skalthasar Posted June 26, 2024 Report Posted June 26, 2024 (edited) hey there, im trying to set up a new map for a "waterworld" playthrough. did struggle a bit until i reached a point where the islands and the space between them had the size i like. but now theres the problem: most of the islands, like 90%+ of them, are either completely steep or/and huge mountains. thats the world gen i used for this map: landcover 10% landcover scale 50% upheaval rate 10% landform scale 60% i wonder if the "scale" function "compresses" normal land into a smaller area and thats why everything looks so weird? thank you for helping Edited June 26, 2024 by skalthasar wrong words
Maelstrom Posted June 26, 2024 Report Posted June 26, 2024 Have you tried adjusting only the landform scale setting to see if that results in more desirable outcomes? I doubt the others would make any changes.
skalthasar Posted June 26, 2024 Author Report Posted June 26, 2024 (edited) that was a good idea, with higher scale its more rounded big mountains instead of lots of small ones its practically smoothed out. which is very cool anyway. smaller scale seems to work, but its still very hilly Edited June 26, 2024 by skalthasar
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