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Is prospecting required to reveal ores?


Go to solution Solved by BigBadBeef,

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Posted

Began my journey in finding copper ore (Homo Sapien run).

Simple question: do ores not show up in blocks until you've prospected the area? I ask because of a recent event when caving, and not seeing copper until after I had prospected the area and seeing copper appear in a location I had thought I seen to contain no copper (i.e. the rock blocks I saw previously not having copper, suddenly showed copper).

I also saw the same case from a youtube video, where they explained how one finds copper (harder to tell if its the case due to camera angles not showing the blocks previous state prior to using a prospecting mode).

  • Solution
Posted

That is not the case at all. Ores spawn when the world is generated.

And finding copper deposits is childishly easy. The nuggets you find on the surface indicate a deposit below, usually just one or two blocks down fater you've cleared the dirt, sometimes not even that.

Posted

Definitely not required.  Previous to having prospecting picks on the MP server I am currently on I was scouting for surface deposit markers (bits on the surface) and also going into shallow caves to look for ore deposits in the walls.  (Can also find on the sides of hills where stone is exposed.)  I was finding both copper and tin ore this way that then could be mined later on when we had the tools.

Posted
On 3/30/2024 at 1:55 AM, BigBadBeef said:

The nuggets you find on the surface indicate a deposit below, usually just one or two blocks down fater you've cleared the dirt, sometimes not even that.

Surface deposits can spawn up to 10 blocks below the nugget, which may be the 6th or 7th stone block below the dirt level.

  • Like 3
  • 6 months later...
Posted
On 4/2/2024 at 11:38 PM, Maelstrom said:

Surface deposits can spawn up to 10 blocks below the nugget, which may be the 6th or 7th stone block below the dirt level.

Up to, yes, but in most cases it will be pretty shallow.

Posted

I play with dirt instability on and it absolutely infuriates me when a surface copper node spawns right below dirt AND it's poor quality copper.  When that happens two or three nodes in a row?  I go super-mega Saiyan and consider rage quitting for a while.  Grrrrrr

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Posted (edited)
23 minutes ago, Maelstrom said:

I play with dirt instability on and it absolutely infuriates me when a surface copper node spawns right below dirt AND it's poor quality copper.  When that happens two or three nodes in a row?  I go super-mega Saiyan and consider rage quitting for a while.  Grrrrrr

Spoiler

Dig out below the disc. Start at the outside of the disc, use slabs or fences to control where the dirt can slide, and go to town.

 

Edited by Thorfinn
Posted

I often just choose to remove the overburden anyway. Gravel is the only totally worthless one; sand can become mortar, and dirt either packed or paths. Half-paths for use as above in the next gravel shallow ore

And it only takes 7 poor chunks to break even. I've seen fewer than that, sure, but I've also seen a whole lot more. 

Posted
30 minutes ago, Thorfinn said:

I often just choose to remove the overburden anyway. Gravel is the only totally worthless one; sand can become mortar, and dirt either packed or paths. Half-paths for use as above in the next gravel shallow ore

And it only takes 7 poor chunks to break even. I've seen fewer than that, sure, but I've also seen a whole lot more. 

Call me boring but I rather like the look of the new rammed earth myself.

Posted
14 minutes ago, Krougal said:

Call me boring but I rather like the look of the new rammed earth myself.

I do, too. Made it by accident once. Is there some point to the stuff, or is the difference cosmetic?

Posted
7 minutes ago, Thorfinn said:

I do, too. Made it by accident once. Is there some point to the stuff, or is the difference cosmetic?

So far it seems just cosmetic. I haven't poked through the code yet to be sure.

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