xXx_Ape_xXx Posted February 15, 2024 Report Posted February 15, 2024 As the title says, how large is the protected area around a riftward when it's activated? There's no mentioning anything about it in the wiki, and I couldn't find anything in this forum either
Solution Streetwind Posted February 15, 2024 Solution Report Posted February 15, 2024 (edited) From https://github.com/anegostudios/vssurvivalmod/blob/master/BlockEntity/BERiftWard.cs private void BlockEntityRiftWard_OnRiftSpawned(Rift rift) { // Instead of preventing rift spawn, we set the size to 0, which makes it invisible and inactive, // so as to still consume a "rift slot" if (HasFuel && sapi.World.Rand.NextDouble() <= 0.95 && rift.Position.DistanceTo(Pos.X + 0.5, Pos.Y + 1, Pos.Z + 0.5) < 30) { rift.Size = 0; riftsBlocked++; MarkDirty(); } } This leads me to believe the range is a roughly 60x60 square centered on the ward. So ever so slightly less than 2x2 chunks. Edited February 15, 2024 by Streetwind
xXx_Ape_xXx Posted February 15, 2024 Author Report Posted February 15, 2024 You sure about the size? That seems like quite a large area
Darin Crontech Posted February 21, 2024 Report Posted February 21, 2024 Hola, en la noticia de la 1.18 encontré lo siguiente, -Característica: Se agregó un resguardo de grietas , reduce la aparición de fisuras en un 95 % en un radio de 30 bloques alrededor del resguardo. Consume engranajes temporales. Espero que sea de ayuda . 1
xXx_Ape_xXx Posted February 21, 2024 Author Report Posted February 21, 2024 1 hour ago, Darin Crontech said: Hola, en la noticia de la 1.18 encontré lo siguiente, -Característica: Se agregó un resguardo de grietas , reduce la aparición de fisuras en un 95 % en un radio de 30 bloques alrededor del resguardo. Consume engranajes temporales. Espero que sea de ayuda . Gracias!
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