Falmingkitter Posted September 18 Report Share Posted September 18 Why are there so many enemies so early in a new world? A wolf or two is fine, even a couple drifters in/ around caves, but why do bears and new rifts spawn on day 0? Every single run I've attempted I've run across a wolf or bear on day 0, and every starter campsite I've set up so far has had a rift spawn close enough to hear it on the first night at low rift activity, and as I type this I have to hear moaning and groaning all night from 5+ drifters who are hunting me through my dirt walls. Does this game have a difficulty ramp up aside from the periodic temporal storm? Link to comment Share on other sites More sharing options...
ArgentLuna Posted September 19 Report Share Posted September 19 (edited) Starting a new world you can delay the onset of Rifts/drifters by a margin. Natural hostile creatures are just there and a not ramped up or such. a forest start is going to be a big challenge compared to a plains etc Edited September 19 by ArgentLuna 1 Link to comment Share on other sites More sharing options...
Thorfinn Posted September 19 Report Share Posted September 19 I thought so when I started out, too, but after playing a while, realized that disabling enemy spawns around your spawn point means not an fixed location, but rather everywhere in a 5,000 block radius around that, would mean that many players would not see foes until they are forced to search for tin. I'd definitely rather learn to deal with them when I've only got 5 minutes invested than once I've spent hours building a homestead, started getting animals domesticated, etc. If it bothers you (and probably it soon won't) just set them to passive so they leave you alone, yet you can get a feel for how bad they are under circumstances you control. You can always change them back to default behavior later. 1 Link to comment Share on other sites More sharing options...
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