Tyron Posted March 6 Report Share Posted March 6 Dear Extraordinary Survivalists v1.19.5-rc.1, a unstable release, is now available to download through the account manager. Yet another Bugfixing and Tuning Patch. Comes with 10% fewer bugs but might have 15% increased scent of bugspray. Screenshot by Fishy, shared in #screenshots Game updates Revert: 20% mining speed debuff on Rock has been undone. The other debuffs remain Tweak: When selecting any language in Interface settings, the restart server and community translations messages are immediately localised Tweak: Linux and macOS users, selecting an Asian language or Arabic, are given a warning message (in English) to check their fonts Tweak: More first person hands animation tuning Tweak: Adjusted animation for raising your temporal stability Tweak: Bucket now visually stays level when selected Tweak: Improved watering can ready animation Tweak: Adjusted impact and sound frame for smithing Tweak: Watering animation with a watering can now looks better Fixed: Freezing animation no longer continues indefinitely Fixed: Animation Jitter on axehit. Experimental. Might break stuff Fixed: Ready pose for shovel fixed again Tweak: Buffed warmth on reindeer herder coats and boots Fixed: Various potential crashes if packets received or threads still ticking during client shutdown; should fix modded multiplayer server connection issues Fixed: Font issues when switching language to Thai, Chinese (Simplified) or Chinese (Traditional) Fixed: Angry bees not stinging the player Fixed: Further attempt to fix very rare crash with EntityItem; added additional debug logging Fixed: Resolve issue when executing the /stop command immediately after joining a singleplayer world Fixed: Bighorn sheep (and some deer) still had wrong step heights in 1.19.4 Fixed: 1.19.4 crash if pies were placed on clutter tables Fixed: Topsoil grass re-growth did not match original worldgen grass Fixed: Item transfer between inventories using mouse was not logged to server-audit.txt, chute placement is now also audit logged to counter item siphoning Fixed: Dyes very chunky looking when inside barrels Fixed: Should fix a rare startup crash when logging off sitting Fixed: Anvil merging derp and hammering sound not playing Fixed: Ore map generators no longer seed-deterministic since 1.18.8 upon game restart Fixed: Clutter bookshelves were missing the same glue-repairing mechanism as other clutter Fixed: Potential crash with shields if no space for texture etc (GitHub issue 3598) Fixed: Plant container error if the container block does not exist, for example when a mod was removed Fixed: Fixed curd bundles abusable as infinitely lasting food storage. Remove curd bundle from creative inventory because these are now always empty Fixed: In Homo Sapiens game mode (or others where lore content is off) locust nests would still spawn Fixed: Torches would not start fires in leaves, grass etc. with Shift+right click Fixed: Peanuts and Olives not visible in meals Fixed: Bug in creature pathfinding system that prevented them to walk towards their intended goal Fixed: Very rare exception issue logged to file, related to axles Fixed: /gm sp command not setting player to spectator mode Fixed: Shader compile error on Intel internal graphics Fixed: Properly fix crashes / texture atlas overflow related to labeled crates Api Tweak: Items/Blocks can now define an attribute "inBarrelShape" to determine their shape inside a barrel Api Tweak: Don't crash on invalid GroundStack View full record 3 2 3 1 Link to comment Share on other sites More sharing options...
Narcosis Posted March 7 Report Share Posted March 7 (edited) Seems this update borked the sword attack animations a bit; you hit once and the animation keeps repeating itself over and over afterwards, until you make a different action. Another thing I spotted is when I had the shovel in hand and was digging out peat and there's a lot of items you start collecting around, it causes the hand animations to reset with every picked up item along with considerable impact on performance; not by much but enough to make it noticeable. Previous version didn't have such issue. Edited March 7 by Narcosis Link to comment Share on other sites More sharing options...
ifoz Posted March 8 Report Share Posted March 8 The mining speed revert and reindeer herder fur set warmth buff are amazing, this bugfix is going to be awesome! 1 Link to comment Share on other sites More sharing options...
An Sar Posted March 11 Report Share Posted March 11 (edited) Regarding the recent change where snow goggles and glasses are now worn on the face location, is it possible to make them wearable in either face or head locations? While the change allows for combination with hats it removes combining them with a face mask. cheers Edited March 11 by An Sar Link to comment Share on other sites More sharing options...
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