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Cameron Ellis

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Everything posted by Cameron Ellis

  1. I’ve got no illusions about this being the perfect one size fits all fix, but rather tailored to my niche situation which I’m sure applies to some others. I wouldn’t want to simply turn spoilage down because I’d rather engage with it fully and make things that don’t necessarily last very long. In regards to exploits, I’m less concerned about balance given that it is a mod and I think people who would choose to exploit it would have an easier time slowing spoilage to be a non factor entirely. The people who opt into the mod would be fans of the spoilage mechanics to begin with and I think could be trusted to self enforce the spirit of the thing. Even if they do choose to exploit, it’s their server so whatevs really. Admittedly this logic falls apart on bigger servers, but like I said it is a niche solution and it would probably just be inadvisable for them to use it if all their players can’t be trusted. The time adjustment suggestions were good though. Our solution currently was just to double the time in each day but there’s probably a better balance to be struck there between time/day and days/month.
  2. Basically title. I love the food spoilage/preservation mechanics but play pretty infrequently. This is fine in a single player world, but some friends have started a server and I’m running into the annoying problem of much of my food rotting while I am offline. This is made even worse by the fact that the most active server member works nights and is therefore on when few others would be, causing the server to be running very often. This makes it nearly impossible for me to really engage with a lot of the food systems besides extreme long lasting ones because it is otherwise impossible for me to stockpile or prepare for winter. As a solution to this, I would love a mod that makes it to where food stored in an area I claim will only degrade while I myself am online. I realize this may be fairly niche because it really only helps infrequent multiplayer players who enjoy food spoiling and cooking variety, but as it stands, the food spoilage system as it currently stands is my biggest issue with multiplayer servers and I’m sure I’m not alone in that. Thanks.
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