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Xplosionist

Vintarian
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  1. @LovelessCodes are you still working on this? I see the release more than a month ago you noted you were already well into a total rewrite that was much better than the 0.6.3/0.6.4 version. Would love to hear if this is something you're still working on. If you have gotten onto other things or run out of time, that's fine, that happens a lot. Just let us know.
  2. I have mostly figured this out, I think. I replaced a null under `WorldConfig` `WorldConfiguration` with a dictionary of server config values from other pages. They seem to be returned after I start a server, the world is created, and I connect and ask about parameters with /worldconfig. Still experimenting, but. Just an update.
  3. There are reasons for a lot of the things in the game, but sometimes it's just "because it's only a game not real life." For the food and bowl stacking, I don't know that I understand the exact situation, but it might be like something I still find confusing, although I basically understand. Some things that _can_ stack don't stack automatically because of differences in attributes. Food, for example, will sometimes stack automatically, but if the age of the food isn't the same, it won't. But, you can force it to stack by dropping them on top of each other, and they will adopt a "worst case" (or maybe average? I haven't tested thoroughly, I feel like I've seen each) where they all get the same attribute, thus losing the better attributes/age that one of the stacks had. Is that maybe the case with your bowls? I don't know if I've stacked bowls, but I would immagine, like you, that the _exact same_ meat stew, bowls could stack. If it's a different stew recipe then they can't stack, because they're not the same item. If it's a state of some smaller attribute, like age, then I'd guess you can manually stack them as I found with food described above. As to putting from bowl back into crock, sure, in the case of the exact same thing being moved I agree. Add that to suggestions, they might take it. It's a reasonable suggestion. A lot of these things where things that make sense don't work, are likely just best as suggestions. If enough people want them and think they're valuable, they may well be added. ...just my thoughts...
  4. I'm using amp as a manager, but for the most part am just running the server manually on a linux system. I see the serverconfig.json file, and if I delete the `data/Saves` directory after initial install/setup, it will re-gen the world when it starts next. But, the docs on worldconfig list things that aren't _in_ the serverconfig.json. Can I change this, or anything else, to completely delete any started world or player data for the server, modify the defaults in a file somewhere, then let it create it all again with the new config? I assume it's possible, just not finding any details to tell me how. Thanks.
  5. K. I also found https://www.vintagestory.at/support/ as a link from the download page and submitted there. I can add an issue to GitHub to. I'll see if the support request is better for them, then fall back to that. Thanks.
  6. Where should bug reports go? This fails to run on my Apple Silicon Mac, but I'm seeing the same failure with rc.4, and I think that was working before my OS upgrade to 26.4. I can pass on data, but let me know where that should go. Thanks.
  7. I guess I can try just heading thousands of blocks in a direction. It's been winter, so very short on food, but it's April now so getting better. I have found Conglomerate in one direection and Claystone in another, but I don't know if searching under/around those is useful, or if it's just more reasonable to go farther afield and try to find surface-level limestone or chalk. Easier than poking around in an area, but if there's odds of it being under the other sedimentary layers more near-by, much more conveinent.
  8. Interesting to be sure, but we're trying to keep close-ish to vanilla. Have a few QoL mods to be sure, including prospect Together and player corpse, but nothing to cheat world-gen. I might _almost_ consider a mod that makes the pro pick be more useful, showing me a dotted line to the closest ore I'm looking for, but not really. I can _consider_ it, but it would break too much of the nature of the game. Maybe something that made the propick a little more useful, without making it a whole different and magical tool. I know there are some of those, but for now, I'm just looking for guidance based on others better knowledge of world gen and experience with finding things in more than the one or two worlds I've seen.
  9. I'm having a similar issue on my home server. We've started in an area full of granite and shale stones, which I see are indicators of the wrong thing. I found a space about 1000 blocks north that is/has Conglomerate Stone, but I am not quite sure how to sus that out from the various write-ups and suggestions. Lime (or chalk?) might be under Conglomerate, but very well might not be. If it is, would it be a narrow layer in a larger area, so just going dozens of blocks at a time and digging down might work? Or, is there any way to know, or really guesstimate, if there is any lime at all with the conglomerate? I've been poking around with a prospecting pick too, while looking, wihch I know won't help for lime but I'll see what else is here. Let mw know if poking around the conglomerate is reasonable, or if I should just hear farther out looking for surface indicators. If "either/both", any recommendations?
  10. Coming to this months later. I'm not able to see installed mods in my 1.21 installation on a Mac. I've only been playing in recent months, so only 1.21.x. I have installed a couple of mods in the opened mod folder, under [PRE]~/Library/Application Support/VintagestoryData/Mods[/PRE]. I see two zip files there, but when I start the game they don't show up in the mod manager. From within a game, I tried "/moddb list" and it tells me no 3rd party mods are installed. The text in the App's "Mods" folder, `do_not_add_mods_here.txt`, tells me not to put it there. But it doesn't work. Anyone have any idea what is going wrong? I have installed nbcartographer both locally and on a server I play on, and it downloads and works when I connect to that server. But neither that mod, and I'm now trying to get ProspectTogether working in single-player (for server later), and no go still. Why can't I get them working locally? [edit] Oh, and my clientconfig.json has "modPaths" set to a list of "Mods", and the full path of my Mods folder in VintagestoryData. Two strings. Looks right.
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