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Jackal Black

Vintarian
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  1. Hi, as mentioned previously, you don't have to look at how long the food lasts, but the values that the container where you place it are indicated to you. 0.2 0.13 0.27 Those are great values! and they should store the food very well. However, I ask myself some questions based on the screen. In the meantime, let's point out that the berries have a shelf life of zero once stored, they really last nothing compared to all other fresh foods and appear harvested, so the blue berries are consistent with their nature, while the red berries... I feel like to think that either they had already been there for quite some time or you kept them around for a long time and then put them away. You will rarely see berries put into storage lasting more than 10/15 days and this only happens when you pick them and store them immediately. Furthermore, if you are using mods, it would be better to always mention them when asking for help, as perhaps without your knowledge these affect the durability of the raw materials once stored. Even once I stored the berries for the first time I was very perplexed, however even in real life they don't last as long once put in the refrigerator, not as long as counterparts like Apples or Pears so to speak. So don't worry, it's normal
  2. Really can greenhouses now be 14x14? I had stayed with the old 7x7? o.o
  3. I agree with the question, I play in single player shared with a friend and I would also like to know if there is a way to always make ourselves visible on the map Thanks
  4. Look, seeing that there are people who play VS on Twitch and use perma-death, with the base game settings, I have to say that you're complaining about nothing, maybe games like Minecraft have accustomed us badly to not having too many dangers while we're shooting for the world. Other survival games like Ark instead teach you that death is around every corner, or worse right at the spawn I honestly learned to avoid the forests because of the low visibility and the risk of meeting wolves and to keep a close eye on where I'm going to avoid bears. But only at the beginning of a new world. Because with Gambesone's armor you can easily hold 3 wolves. while bears, at least if they are not the biggest ones, are easy to kill even the small ones. Then in an advanced stage of the game, I walk around with heavy iron or steel armor and I don't fear anything, it's true that the bears and wolves run away from me, but sooner or later I'll catch them again and since they don't recover their life immediately or quickly, the lethal blow comes later
  5. Thank you very much, you were very helpful in understanding how the game creates the world map
  6. Hi everyone, I wanted to ask all the players who have a good knowledge of the game, how do the biomes work in world generation? I know we have the polar zones in the extreme north and south of the map. But do we also have an Equatorial zone? Where maybe gazelles spawn? And the desert areas with cacti that I know are there but I never know exactly where? I have a basic survival world, with all the basic parameters set by the game, I just touched the tree growth rate, the amount of copper and removed the time gear usage counter. Having said that, I would like to understand where I am in the world, am I further north of the map? Am I in a southern area? Do these biomes really exist or are they rare to find? Here are these things so I would like to understand.
  7. Sorry, don't be offended... but it's a post from 2017, I'd say that this topic has been more than handled, in fact, I love the current penalty where you lose all your inventory with the exception of the armor you're wearing (With the effort that goes into producing one, it would be the worst thing to lose it), or during the creation of the new world being able to choose whether or not to lose the inventory in case of death
  8. Surely you talk about Minecraft, you don't have to be ashamed to say it or be afraid, no one kills you here. However, to say that that game is more stable than Vintage, this is laughable, just think of the heavy drops in FPS that the game brings if you dare to increase the viewing distance of the Chunks and if you add mods, that the game begins to show all its flaws. At least you're not talking about the Badrock Edition version, clearly 1000 times more stable than Java (I play with 99 Chunk viewing) but with the only flaw... that there are no real mods but only Add- on..... which invalidates it a lot, and the much acclaimed RTX function... well it's a rip off. Meanwhile, there are only set Jaw-breaking worlds where you can't start your own survival game... you look at those worlds, you just drool over them... The RTX Nvidea packages for those who want, have not been updated for years now, and therefore after all the latest additions from Mojang they do not work. So you have to resort to RTX packages created by users who however.... release them via Patreon.... Not to mention that the Java Version and Badrock still have too many differences... so I don't know where you see all this stability you're talking about. Now going back to what happened to you, I've been playing Vintage for at least 1 year now and the only world I "lost" was when there was the transition to 1.18, I'll put it between commas, because it wasn't lost, I'm the one who decided to start from scratch as I wanted to take advantage of the new worldgen. And believe me, I use many, many more mods than you. I wouldn't want the world to be corrected for you or because you made the mistake of porting your world to the Test version of the new 1.19 without making a minimum backup. Or does the problem come from your PC, because if the game was working until the other day I doubt it's the fault of some mod, or did you just need to remove the last mod inserted, or see if it has been updated perhaps? I would follow the advice of hearing Tyron before throwing mud for free on a game that in my opinion beats Minecraft hands down despite having existed for many fewer years and with a significantly smaller team. Someone who played Minecraft for 6 years tells you this, I know all the flaws of the title and also its pros precisely because it was a game I loved.
  9. Jackal Black

