I like Blackguard, the exciting life of slaughtering everything that moves and then coming home after an expedition with sacks full of ore and temporal gears, i start my return home by eating half an entire cellars worth of food. Blackguard life is honest and hard work, you burn calories harder than any other class easily going over 200% hunger rate especially at night with the torch debuff.
After a quick stop at my temporal gear vault i then proceed to laboriously process all my newly acquired ore, if i feel like it perhaps i will smith a new set of plate mail or scale-mail just to set upon another armor stand in my home, for decoration purposes of course.
Jokes aside Blackguard changes your playstyle a lot more than people give credit for, it is the defacto 'kill first ask questions later' class but there is a lot of food logistics involved in playing it, most of my experience is with Multiplayer and even with friends helping with food my adventures could empty entire food stores. The stacking food debuff is a real problem you have to juggle and while you dont necessarily need to delve deep to find good ore veins or translocators, sometimes you find really big ore at 20~ tile high above bedrock but have to fend off nightmare drifters, likewise trans-locators are more important because of the cut in travel distance means less food so you are willing to secure even the deeper ones and look for them.
I exclusively played Blackguard after the update for hundreds of hours and after awhile scalemail became like a second skin for me, I think its hard to really grasp what impact a few stat maluses and boosts here and there have an effect on your playstyle until you give a class a good try; a lot of your changes in behaviour in progression aren't something you notice until other point it out too, because for awhile consuming vast quantities of food, traveling in heavy armor and being at the lowest temporal stability kind of became habit for me, it wasnt until a friend pointed out how much of an anomaly i was to the other classes that I truly recognized how much it affected how differently i played now.
I would still prefer a skill/perk based RPG system though, something to give our class real growth and something to cling onto and invest in, because if i go play Blackguard again i know I'm going to just end up doing the same stuff again since theres no variation or diverging paths i could explore in its progression. Like someone else said, you end up doing everything in the game regardless of what class anyway.