldgen. And believe me, I use many, many more mods than you. I wouldn't want the world to be corrected for you or because you made the mistake of porting your world to the Test version of the new 1.19 without making a minimum backup. Or does the problem come from your PC, because if the game was working until the other day I doubt it's the fault of some mod, or did you just need to remove the last mod inserted, or see if it has been updated perhaps? I would follow the advice of hearing Tyron before throwing mud for free on a game that in my opinion beats Minecraft hands down despite having existed for many fewer years and with a significantly smaller team. Someone who played Minecraft for 6 years tells you this, I know all the flaws of the title and also its pros precisely because it was a game I loved.
  9. Jackal Black

    LODs

    I'm sorry, but at least you don't have a pitiful pc, it seems to me that in many games VS we play with render distances much higher than 200 blocks. Also unlike Minecraft which is programmed in Java while VS is developed in C# which already makes it much more stable even with greater Render Distances. Which is the same thing that makes the Mincraft Badrock where I played it with 99 chuck render distance and with RTX active. So at least since you don't have a PC which is a bit old and you haven't bombarded the game with 1600 mods, it seems strange to me that you have frame or render problems. Also with the addition to net7 the overall performance of the game has improved a lot
  10. I don't know, I usually make my cellars underground and apart from the beginning of release 1.18 they have never given me any problems.
  11. It happened to me too and I live in an area where rain is indicated as "Common" I never gave it any weight, because in the end it helps with the crops to keep the soil nice and moist and therefore to facilitate the growth of the plants. As long as it's a random thing maybe it's just the weather system that is like this, otherwise if you are in an area where rain is only common but you get long and frequent thunderstorms I don't know whether to say if the bug is in the weather or in the area indicator .
  12. I got caught, because an Italian content creator talked about it (unfortunately not well) on YouTube, since he usually brings content about Minecraft and obviously, just making comparisons with that, it seemed to me too biased a review besides the fact that it wasn't even went over the first night and couldn't even get a fire going and it was left in the dark. But seeing what little it showed instead of repudiating the game I felt intrigued and bought it. Minecraft hasn't inspired me for a long time, needless to say I dropped the one for this and I love Vintage
  13. it would be abnormal if they weren't there believe me
  14. I think I have quite a few, and I always play single player survival, as I have very little time to play and joining a server just seems to take up space I currently have 11 mods I think, nothing that unbalances the game play too much and I hope I haven't forgotten anything. Here the list - DecO'Clock - Volumetric Shading (Updated) - Temporal Storm Timer - Better Firepit - Auto Map Markers -Simple HUD Clock - Better Ruins - Ancient Dungeons (Th3Dungeon) - Prospector Info - Workbench expansion - AlloyCalculetor
  15. Guarda, se lo lanci su questo pavimento te lo dico subito, e in altri giochi? Sapete quanti videogiochi ci sono "mostri" che potete tranquillamente decidere se affrontare o meno? In molti videogiochi questi mostri sono totalmente "inutili" dove o perdi solo tempo o comunque non danno premi nell'ucciderli. Quindi sta al giocatore come su VS decidere se affrontarli o scappare. E badate bene, non necessariamente piazzando un drop questi iniziano ad avere un valore, anzi, diventano solo un pretesto per la maggior parte del tempo per costringere il giocatore a farmare per allungare il ceppo o raggiungere l'ennesima scorciatoia per accorciare l'ottenimento tempo di qualcosa. Se diamo roba inutile ai vagabondi, i vagabondi diventano inutili, se diamo loro un drop raro o non ottenibile nel gioco, allora rimangono inutili buoni solo per quel drop, se diamo loro un drop comune ma che in in ogni caso ci vorrebbe per ottenerlo in tempo di gioco (un esempio di sasso già levigato giusto per sparare qualcosa a caso) allora le persone invece di andare a minare iniziano a prendere i vagabondi e si torna ai casi precedenti. Per questo sono dell'idea che vadano riviste un attimo e magari migliorate in termini di pericolosità, restituendo un senso alla loro esistenza. Però alla fine ci ritorni, visto che dal numero di post non sei un giocatore alle prime armi e sicuramente hai le spalle larghe ormai e quindi avrai sempre abbastanza dimestichezza per gestirle. Poiché non si tiene nemmeno conto di questo, un giocatore esperto avrà sempre la gestione e il controllo di ogni situazione, un chiaro esempio sono le sfide su Dark Soul, Elden Ring, Bloodborn ecc. subendo danni, mentre se provo a giocarci non ho nemmeno creato il personaggio che sono morto 5 volte. Sul vintage avrai abbastanza esperienza per giocare duro, ma io non ci provo nemmeno, visto che dalla 1.18 sono morto almeno 20 volte anche per mano di sbandati. Look, if you throw it on this floor then I'll tell you right away, and in other games? Do you know how many video games there are "monsters" that you can safely decide whether to face or not? In many video games these monsters are totally "useless" where either you just waste time or in any case they don't give prizes in killing them. So it's up to the player as on VS to decide whether to face them or run away. And mind you, not necessarily by placing a drop these start to have a value, on the contrary, they become only an excuse for most of the time to force the player to farm to lengthen the stock or reach yet another shortcut to shorten the obtaining time of something. If we give drifters useless stuff, drifters become useless, if we give them a rare drop or one that can't be obtained in the game, then they remain useless