Quilleur Pro Posted October 13, 2024 Report Posted October 13, 2024 I encounter for the first time a bear and they are terryfying. This bear sit down near my home and kill me 2 time. It go away. Then i hear this bear sing after what he appear behind me and kill me. I think i was traumatized. Now i'm scared of every sound i hear in the game. The way the bear run wen it rain is very troublesome for killing him (he dont stop going away, and this bear just keep turning around my home). And how can i preserve its skins without trensforming them ? I hate the vintage story bear in everyway. (Most terryfying mob of this game).
Maelstrom Posted October 17, 2024 Report Posted October 17, 2024 Welcome to Vintage Story, where even the dirt wants to kill you. Preserving the skin without making leather out of it? Combine the skin with fat to make a pelt.
Quilleur Pro Posted October 17, 2024 Author Report Posted October 17, 2024 Thank you for this information. Its hard to find piece of information like this on internet.
Brady_The Posted October 17, 2024 Report Posted October 17, 2024 43 minutes ago, Quilleur Pro said: Thank you for this information. Its hard to find piece of information like this on internet. The In-game handbook offers valuable insight, not only in terms of block information and recipes, but introductory guides as well. 1
Quilleur Pro Posted October 17, 2024 Author Report Posted October 17, 2024 17 minutes ago, Brady_The said: The In-game handbook offers valuable insight, not only in terms of block information and recipes, but introductory guides as well. Ok. Thank you
TamTroll Posted October 18, 2024 Report Posted October 18, 2024 i find the best way to deal with a Bear is to make a dirt pillar or otherwise get above the bear into a place it cant' reach with a lot of Sticks and Flint. just mass-produce Spears and throw them at the Bears until they go down. Recently tried Arrows from the ground, not a smart movie, died a couple times and lost some arrows. might try Arrows from a dirt pillar next time.
Katherinacraft Posted October 20, 2024 Report Posted October 20, 2024 The thing that bother me quite a lot about the bear is that there is not footsteps audio, or so subtile that i cant hear them. So when i find the bear ( or i should say the bear find me ), most of the time i just hear the BIG growl and get hit by its large paw, that is almost one shooting me. And i didn't notice him approaching. If we could have more sounds of them, sniffing us or starting to hunt us ( even if they're hidden at the beggining ) and the footstep for when they're approaching us it would be way better !
Dra6o0n Posted October 22, 2024 Report Posted October 22, 2024 I think animals, especially predators like bears, should leave tracks, that you can discover and realize there's one around you. 2 1
Echo Weaver Posted October 24, 2024 Report Posted October 24, 2024 (edited) I killed a bear recently, and I am a terrible coward. I was pretty proud of myself. The bear chased me into my dirt hovel, and it can't get through the door. Then it jumped up on the roof, so I punched a hole in the roof and started stabbing upward with my flint spear. This was pretty effective. Then it ran away, but I could still hear it growling. Then there was a temporal storm, and afterward I could still hear the bear growling nearby. So I peeked carefully out of my hovel to discover that it had jumped off the roof straight into my fenced garden and was now trapped. I destroyed my spear and had to knapp a new one taking it down. Seriously, though, wolves and bears are absurdly more aggressive on default than they would be in the wild. I accept that wolves are a rite of passage in this game, but the extreme aggression of the bears kind of bothers me. Bears are omnivores and don't generally attack humans (seraphs?) on sight from a crazy distance away. Usually bear-human encounters are from bears being attracted to things like the food the human has with them. And of course if they get close, do NOT piss them off. I don't know why that particular detail bugs me, but I would totally install a mod that allowed me to reduce the aggression on just bears. I don't THINK that the world config is that precise. I love the idea of footprints. Edited October 24, 2024 by Echoweaver 2
Maelstrom Posted October 24, 2024 Report Posted October 24, 2024 Bears became an alternative right of passage in 1.17. There's a reason why animals are more aggressive than in our world. Dig into the in-game lore to piece together the why's and wherefor's. In my current world, just after I had settled upon my temporary home (which would become my permanent home), I was running buck nekkid through the bushy neighborhood one calm rift activity night sporting nothing but my single flint spear and a couple of tools. Turned the corner around a two block tall bush and saw this amazingly carved statute. My first thought was, "I don't recall statues in the patch notes". THEN my brain understood I was looking at a brown bear standing on it's hind legs. I don't think the bear noticed me as I turned tail 90 degrees and ran, which was something coz I play blackguard and they aren't exactly the fleetest of foot. Didn't take a hit so I guess I must have had a miraculous momentary Malefactor bonus. 3
Echo Weaver Posted October 24, 2024 Report Posted October 24, 2024 51 minutes ago, Maelstrom said: Bears became an alternative right of passage in 1.17. There's a reason why animals are more aggressive than in our world. Dig into the in-game lore to piece together the why's and wherefor's. Oh, well then that makes everything different. I know very little about the game lore, but I love the feel of the world and am eager to learn in due time. Since I am an unrepentant coward, I expect to do a lot more exploring and lore discovery when I get higher on the tech ladder.
