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Lighting strikes are unrealistic and annoying.


Mustellinus

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I have had lightning strikes kill my chickens every time there is a storm, despite the fact that they are surrounded by taller structures. That should almost never happen once, let alone, every storm. Getting struck by lightning in the game is orders of magnitude more frequent than it should be, and it happens in the exact same place every time, which is also unrealistic. Lightning strikes should only be a problem for tall bases (for which the lightning rod would be needed), and should be an extremely low occurrence in areas with nothing tall closer to the block than the tall structures height. If you are going to implement strikes, the probability of one hitting a give block should be lowered considerably, and the block to be struck should be random.

Edited by Gregory Ostroy
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Lightning rods need to be placed high enough to work correctly.

Imagine them as the top of a pyramid. The lightning rod is 1 block. Below them is a 3x3 area. Below that is a 5x5 area. And so on.

The lightning rod protects everything in that pyramid, but not outside. So the larger the area you want to protect, the higher up the lightning rod must be placed. (Or alternatively, you can have multiple lower lightning rods.)

Because the area is pushed one block out in all directions for every block of height, you can do easy math: if you want a spot that's 20 blocks horizontal distance from the lightning rod tower to be protected, the lightning rod needs to be 21 blocks (in other words, distance +1) higher than that spot.

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Thanks for the tip Streetwind, but lighting strikes that pass through solid blocks to hit the same 4 x 5 area 100% of the time, every time there is a storm, is still a broken mechanic. A lightning rod shouldn't even be necessary in this situation.

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