good only for that drop, if we give them a common drop but which in any case would take to get it in game time (an example of stone already polished just to shoot something at random) then people instead of going to undermine begin to get drifters and we go back to the previous cases. This is why I am of the opinion that they should be reviewed for a moment and perhaps improved in terms of danger, restoring meaning to their existence. However, in the end you return there, since from the number of posts you are not a first-time player and you certainly have broad shoulders by now and therefore you will always be familiar enough to manage them. Because you don't even take this into account, an experienced player will always have the management and control of every situation, a clear example are the challenges on Dark Soul, Elden Ring, Bloodborn etc. where you have to get a complete run without taking damage, while if I try to play it I don't even have created the character that I died 5 times. On vintage you'll be experienced enough to play it Hard, but I don't even try, since from 1.18 I've died at least 20 times even at the hands of drifters. But these are just my opinions
  16. Look, I'm not an expert in the game, but I'm still pegging it, for me the mistake was to stick to high fertility land, I would rather have aimed immediately at medium land, it certainly doesn't perform as well as the other one, but it still helps to to grow cultures in more acceptable times. When I start a game I always try to do two things at the beginning, a dirt shelter and immediately the agricultural fields, even if small, but everything makes gold in a VS survival especially at the beginning. But now you're in winter and you have food problems, the only thing you can do is hunt, or take into consideration the roots of cattail, which are still a valid alternative, if I'm not mistaken they give 100 satiety if cooked or 80, I do not remember. running towards copper is never bad but you need charcoal, so one thing I do at the beginning is to think before cutting all the fronds by hand in order to get the seeds to plant then closer to my house and then cut the trunk, this allows me not to travel great distances every time to get the wood. It seems to me that pines are the fastest to grow but maybe I'm wrong eh. Anyway going back to copper, it's never a bad thing to have it first, but maybe it's better to make sure you're in a position to do it (perhaps a good amount of superficial copper), otherwise in my opinion it's better to try to think about your own survival by looking for more and more seeds , then if in the meantime you find copper then all the better Also remember that building a house and crops in high places implies that it gets colder and colder, so it would be better in those cases to have two fields, one near the house at the top where to put the seeds more resistant to the cold and the other further down where put everything else (or plant everything there). The initial zone with fixed temporal instability is not that I advise against it, but it certainly puts the player in an awkward situation and at this point perhaps it would be better to consider moving or restarting, also because every time you will have to move to recover the stability, might as well Therefore ... And then, why doesn't it surprise me that there is a bear groping the player at his house right from the start of the game? However, I'm of the opinion that this game should never be rushed unless the game offers you plenty of resources to afford it My opinion is clear
  17. My personal opinion, you compare VS too much to Minecraft... but really a bit too much. Of course it is built with blocks, of course the game was born from the mod project for MC VintageCraft and is crafted, but it's not that Minecraft is also the only survival game currently in circulation. Besides, I may be a bad person, but after years of MC and many other survival, I can not associate the word "Survival" to Minecraft. Minecraft mobs are good for farming, you can make skeletons for arrows and bones, and there is a respective farm, zombies... well, those are only used to make iron farms, creepers are farmed for the gunpowder, the Enderman other farm.... In practice, with their usefulness they are seen more as good for making farms and less and less as a threat. With the exception of the creeper, the stealth one comes at you from behind and if you don't have an armor on you go boom with him (armor that is made on MC as if nothing were anything else). No really, I don't want to see drifters reduced like that, rather I prefer to find them piled up outside my front door. Their purpose as I said earlier is to remind the player that there are threats to their life in the game, not give you random items just to make them good for farms. Do you have 10 drifters away from home at night? Well! Row to bed and spend the night instead, or go out and fight them and then if you don't have a good armor and shield those 10 will lynch you properly as it should be. I really prefer to raise the level of challenge by implementing other types of drifters that are even more dangerous. If the day is the moment in which the player can do whatever he wants, the night must not be like this, the night must be dangerous and focused on these beasts, if you want to go out you do it at your own risk, or put the option to don't lose your inventory on death and go chill. Or if they annoy you so much light up the area around the house or turn off the drifters I would sincerely add new ones, some who know how to open doors and hatches, or maybe one who can hit you ignoring shield and armor (maybe it doesn't hurt too much and there aren't more than a certain amount in a given area). Just to throw down two ideas, but I remain of the opinion that you also have to be able to choose whether to face them or not and that they are always a threat... But I'm pretty sure someone will always complain about drifters, so in my opinion disable them first in worldgen Not something useless like MC's mobs. My personal opinion.
