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Farming (v1.2.6)


Tyron

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Agricultural Vintarians
Version 1.2.6 is now available for download in the account manager,

It's now 30 minutes before the new year for us, but since we just completed a pretty milestone, I chose to release this one early. We are personally super happy with the new farming system and hope you are too! <3
Beyond that we also shine with a block info HUD that helps you figuring out what the blocks are and a fancy new music track.

Happy new year!

Updates:

  • Feature: Farming!
    • 4 kinds of grains and 4 kinds of vegetables now naturally spawn in the world. Each have a 70% chance of dropping seed, or 100% if fully grown. Hint: The best place to find them are temperate areas. 
    • Can now craft a hoe using 2 sticks and 2 stones or copper ingots (same way as in minecraft)
    • Can now till the ground using the hoe, turning it into Farmland.
    • Farmland has several unique properties
      • 3 nutrient cageories (N-P-K), whereas each crop drains a different nutrient level.
      • Farmland has to be moist for crops to grow, so ensure you have a nearby water source. Moist Farmland is visually darker than dry one.
      • Farmland slowly recovers it's nutrients, except for the one thats currently in use by the planted crop. Fallow farmland will always recover all 3 nutrients.
      • Fallow Farmland has a low chance to grow tallgrass on it. Those pesky weeds!
      • Farmland grows the crops independent on whether the chunks are loaded or not. So you can leave for a large adventure and return home with all your crops matured. It does that by making use of the internal game calendar, so e.g. setting /time speed 0 will essentially stop crop growth.
         
    • Many new items and textures related to farming, such as seed bags and new vegetables/grains.
    • All the seed bags also display what nutrient the crop will need and how long it will grow.
       
  • Feature: Block Info HUD (Waila Mod anyone?)
    • Use 'B' to toggle it. 'B' is the default key binding, feel free to change it in the controls.
    • Will show you information about the current block you are looking at.
    • Can show additional, block specific information. First use is showing the N-P-K Levels for the Farmland
       
  • Feature: Water Buckets
    • Can now pick up and place water source blocks
    • Can now be crafted from 5 planks + 1 flax twine
    • Flax twine can be made from 4 flax fibers that drops from mature flax crops
       
  • Feature: New Music Track "Adventuring"
     
  • Feature: Added Mod API Access to the internal game calendar
  • Tweak: Performance optimized particle system! Should now run about twice the speed as in the previous version.
  • Tweak: Player will not get hungry 3 times as long when starting in a new world.
     

Screenshots

Some of the new crops as well as the block info HUD in the top middle
2016-12-30_22-05-06.jpg

Rice, Carrots and Onions ready for the Harvest
2016-12-31_15-35-10.jpg

Rye naturally spawning in the world
2016-12-31_21-19-58.jpg

FPS graph with 18.000 particles in 1.25 (left) versus 25.000 particles in 1.2.6 (right)
0-optimization.jpg


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Just thought I'd upload a couple screenshots of landscape I thought was really cool.  The one is a giant mountain with streams coming down, and a huge ominous cave opening at the bottom!  Unfortunately the cave went nowhere, but it really looks neat from outside.  A dragon could live there!   

And then also some pretty cool 'badland' formations, again with waterfall.  I'm a sucker for waterfalls I guess.

2017-01-01_10-42-01.png

2017-01-01_10-42-39.png

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