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Ravensblade

Vintarian
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Everything posted by Ravensblade

  1. 3x3 pit can be easily jumped over when running while catching whatever fallows you. The only problem could be having 4 deep earth layer, as you can't easily mine rock at the game start and building up mound have it's own problems. Bears also can't enter 1-block wide corridors.
  2. I was under impression that spears in Vintage Story are closer to throwing spears or short spears then long melee spears. I think with addition of oils there could be more involved handle making for all tools, not only spears. At the same time any spear would deal more damage in melee then when thrown simply from the fact of more mass being behind the movement. Unlike bows there is no mechanical advantage to speed of projectile. Of course unless same mechanism like spear thrower are used. And that's would be interesting option for spear upgrade. Falxes are not that great melee weapons in real life but if i understand lore correctly they are better at dealing with drifters. I think that could be done by same bonus damage instead of tweaking raw. Spears should be better against animals, but fall short against more hardy opponents. Similar falx shouldn't be good weapon against bears.
  3. I actually like how massive iron veins are. Instead of just digging hole in the ground, mining ore and moving on, I can establish more permanent mining camp with housing, storage, smelters, more proper mining shaft etc.
  4. I think it's general problem how fuel temperature works. A firewood and fireplace go to 700 degrees - something a fireplace for cooking never would achieve. And that causes food to also heat to ridiculous temperatures - a stew at over 300 degrees would be called coal, and good luck warming soup over 100 degrees and it still being soup. Whole cooking would need to be reworked, ideally so we can convert temperature to time. A option would be to make actual stoves/fireplaces for cooking that use at different speed but achieve lower temperatures.
  5. I don't understand problem here. It's about having easier way to disable enemy spawning inside a player camp? When i do a building project with a lot of chiseling i often pause time so I'm not interrupted by nights as i can spend hour deciding on few voxels of block. It's also pause hunger and i think spawning too, as i never have something spawn on my project. All so i can fully focus on creative side. I just have a rule that i never use it for resource gathering.
  6. That would be also be realistic. If i remember correctly civilizations on copper stage still used flint and bones in stuff like spears, knifes etc until bronze was discovered. Copper is just to soft for most tools. A deer antlers pickaxes were historically used, but i understand that it would make much more harder progression then a copper. I don't know how useful in reality copper pickaxe would be. But i would also welcome more possibilities for tools from bones. @MKMoose So in 1.22 you can still hunt fish with spear effectively? Or throwing from same distance? I was afraid it would be fishing rod only.
  7. I like what is updated, outside of flint spear. For new player the game is quite punishing at start, well it will be bear holes for early game. Can't wait for rc. Mine problem with wheel is that if my stability is maxed i can't check how stable area is. There are areas that are neither, and other that make regaining stability really fast. I would be fine even with same console command similar to rooms hi.
  8. I think borax is just quite weird. The only good thing it's in sedimentary rocks so you don't need to dig to deep. I established whole base to dig tunnels in grid in area with 0,5% of it. Funny how i find no borax but i found Zinc and Tin even when it was minuscule amounts on pick. Randomly why hunting for food i fund lead ore bit, and when mining lead i checked if i mined everything and there it was - Borax around 100 of it, in chunk with minuscule amount. Limestone is actually quite easy - i just use traders for it if i see none of it when scouting. I believe Commodities Trader have them, and when they have it, it's quite a amount. As for leather i may be wrong on it but bear fur generates a lot more (2 or 3 times) scrapped hide per limestone then others.
  9. Well i agree that is sad reality that developers waste their time (and money) as well time and convince of players for people that won't pay a dime. People are now just get used to it, that they see it as "obvious" that don't need any reason or justification. Best part - you need 2 accounts to play Vintage Story. At least mods are easy to download.
  10. I understand that struggle. I spend few hours to search for clay in several seeds. Then after finally finding it in 4 seed i noticed like 4 more in return trip, the closest one was like 50 blocks from my camp. I think the hard part is If I'm new player I don't know what to look for, similar i couldn't find flint or most crops and need to check every stone and flower. After a while I can notice them easily. What i did on my 4th seed was just typing /time stop, check around my vicinity if i have all basic resources with no rush, then returning to spawn and typing /time resume. It's very hard at the beginning when you need to check every recipe, have no idea what you need next and you have time limit to night etc.
  11. I did it other way. Inside one is chiseled flat with only small markings, and the outside one is the one that have full indents. There is same limit on how much voxels can be missing from side to be still considered complete and from what i seen only the surface layer is considered.So if you remove one layer from side this side is not solid even if visually it's solid wall, just thinner.
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