Maelstrom Posted October 25, 2024 Report Posted October 25, 2024 Gambeson armor is a top tier EARLY game necessity. It'll allow you to easily survive hits from wolves and the lower tier drifters, opening up shallow cave diving where you will begin finding translocators. Thrown spears do more damage for the single durability it uses. Three thrown spears will take care of wolves, surface drifters and most medium sized animals (bighorn sheep, deer, etc). For temporal storms, I empty my inventory and carry 12+ spears. If you run around in a circle in a big open space (like 100 block diameter) the drifters will tend to line up in a big conga line (especially if your run around the perimeter of a building). Throw spears while performing the Monty Python Maneuver (aka running backwards away from the enemy) and you can take down double headed drifters while buck nekkid. When you run out of spears run around collecting them again. Be sure to target drifters that are about 5 blocks away; otherwise you may see your spear corkscrewing away into the distance (which is quite hilarious to watch). Additionally, you can also run through drifters without taking damage, so long as they haven't started an attack animation. 1
Thorfinn Posted October 25, 2024 Report Posted October 25, 2024 (edited) 21 hours ago, Echoweaver said: I would totally install a mod that allowed me to reduce the aggression on just bears. There are a couple of them. Don't know that they have been updated to 1.20 yet, but I was pretty sure at least one had been updated to 1.19. The one I'm thinking of put wolves and bears into aggressive only if they were hungry. If you want that for just bears, it should be easy enough to delete the lines that change wolf behavior. On 10/20/2024 at 5:52 PM, Katherinacraft said: If we could have more sounds of them, First, welcome to the forums, @Katherinacraft! There is a mod for that, too. Couple of them. The most basic one added footstep sounds for all predators. Or maybe it was all animals, I forget. Search ModDB for "footsteps" and you will probably find it. If not, post back. [EDIT] Yep, its there. Configurable, too, so you can disable the footsteps you don't want scaring you. https://mods.vintagestory.at/show/mod/13073 [/EDIT] 20 hours ago, Maelstrom said: I don't think the bear noticed me as I turned tail 90 degrees and ran I'm constantly amazed at how close you can sometimes get to them without aggro being triggered. Dead of night, I've jumped over one that was chasing something or other and he didn't aggro. And it might be that when they are standing, you need to be in their FOV. Not sure, but I've watched bears like that for way too long, and he didn't aggro until he dropped back down to all fours. 1 hour ago, Maelstrom said: For temporal storms, I empty my inventory and carry 12+ spears. One can also make a bunch of spears and throw them around where you will be running so you are never out of spears, and never have to circle back and disturb the conga line. Edited October 25, 2024 by Thorfinn
Maelstrom Posted October 25, 2024 Report Posted October 25, 2024 3 minutes ago, Thorfinn said: I'm constantly amazed at how close you can sometimes get to them without aggro being triggered. Dead of night, I've jumped over one that was chasing something or other and he didn't aggro. And it might be that when they are standing, you need to be in their FOV. Not sure, but I've watched bears like that for way too long, and he didn't aggro until he dropped back down to all fours. I was so close, I coulda skinned it with a knife! Quote One can also make a bunch of spears and throw them around where you will be running so you are never out of spears, and never have to circle back and disturb the conga line. Another benefit of just running around a building. You'll circle around, pick up the spears and keep hurling away. 1
Echo Weaver Posted October 25, 2024 Report Posted October 25, 2024 27 minutes ago, Maelstrom said: For temporal storms, I empty my inventory and carry 12+ spears. As an alternative coward's perspective, I have a big pit trap behind my 3x4 dirt hovel (I am building out my actual base, but I may keep this hut for temporal storms or rift invasions.) The drifters appear to home in on me, so if I stand against the wall shared with the pit trap during a temporal storm or rift invasion, the drifters just walk into the trap one after the other. Then, when it's over, there are over a dozen in there, and I can kill them in a leisurely fashion.
