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drop itself?  

112 members have voted

  1. 1. should the bloomery drop itself?

    • drop itself or 12 bricks
    • 7 bricks is fine


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Posted (edited)

I wanted to move my bloomery but instead of dropping the two crafted items, I got back 7 bricks... not enough to make a bloomery again.

Other items don't act like this, it seems out of place to suddenly punish me for trying to pick it up.  It should drop all 12 bricks, or better yet, just drop the two crafted items.

Edited by beefnuts
Posted

I'm good with it. Seven seems a bit light. I usually get eight or nine on average. So it takes one pit kiln of bricks to replace the defective ones in three or four bloomeries.

It is an oxidixing fire. I'd expect to lose more than that IRL. That's why wood stoves use refractory bricks.

Posted
27 minutes ago, beefnuts said:

problem is, I hadn't used the bloomery yet. 

Ah, yeah. That can be pretty annoying.
I think a compromise could be "bloomery drops it's parts unless it has been used first".

  • Like 3
Posted
10 minutes ago, ifoz said:

I think a compromise could be "bloomery drops it's parts unless it has been used first".

Agreed. Although if I misplace one, I typically just fire it up rather than try to move it. They don't take that long to smelt the ore, and I'll be breaking it anyway to get the ore out.

  • Like 3
Posted

Oh, @beefnuts I had not realized that was the situation.

I open one every game or two that for whatever reason I thought was lit but hadn't, and lose a few blocks. Guess I'm still OK with it. Outside of polar or gravel/sand region, fire clay is everywhere.

Yes, fire bricks are something I'm still struggling with to figure out how much I really need. Before long, I have a dozen stacks of raw firebricks in my inventory and wonder what the hell I was thinking.

Posted
6 hours ago, Thorfinn said:

That's twice I forgotten!

Welcome to the forums! If you don't mind, how did you hear about the game?

I just saw it suggested youtube after looking at some indie voxel game projects.

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