Xplosionist
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Xplosionist last won the day on October 18
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Here's the alternate shot when I'm 7x14 blocks away. (I didn't figure out the c² for that, but, more than 10). So it's just that the elk was outside my little dirt hut in the first place, I guess. \*shrug\*. Thanks all.
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Good thought. My Gamma seemed reasonable, I'll mess with it in the game to see. Contrast is disabled due to Dynamic Color Grading, currently. Okay. Yeah, I think that trial and error shows the problem. I got off of my elk and dug a hole, and am seeing the same thing. It's only 18:00 and a little, so there might be some light from outside, but it was middle of the night last time and saw the same. (Screenshot attached) But, if I go 20 blocks away from my elk and dig a hole, I can bury myself and it's nearly black. My elk does have a lantern hung around his neck. So, I think it's just the unnatural nature of light seeping through things it shouldn't. I am still not used to that in this game...
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Yeah, except that when I dug myself into a hole and put a dirt block above my head, it was still light in there. There was a lantern or two within 10 blocks, so maybe there was some seepage, but it just seems "even" lighting. Not bright, but well above anything I'd call dim or dusk. Is there an edit/op command to look at the current light level, or spawnability of an area, or anything? That might help me diagnose...
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So, on my private server that only a couple people play on, I was in a little dirt hut at night while traveling. Then, I noticed that I wasn't holding my torch, and it wasn't dark. Mind you, I have at times done a variety of things outside of standard survival play including spectator mode, and I have a Full Bright mod that I use at those times. But, it isn't on right now. I can engage that mod and things get brighter, but without it things are still not dark. I buried myself, still can see the dirt blocks around me clearly. I tried turning off all of my mods, no change. The server provides mods, but none that I think might do this, and my wife doesn't see the same thing on the same server. Anyone know what setting I could've messed up that makes it never get really dark, when it should? I like being able to see, kinda, but I don't want to live in a non-survival type state normally. Thanks for any thoughts.
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Drowning glitch got my elk! Anyone know how to get it back?
Xplosionist replied to Maethius's topic in Suggestions
Yeah, I just faced this myself. I got back to where we had both left our elks, returning from a translator expedition. I noticed the map icon for mine was swimming away from us into the sea, so I blew my flute and he turned around and started coming back. Only much later, after thinking "wait, where did my elk end up?" did I look around and find him at the bottom of the sea, dead. I was able to /tp him back to land, but is there nothing to do when an elk drowns? No way to change their state back to "alive" by some server command? This is sad... I mean, at least I've got all of the loot and blankets, lantern, saddle bags, etc back now. But, it seems like there should be some way to revive them with commands, since you can randomly tweak their (and your own) health and satiety and such with commands....) Any more thoughts on this since this thread in July? -
Thanks @Professor Dragon. That does look like a cool mod, even if a bit complicated. But, it is specifically not telepathy, it notes. I think I was hoping for more of an "always share". But, maybe having a table would be nice. Let me see if I can use a small terrain section of it without also pulling in all of the waypoints and other things I already have solutions for. Great option to investigate, thanks for the pointer.
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My wife and I are playing on an mp server at home, and we are using cartography (for shared waypoints) and ProspectTogether to see each others prospecting work. But, the map as a whole doesn't share. Is there a way to have the server share this data between us, or a way/mod to share the terrain? It could go out of date as it does for SP, and need to be updated later, but if I could see what she saw when she was there, in a place I never was, that would be very useful. This is more important now, since she recently translocated 10000 blocks away then explored inland for a bit, and I took our new sailboat and went to get her. We each got lots of newly unmapped area the other doesn't have now.
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I'm looking to do this now, with a 1.22.2 server. Anyone know of any magic needed to make this work? I've yet to give it a try, planning to soon.
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The bloomery, when lit, doesn't tell you anything. Well, the info tells you what's in it, but no idea what-so-ever when it will be done. There are mods for this, of course, but it would be in line with leather-making in barrels to indicate what is in the bloomery, and how much of the cooking has passed so far. Very basic info like what is on barrels with hides is what I was expecting. Can this be added to the base game pretty easily? Should be small given the same code (and language) must exist for the barrels already.
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Hey there. I was looking for the same for my 1.22 server, and found this. But, I don't see an answer here. I'm on a remote server console, and /info does have "created version" (for me is 1.22.0-rc.10), but I know I updated to 1.22.0. I just don't know if it has been updated to 1.22.1. Sadly, neither /version nor /info version work. Was there a command that returns this information somewhere? I don't _think_ I see it in server config parameters...
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Okay. Ignore this. I think I had chunks of limonite, and I thought it was ilmenite because I didn't look after thinking I knew what it was. Brain can't tell similar words apart when not words I really know.
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So, we ended up getting 6 Poor Chunks of Ilmenite when picking up bauxite and other things building towards steel. I put them in the pulverizer, expecting to get a small amount of crushed ilmenite to make a few tier three refractory bricks. But, what I got out of the pulverizer was 6 units of crushed iron. I don't see anywhere in the docs or wiki why that wuld happen. I didn't even know it was possible, the handbook recipies don't show that. Did I confuse something?
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@LovelessCodes are you still working on this? I see the release more than a month ago you noted you were already well into a total rewrite that was much better than the 0.6.3/0.6.4 version. Would love to hear if this is something you're still working on. If you have gotten onto other things or run out of time, that's fine, that happens a lot. Just let us know.
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Adjust worldconfig for self-hosted server _before_ initial worldgen?
Xplosionist replied to Xplosionist's topic in Questions
I have mostly figured this out, I think. I replaced a null under `WorldConfig` `WorldConfiguration` with a dictionary of server config values from other pages. They seem to be returned after I start a server, the world is created, and I connect and ask about parameters with /worldconfig. Still experimenting, but. Just an update. -
There are reasons for a lot of the things in the game, but sometimes it's just "because it's only a game not real life." For the food and bowl stacking, I don't know that I understand the exact situation, but it might be like something I still find confusing, although I basically understand. Some things that _can_ stack don't stack automatically because of differences in attributes. Food, for example, will sometimes stack automatically, but if the age of the food isn't the same, it won't. But, you can force it to stack by dropping them on top of each other, and they will adopt a "worst case" (or maybe average? I haven't tested thoroughly, I feel like I've seen each) where they all get the same attribute, thus losing the better attributes/age that one of the stacks had. Is that maybe the case with your bowls? I don't know if I've stacked bowls, but I would immagine, like you, that the _exact same_ meat stew, bowls could stack. If it's a different stew recipe then they can't stack, because they're not the same item. If it's a state of some smaller attribute, like age, then I'd guess you can manually stack them as I found with food described above. As to putting from bowl back into crock, sure, in the case of the exact same thing being moved I agree. Add that to suggestions, they might take it. It's a reasonable suggestion. A lot of these things where things that make sense don't work, are likely just best as suggestions. If enough people want them and think they're valuable, they may well be added. ...just my thoughts...