Maelstrom Posted October 25, 2024 Report Posted October 25, 2024 Another good strategy. Only problem is that drifters will despawn after storm ends. I once killed a double headed drifter only to watch it poof out of existence before I could harvest it. 1
Thorfinn Posted October 25, 2024 Report Posted October 25, 2024 5 minutes ago, Maelstrom said: Only problem is that drifters will despawn after storm ends. The ones that flicker do. The ones that do not flicker will persist like a regular old surface drifter from a rift. They will *poof* if you don't harvest them soon enough, though.
Echo Weaver Posted October 25, 2024 Report Posted October 25, 2024 The last temporal storm featured at least one drifter that hung around, flickering, for plenty of time for me to kill it. I haven't had a lot of temporal storms in this game, though, so I have much more experience doing this for rift attacks (I don't know if there is an official term for an onslaught of many drifters out of a too-near rift).
Maelstrom Posted October 25, 2024 Report Posted October 25, 2024 4 minutes ago, Thorfinn said: The ones that flicker do. The ones that do not flicker will persist like a regular old surface drifter from a rift. They will *poof* if you don't harvest them soon enough, though. WRONG sir! I have had to clear out flickerating drifters (corpses AND live bodies) after a storm ends. I think it is a purely random chance per drifter whether it will despawn, regardless of whether it is "alive" or not.
Maelstrom Posted October 25, 2024 Report Posted October 25, 2024 3 minutes ago, Echoweaver said: I don't know if there is an official term for an onslaught of many drifters out of a too-near rift. None that we've come up with. It seems that medium activity will spawn ungodly numbers of the miscreants while higher levels of rift activity can be as bad as low activity nights.
Thorfinn Posted October 25, 2024 Report Posted October 25, 2024 Oh, yeah, @Echoweaver, that's a phenomenal strat for dealing with apocalyptic nights if there are several rifts in your AO. You can build a 3x3 pit trap with a pit kiln in the middle such that they all die by fire while you just go around harvesting, and on a good apoc night, you might get enough to make a linen sack. 3 minutes ago, Maelstrom said: WRONG sir! OK. If it's not a double-headed, I don't care whether they despawn or just run off. They are not worth wasting spear durability. I've just had corpses flickering that vanished, while non-flickering remained. And flickering ones might vanish with a spear in mid-flight, while I don't recall not being able to chase down a non-flickering one. Might be pure superstition, but I prioritize harvesting the flickering ones.
Echo Weaver Posted October 25, 2024 Report Posted October 25, 2024 53 minutes ago, Thorfinn said: You can build a 3x3 pit trap with a pit kiln in the middle such that they all die by fire while you just go around harvesting, and on a good apoc night, you might get enough to make a linen sack. Oh, I LOVE this. Is there any other useful way to set them on fire?
Thorfinn Posted October 25, 2024 Report Posted October 25, 2024 (edited) Sure, you can hit them with a torch until they start of fire. But it only does a couple HP before the fire burns out. You have to keep setting them alight, and during that time, you are not harvesting the dead ones. A firepit might work now, too. You take damage from it, I don't know why they wouldn't. Maybe casting ingots into molds under their feet? You can even set it up without fire such that one of them throws a rock at you and hits one of his friends and it becomes a free for all. You can always use more crocks or storage vessels, right? Firebricks? Edited October 25, 2024 by Thorfinn
Echo Weaver Posted October 25, 2024 Report Posted October 25, 2024 I'll have to experiment. Firing up a pit kiln takes a bit of time, and I might not have warning.
Thorfinn Posted October 25, 2024 Report Posted October 25, 2024 Oh, just place it, get it all ready to go, then fire it up when the time is right. You don't need all those crocks or bricks right away. 1
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