Rhyagelle Posted October 17, 2019 Report Share Posted October 17, 2019 Hello, Vintage Story crashes on loading a game or starting a new game on the build 1.11.0-pre.1, fresh install and all. Here's the bug report: Running on 64 bit Windows with 16 GB RAM Version: v1.11.0-pre.1 (Unstable)10/17/2019 4:11:51 PM: Critical error occurred System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.ThrowHelper.ThrowKeyNotFoundException() at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at _624FDYVb78ey0YrRqdjupKxfKN1._8tq1HjSaVhZfgc6RYvdULjEJPpD() at _uwgd3IuU6iiHE2rvvsYnqTnqLip._gFc3qz6uUVLCDqvAqbZJyOMEqnm() at _wz8OrK2OPgYVOfLrFgSKJJ4BHic._gFc3qz6uUVLCDqvAqbZJyOMEqnm(Boolean , StartServerArgs , _SF7FHs4VQltTnqPzyTVOoW6u4QG ) at _g1uqRXn9dSIlyLoOZKT9jyj05IE._2kuUqcoXcg0BTUo8PjbuVUN6Irq(Boolean , StartServerArgs , _SF7FHs4VQltTnqPzyTVOoW6u4QG ) at _0z3oi4Djlw37hXjArcpYlfhDJrG._7GjIjWjp0OPvEtqhvImg7iE97KG() at _0z3oi4Djlw37hXjArcpYlfhDJrG._AMXWDDcUPLckDaxQtqdRMfjq1Xe() at Vintagestory.API.Client.GuiElementTextButton.OnMouseUpOnElement(ICoreClientAPI api, MouseEvent args) at Vintagestory.API.Client.GuiElement.OnMouseUp(ICoreClientAPI api, MouseEvent args) at Vintagestory.API.Client.GuiElementTextButton.OnMouseUp(ICoreClientAPI api, MouseEvent args) at Vintagestory.API.Client.GuiComposer.OnMouseUp(MouseEvent mouse) at _adEnjvwadqg2D5J1rhuluumPnho._JgBhjBNl9dA76ZlIeHi3m04uCWI(MouseEvent ) at _T12AQJ6V1de9KapVNJ8itUj2tXC._AucBPB0558RcGwkcWlNdwWh9ASA(Object , MouseButtonEventArgs ) at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam) at OpenTK.Platform.Windows.Functions.DispatchMessage(MSG& msg) at OpenTK.Platform.Windows.WinGLNative.ProcessEvents() at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) at _im6gisG2QtKuvIMuCDHk6tL62Jf._gFc3qz6uUVLCDqvAqbZJyOMEqnm(_TvDiP5U7Mhmj2zHnPadd3cuqvBO , String[] ) at _kRycqTRc9rkCEXmOPR47E1igMoP._gFc3qz6uUVLCDqvAqbZJyOMEqnm(ThreadStart ) ------------------------------- Link to comment Share on other sites More sharing options...
Tyron Posted October 19, 2019 Report Share Posted October 19, 2019 Thanks, will be fixed in pre.2 If you start the game again the crash is probably gone. It seems to crash only when you log in in-game and then open up a world. As long as the log in screen doesn't pop up it wont crash. 1 Link to comment Share on other sites More sharing options...
Rhyagelle Posted October 19, 2019 Author Report Share Posted October 19, 2019 Hello, Yep, after logging in and reopening the game, I was able to successfully create/load a game! Link to comment Share on other sites More sharing options...
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