    LODs

    I'm sorry, but at least you don't have a pitiful pc, it seems to me that in many games VS we play with render distances much higher than 200 blocks. Also unlike Minecraft which is programmed in Java while VS is developed in C# which already makes it much more stable even with greater Render Distances. Which is the same thing that makes the Mincraft Badrock where I played it with 99 chuck render distance and with RTX active. So at least since you don't have a PC which is a bit old and you haven't bombarded the game with 1600 mods, it seems strange to me that you have frame or render problems. Also with the addition to net7 the overall performance of the game has improved a lot
  10. I don't know, I usually make my cellars underground and apart from the beginning of release 1.18 they have never given me any problems.
  11. It happened to me too and I live in an area where rain is indicated as "Common" I never gave it any weight, because in the end it helps with the crops to keep the soil nice and moist and therefore to facilitate the growth of the plants. As long as it's a random thing maybe it's just the weather system that is like this, otherwise if you are in an area where rain is only common but you get long and frequent thunderstorms I don't know whether to say if the bug is in the weather or in the area indicator .
  12. I got caught, because an Italian content creator talked about it (unfortunately not well) on YouTube, since he usually brings content about Minecraft and obviously, just making comparisons with that, it seemed to me too biased a review besides the fact that it wasn't even went over the first night and couldn't even get a fire going and it was left in the dark. But seeing what little it showed instead of repudiating the game I felt intrigued and bought it. Minecraft hasn't inspired me for a long time, needless to say I dropped the one for this and I love Vintage
  13. it would be abnormal if they weren't there believe me
  14. I think I have quite a few, and I always play single player survival, as I have very little time to play and joining a server just seems to take up space I currently have 11 mods I think, nothing that unbalances the game play too much and I hope I haven't forgotten anything. Here the list - DecO'Clock - Volumetric Shading (Updated) - Temporal Storm Timer - Better Firepit - Auto Map Markers -Simple HUD Clock - Better Ruins - Ancient Dungeons (Th3Dungeon) - Prospector Info - Workbench expansion - AlloyCalculetor
  15. Guarda, se lo lanci su questo pavimento te lo dico subito, e in altri giochi? Sapete quanti videogiochi ci sono "mostri" che potete tranquillamente decidere se affrontare o meno? In molti videogiochi questi mostri sono totalmente "inutili" dove o perdi solo tempo o comunque non danno premi nell'ucciderli. Quindi sta al giocatore come su VS decidere se affrontarli o scappare. E badate bene, non necessariamente piazzando un drop questi iniziano ad avere un valore, anzi, diventano solo un pretesto per la maggior parte del tempo per costringere il giocatore a farmare per allungare il ceppo o raggiungere l'ennesima scorciatoia per accorciare l'ottenimento tempo di qualcosa. Se diamo roba inutile ai vagabondi, i vagabondi diventano inutili, se diamo loro un drop raro o non ottenibile nel gioco, allora rimangono inutili buoni solo per quel drop, se diamo loro un drop comune ma che in in ogni caso ci vorrebbe per ottenerlo in tempo di gioco (un esempio di sasso già levigato giusto per sparare qualcosa a caso) allora le persone invece di andare a minare iniziano a prendere i vagabondi e si torna ai casi precedenti. Per questo sono dell'idea che vadano riviste un attimo e magari migliorate in termini di pericolosità, restituendo un senso alla loro esistenza. Però alla fine ci ritorni, visto che dal numero di post non sei un giocatore alle prime armi e sicuramente hai le spalle larghe ormai e quindi avrai sempre abbastanza dimestichezza per gestirle. Poiché non si tiene nemmeno conto di questo, un giocatore esperto avrà sempre la gestione e il controllo di ogni situazione, un chiaro esempio sono le sfide su Dark Soul, Elden Ring, Bloodborn ecc. subendo danni, mentre se provo a giocarci non ho nemmeno creato il personaggio che sono morto 5 volte. Sul vintage avrai abbastanza esperienza per giocare duro, ma io non ci provo nemmeno, visto che dalla 1.18 sono morto almeno 20 volte anche per mano di sbandati. Look, if you throw it on this floor then I'll tell you right away, and in other games? Do you know how many video games there are "monsters" that you can safely decide whether to face or not? In many video games these monsters are totally "useless" where either you just waste time or in any case they don't give prizes in killing them. So it's up to the player as on VS to decide whether to face them or run away. And mind you, not necessarily by placing a drop these start to have a value, on the contrary, they become only an excuse for most of the time to force the player to farm to lengthen the stock or reach yet another shortcut to shorten the obtaining time of something. If we give drifters useless stuff, drifters become useless, if we give them a rare drop or one that can't be obtained in the game, then they remain useless good only for that drop, if we give them a common drop but which in any case would take to get it in game time (an example of stone already polished just to shoot something at random) then people instead of going to undermine begin to get drifters and we go back to the previous cases. This is why I am of the opinion that they should be reviewed for a moment and perhaps improved in terms of danger, restoring meaning to their existence. However, in the end you return there, since from the number of posts you are not a first-time player and you certainly have broad shoulders by now and therefore you will always be familiar enough to manage them. Because you don't even take this into account, an experienced player will always have the management and control of every situation, a clear example are the challenges on Dark Soul, Elden Ring, Bloodborn etc. where you have to get a complete run without taking damage, while if I try to play it I don't even have created the character that I died 5 times. On vintage you'll be experienced enough to play it Hard, but I don't even try, since from 1.18 I've died at least 20 times even at the hands of drifters. But these are just my opinions
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