Frepo Posted February 2, 2023 Report Share Posted February 2, 2023 (edited) The VS wiki doesn't mention this. Looking at the vanilla language file it looks like I should write something like this However, this does nothing at all. So I went into primitive survival's (which is a VERY nice mod, except for that fishing totally breaks food balance) lang-file to see how they did it. Discovered that it's written the same way there, and thus not working for PS either. How does one go about this? Edited February 2, 2023 by Frepo Link to comment Share on other sites More sharing options...
Spear and Fang Posted February 4, 2023 Report Share Posted February 4, 2023 (edited) Oh yeah, thanks for reminding me to remove those 1/2 dozen lingering entries I had from days gone by. AFAIK, the handbooktitle/handbooktext stuff simply wont work for mods right now UNLESS you put your mod's assets directly in the game domain (this can be achieved by putting a game folder inside your assets folder and putting your mod's assets in there). Which is similar but different to what Tels is doing here (he's patching vanilla files instead).https://gitlab.com/codesmiths/vs_bricklayers/-/blob/main/assets/bricklayers/lang/en.json With his clay assets in the game domain he then prefixes his language entries with game:. Another solution would involve a deep dive into the game's c# code, and probably a harmony patch, but I'm not terribly interested in doing that. "which is a VERY nice mod" THANKS! "fishing totally breaks food balance" On the surface that statement seems about right, but it's a little more complicated than that. I'm not really seeing any food balance to begin with so it's hard to break it. Sure, new players struggle to find food until they clue in to the fact that they simply have to make food a priority. These new players generally don't use mods. Seasoned players know that food is extremely easy to get unless they're playing a snowball world or some such. My dilemma was that fishing should be much easier than hunting, so I made it much easier. Then I made fishing 100% configurable via the modconfig file so that people could configure it however they like. As far as protein goes, you still need to hunt (for fat), and fishing doesn't really detract from that part of gameplay. Edited February 4, 2023 by Spear and Fang Link to comment Share on other sites More sharing options...
Frepo Posted February 5, 2023 Author Report Share Posted February 5, 2023 Thanks for the info, Fang! I had a look in the source code for the handbook text stuff. And yeah, it just ain't worth it, there's other stuff I rather spend my time on."fishing totally breaks food balance" After our first in-game year, I now see what you're saying. There really isn't any balance to begin with. Well, I'm hell bent on changing that! 1 Link to comment Share on other sites More sharing options...
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