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Stealthkibbler

Vintarian
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  1. With the latest update the storms are the only way to find the new drifter type which is a great opportunity to farm gears when a storm hits.
  2. It does have 2 storage slots, Tyron could make craftable chutes that act as brakes.
  3. I really like the way Haven and Hearth generates rivers and lakes, where every river was interconnected and had atleast 1 way leading out to the open ocean.
  4. You can still try them out in sandbox to see how they work, it is unfortunate that they are fully functioning but unobtainable, because their animations are pretty cool, especially the base return teleporter.
  5. Have searched the new dungeon, me and a friend scraped through it completely and couldnt find anything that would allow for alloying of cupronickel.
  6. I've found the terrain to be pretty samey and demonstrate a lot of the issues already mentioned, however when I took a teleporter that flung me 20k blocks south on the border of where desert and tropical climates meet I was met with beautiful mesas towering into the sky and rolling tropical hills, I'm wondering if this might be an issue particular to the central part of the hemisphere where the player is first spawned. I really wish rivers were a thing rather than these chaotic pools of water and inland seas we have, i know theres an ocean setting now but you still end up with these parts of the map that are filled with pseudo beaches despite the terrain in the area being well above sea level.
  7. Recently finished the Story dungeon with a friend and gained many spoils, one of which being the glider; which after trying it out for awhile its pretty underwhelming, when base jumping from 60 blocks above sea level the glider can barely carry you, you can dip down and up to make it fly a few more blocks but I was expecting it much more, like being able to setup towers between point A and B and being able to travel vast distances, especially to get around to traders a bit easier. Currently it just operates as a glorified no fall damage item, I dont understand the backpack space on it when you'd likely just only put it on when base jumping from high points and take it off when not.
  8. Stealthkibbler

    Class survey

    I like Blackguard, the exciting life of slaughtering everything that moves and then coming home after an expedition with sacks full of ore and temporal gears, i start my return home by eating half an entire cellars worth of food. Blackguard life is honest and hard work, you burn calories harder than any other class easily going over 200% hunger rate especially at night with the torch debuff. After a quick stop at my temporal gear vault i then proceed to laboriously process all my newly acquired ore, if i feel like it perhaps i will smith a new set of plate mail or scale-mail just to set upon another armor stand in my home, for decoration purposes of course. Jokes aside Blackguard changes your playstyle a lot more than people give credit for, it is the defacto 'kill first ask questions later' class but there is a lot of food logistics involved in playing it, most of my experience is with Multiplayer and even with friends helping with food my adventures could empty entire food stores. The stacking food debuff is a real problem you have to juggle and while you dont necessarily need to delve deep to find good ore veins or translocators, sometimes you find really big ore at 20~ tile high above bedrock but have to fend off nightmare drifters, likewise trans-locators are more important because of the cut in travel distance means less food so you are willing to secure even the deeper ones and look for them. I exclusively played Blackguard after the update for hundreds of hours and after awhile scalemail became like a second skin for me, I think its hard to really grasp what impact a few stat maluses and boosts here and there have an effect on your playstyle until you give a class a good try; a lot of your changes in behaviour in progression aren't something you notice until other point it out too, because for awhile consuming vast quantities of food, traveling in heavy armor and being at the lowest temporal stability kind of became habit for me, it wasnt until a friend pointed out how much of an anomaly i was to the other classes that I truly recognized how much it affected how differently i played now. I would still prefer a skill/perk based RPG system though, something to give our class real growth and something to cling onto and invest in, because if i go play Blackguard again i know I'm going to just end up doing the same stuff again since theres no variation or diverging paths i could explore in its progression. Like someone else said, you end up doing everything in the game regardless of what class anyway.
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