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Simple tweak: Refunding excess metal from smithing


Omega Haxors

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If you use more ingots than necessary for a smith job (for example: two ingots for a one-ingot job) you'll get the excess metal back as scrap which allows you to reclaim the metal. This would also open up the option for jobs which require fractional ingot amounts without needing to redesign the whole system, as it would simply compensate you the difference.

EDIT: A similar system can be also used in cases where you accidentally cut off too many voxels on a bloom or blister steel instead of just ruining the ingot forever.

Edited by Omega Haxors
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  • Omega Haxors changed the title to Simple tweak: Refunding excess metal from smithing

The devs already stated that they won't be adding that because they prefer it to be 1 ingot=1 tool, however i believe that having the system refund you 20 nuggets every 42 voxels splits(1 ingot) should be a thing. I also believe that being able to split all voxels not directly connected to the recipe should be a thing.

As for your ruined iron blooms put them under a helve hammer and it'll magically recreate the split metal. It probably works with blister steel too...

Edit: maybe add a recipe for "metal lumps/cubes" of 18 voxels each where you split an ingot in half and get two lumps that you can use as material on an anvil, that way recipes don't seem like they waste an absurd amount of metal and we can have more control over how much metal we use up

Edited by Topminator
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On 9/24/2023 at 7:09 AM, Topminator said:

The devs already stated that they won't be adding that because they prefer it to be 1 ingot=1 tool

This is still the case. You only get the refund if you go over. For example you use two ingots for a job that normally requires one ingot, you get one ingot back as scrap.
You still have to put the work into recycling the scrap so it's still a punishment for being bad at smithing, but it's no longer docking the player's metal for failing.

Edited by Omega Haxors
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  • 1 month later...

So we're talking about recycling?  Just need a mechanic to melt down the broken tool to get the recovered resources.

Useful Stuff mod had a resource reclamation mechanic in it (along with a bunch of other stuff).  Don't know if that one is still good or if other mods do something similar.

Edited by Maelstrom
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