Tyron Posted September 15, 2019 Report Share Posted September 15, 2019 Jittery VintariansVersion 1.10.6, a stable release, is now ready for download in the account manager. This update should in theory solve some of the game jitter issues when VSync is enabled, fix that bees are way to rare, make finding wild beehives a bit easier, make hares till your gardens a bit more gently, fix a bug or 2 with land claiming work and other stuff Also traders restock their wallet as well now, so you can revisit a (financially) broken trader every once in a while to keep selling him stuff. If only I could program such mechanic in real life [Edit:] Also release v1.10.7 to fix some crashes related to rotten meals! Game updates Tweak: Hare crop stealing nerf Now eats half as much to become full Now stays full twice as long Will no longer break onion and rice crops Tweak: Wild Beehive buzzing sound is now louder Tweak: Reduced the latency for ambient sounds and ambient particles to appear. Should in theory at the same time also be a bit performance optimized (Technical detail: The ambient sound scanner no longer does a thread lock() and dictionary lookup on every block it scans. Reduced search range from 40 to 37 blocks resulting in a reduced search size from ~500k blocks to ~400k) Tweak: Minor server side performance optimization (Technical Detail: Game tick listeners lists are now defragmented during autosave, saving some overall cpu cycles every game tick. Used to, in some cases, iterate over a list of 11.000 entries every tick, now it should average to 1.000 or less) Tweak: New version overlay now has a mouse hover overlay and pointer mouse cursor to give a better indication that its clickable Tweak: Nerfed Suevite diamond drop chance from 3% to 1% Tweak: Traders now restock every 7 days instead of every 14 Tweak: Traders now also restock 7-28% of their rusty gears in the same restock interval Tweak: Updated trader/buying selling lists. Fixes also some vessels offered by the trader haven the wrong name Tweak: Added some tools to better debug issues with performance, land claiming and berry bushes (Tyron needs this mostly for himself :D) Tweak: Added command /autosavenow to trigger an autosave Fixed: Beehives hardly ever spawning Fixed: Farmland that is adjacent to water, but where the water is in another chunk not properly growing Fixed: Able to user or break claimed blocks in some cases Fixed: A few texture memory leaks Fixed: Some parts of the game not transatable to other languages (e.g. the names of keybinds) Fixed: Should fix some derpyness with rotten food in pots and bowls Fixed: Should fix some crops not growing in offloaded chunks if their water source block was in another chunk Fixed: Should fix jittery lag / stutter for some players API Tweak: Added IBlockAccessor.SearchBlocks API Fixed: block.GetBehavior arg withInheritance not working View full record 4 Link to comment Share on other sites More sharing options...
ThreeHeadedDingo Posted September 15, 2019 Report Share Posted September 15, 2019 Weird, I only just complained about no bees when I went to bed last night... Link to comment Share on other sites More sharing options...
Tyron Posted September 15, 2019 Author Report Share Posted September 15, 2019 1 hour ago, ThreeHeadedDingo said: Weird, I only just complained about no bees when I went to bed last night... Yea I saw your post. It compelled me to take another look 1 Link to comment Share on other sites More sharing options...
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