  18. Go and spread the word of the Drifters around the world! Allow the rust to wrap them in its iron cloak, to drag them into the dark depths, where ancient bells ring their macabre anthem of glory and armies of locusts prepare to invade. I don't know if Google Translator did its job well, I hope so
  19. Ah no, I still have never played permadeath, realize that I still die like a chicken in the stupidest ways like death by cold, death by hunger, dead buried alive in a mine, dead by lightning, dead by fire at home, died of flights in caves covered by a light slab of sand, died of cold etc.. I also remembered that they had to patch this bear thing, yet it still works today, and I say thank goodness now, because it is the only smart way that allows you to kill them in game without running too many risks, of course you can always do the infamous pillar from 4 blocks too. But I think taking a bath every now and then is useful look I did tests on a generally flat world, and actually running they are much faster, also I remind you that when they leap forward (I discovered that the bear is worse than a cricket! O.o) they also gain too much ground. Then maybe in the slalom between trees their AI is actually not the best, but both going up and going down the blocks didn't seem so much to me (slow) but that's just my impression Surely if I feel like a bear chasing me or wolves I won't turn around to see if they can climb the blocks. At the very least I cry and run like a child, I run to the base, I shut myself inside, I put myself in a corner and pray to San Gennaro to let that nightmare pass
  20. There are those who increase health, and those who increase the speed of movement in order to be faster in escaping wolves and bears. There are those who avoid wooded areas at the beginning, and those who don't dare to go where they can't see clearly beyond 20 blocks. (so avoid areas with tall grass, dunes or too many bushes. No matter how you decide to play the game, everyone has their own style and cross choices. This is the game, it doesn't want to be a clone of the other game which is objectively too simple, it wants to be a continuous challenge and something that always gives you a reason to pay attention to where you go and what you do For example, I prefer the almost vanilla, i.e. I don't touch the difficulty of the game, I don't increase my hp or even my running speed. I have some mods that add content, such as additional dungeons, improved Ruins, the one that adds pottery, in short, all stuff that adds things but that doesn't make me crazy or that are too unbalanced in short. But this is me, After the first two runs I learned to handle Bears and Wolves and I'm not usually a runaway but a fight, but over time I've learned to avoid them in the early stages. For example, many do not know that bears swim in the water for a while and die from drowning, so you just need to walk along large lakes and if a bear gets angry, run away into the water (please, it must be at least 2 blocks deep!) and swim in a circle making him follow you (the character swims faster than both wolves and bears, but on land they are faster than you always remember this!) until the bear starts taking damage because he is slowly drowning, it takes a while based on how many HP they have, realize that Bruno the bear has a lot of hp and it takes a really long time. But it's a safe way to kill them easy with minimal effort Over time, you too will get the hang of it and start handling them better without resorting to HP bonuses or escaping with speed bonuses Then oh well everyone has to play the way he wants, but don't mistake VS for MC, even if they have the "graphics" and the block system in common, they are totally different titles
  21. But is there a way to change the class in an already started game? I will definitely try all your advices, maybe in the weekend when I have more time You have been very helpful
  22. Thanks for the answer, I spent the weekend killing other drifters but not even a single gear for now, and it seems really strange to me to have a nice hoard of time gears (which should be rarer to drop) and never drop any a single classic gear. At this point I really hope it's just bad luck, because if it were a bug I wouldn't know how to fix it and being a blackguard I need to use traders.
  23. In fact, for better or for worse, I also read the Changelogs and I hadn't seen anything, but I repeat, I killed at least 200 of them all live, therefore with video confirmation as well and I never opted for a single gear from the drifters, but only those thunderstorms, which makes me really weird and I'm seriously considering a bug. For this I ask confirmation if others besides me have noticed the same thing.
  24. Caius, Apologies for the automatic translator's English, I wanted to ask the most historical players of the game if you too have noticed a decrease or absence of rusty gear drops by Drifters? Let me explain, I love fighting them but since we switched to 1.18 I will have already killed about 200 drifters (maybe more but consider that I don't play VS every day) and despite all these kills, both in mines, in caves and in the overworld none of these have ever dropped me a single normal gear, but only linen and some time gear (currently thanks to them I already have 15 of these). While even if a few times already in 1.17 some drifters occasionally dropped a normal gear. But with 1.18 absolutely nothing. Does this happen to you too? Have you noticed the same anomaly? Or is it intentional and I missed the patch note? About my match: New world at the launch of 1.18 Single player Class: Blackguard In worldgen I increased the growth rate of trees to 1x , set the number of deaths to infinite and eliminated the limit of 20 uses of the time gear as a bindpoint. The rest I left by default. Mod in Use - Ancient Dungeons - Better Ruins - Workbench expansion - Ceramos -Simple HUD Clock - Better Firepit - Animal cages - Auto Map Markers - Alloy Calculator I don't think the mods are the problem, but I put them in before anyone asked me, also I know that BetterRuins and AncientDungeons should have a lot of gears in them, but in my area I currently don't have many ruins and dungeons not even hearing them starting an alarm and they are full of mobs already at the entrance and since I don't have an armor I avoid throwing myself in the middle for now
  25. Remove the "seems".... it's damn beautiful in its being Horror
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