Harmonica Posted September 22 Report Share Posted September 22 I'm trying to host so that me and my friends can play, but when I set it up we get this error when they try joining. My suspicion was mods that we had installed but then we all disabled them and it still didn't let them connect, in previous versions (1.18.9-10) they could connect. If anyone has a clue to why this doesn't work please let me know. Link to comment Share on other sites More sharing options...
Denis Kosher Posted September 26 Report Share Posted September 26 (edited) Got same error, in addition to that in server console I'm seeing message: Master server response status: bad Could not register to master server, master server says: port not open I've double checked port forwarding on my router and it's set to 42420 all protocols So my suspicion is that master server is using different port for some reason. ---- I've tried to enable Upnp and got this Message: And in router logs I'm seeing message: 2023-09-26 15:24:45 NAT NOTICE [20846] Virtual server created succeeded[ex-port:42420 ip: in-port:42420 protocol:all] So I guess forwarding rule creates ok, but, still not able to connect Edited September 26 by Denis Kosher Link to comment Share on other sites More sharing options...
Rhyagelle Posted September 26 Report Share Posted September 26 How did you set up your connection? Did you make sure UPNP was enabled, ports etc etc were set up correctly? Link to comment Share on other sites More sharing options...
Denis Kosher Posted September 26 Report Share Posted September 26 @Rhyagelle Yup, in server config I have port 42420, port forwarding is enabled for the same port, on the game side - trying to connect to the same port. When I've tried to connect from the same machine where the instance hosted, using 127.0.0.1 - connection was ok, but once I'm trying to connect using my public ip - nothing Link to comment Share on other sites More sharing options...
Harmonica Posted September 27 Author Report Share Posted September 27 11 hours ago, Rhyagelle said: How did you set up your connection? Did you make sure UPNP was enabled, ports etc etc were set up correctly? We used the in-game internet hosting, UPNP was enabled. Link to comment Share on other sites More sharing options...
Rhyagelle Posted September 27 Report Share Posted September 27 And you are absolutely sure you've provided the right IP to connect to and setup ports for the correct computer that's hosting the server? Some routers and modems, especially when in combo, will have different methods of doing it. Lastly, did you make sure the individual computers are not blocking the connection? Link to comment Share on other sites More sharing options...
Denis Kosher Posted September 27 Report Share Posted September 27 @Rhyagelle, yes yes and yes. This issue started to occur only on Monday this week, and prior to that ~12 different players played on this server from different parts of the world. Now - nobody is able to connect. Link to comment Share on other sites More sharing options...
Rhyagelle Posted September 28 Report Share Posted September 28 8 hours ago, Denis Kosher said: @Rhyagelle, yes yes and yes. This issue started to occur only on Monday this week, and prior to that ~12 different players played on this server from different parts of the world. Now - nobody is able to connect. It seems like an ISP issue. You should contact your ISP and make sure they didn't revert settings, changed anything or something. Link to comment Share on other sites More sharing options...
Denis Kosher Posted September 28 Report Share Posted September 28 RESOLVED: So I've resolved an issue by reserving public IP at my internet services provider Therefore - vintage story server is not able host a server if you are a part of subdomain - to check it, go to your router and verify if your public IP listed there start from 10. (sites like myip and other ones will not help here, since they will show IP of the sub-domain entry point) Link to comment Share on other sites More sharing options...
Denis Kosher Posted September 28 Report Share Posted September 28 But the thing is that there are plenty of game servers which are working from the sub-net. Therefore current solution is simply a workaround, and ideally developers need to add a way to manually specify public IP in the server configuration. By doing that - they will resolve an issue of master server knocking on sub-net IP door Link to comment Share on other sites More sharing options...
Rhyagelle Posted September 28 Report Share Posted September 28 So, your ISP gave you a dynamic IP? Or were they just segmenting your IP? Link to comment Share on other sites More sharing options...
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