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Posted

Used to, at least it was possible to go far enough south that the snow stuck around. No idea if it went to true polar conditions. There was no difference between a south temperate and a north temperate, so decided there was no point to crossing the equator.

Heard from someone recently that is no longer the case, but, again, unless there's something different about southern climes, what's the point?

Posted

That isn't what I am asking.

The wiki and reddit posts say there are 5 equators per map, which seems totally bizarre and pointless to me.

As you did say, barely want to cross all the way in 1 direction, let alone 2, certainly not 10.

I mean it's probably moot anyway, since the file size is going to be based off generated chunks and not the potential size of the map.

 

Posted (edited)
18 hours ago, Krougal said:

That isn't what I am asking.

I think it is. Near as I could tell, from the top of northern temperate to the bottom of southern temperate was around 30k, 35k on a 51k map, 25k pole-to-equator distance. Unless there were several "equators" in the roughly 8k left to the south, there was just the one equator.

I believe what they are trying to say is that under default worldgen, 100k polar to equator distance means 200k from pole to pole. You get 5 such in the default map size of 1 million. 

[EDIT]

What I'm pretty sure that means is if you set your world to twice your polar-equator distance, you get just one north and one south "pole". I'm guessing it's done this way because people already complain about how far they have to travel to find ebony and purpleheart, and if they had to travel 5x as far....

Edited by Thorfinn
Posted (edited)

That's what I was trying for, I guess I should TP around in creative and check....or not, because the coordinate system is not working the way I expect. I tp to say 0 150 25000 and then I go north, I expect 25k to increase, but it decreases. Etc, etc.

 

Edited by Krougal
Posted

Consider what the impact of changing world size will have.  One is that decreasing the size of the world will NOT change generation of biomes.  Basically, reducing the world size is like taking a cookie cutter slice out of the larger world.  I hope you don't end up in a monstrously huge granite biome.

Posted
8 hours ago, Maelstrom said:

Consider what the impact of changing world size will have.  One is that decreasing the size of the world will NOT change generation of biomes.  Basically, reducing the world size is like taking a cookie cutter slice out of the larger world.  I hope you don't end up in a monstrously huge granite biome.

So far my latest gen has been decent. I've got all the important things - bees, borax, salt, fireclay and everything else for steel. Surprisingly, resin was a panic point and I had to go to another continent to find some, but I've got 50% ocean.

I still wish the biomes were smaller. I'd like to see more variety of stone. I don't know if the terrain gen mod I use makes it any different but the vanilla terrain generation is so awful I can't look at it.

Posted
2 hours ago, Maelstrom said:

Biome generation is a combination of a few factors like rainfall, latitude, altitude to name a few.  Rock strata is not one of those factors though.  At least to my limited understanding.

Yeah, I don't know what to call it. The surface biomes are fine. Rock strata biome? 

  • 5 weeks later...
Posted

There is a mod "Rock strata variety" which makes rock biomes more reasonable. And about polar equator distance I believe there is like 5 (I may be not right, just my observation) distinct climate zones starting from arctic, then colder temperate (mainly pines and birches, few oaks and maples), cold desert, warmer temperate(redwood, bald cypress and lot's of maple and oak), hot desert with cactus and termites and hyaenas, and tropic with bamboo and fern trees.

Probably it's not all, and it's only about temperature, because there is also difference on rainfall and same temperature with different rainfall gives different biome. But in world with 25k polar equator distance it's about 5k blocks for one climate zone.

Posted
8 hours ago, Vytautas Saulė said:

There is a mod "Rock strata variety" which makes rock biomes more reasonable. And about polar equator distance I believe there is like 5 (I may be not right, just my observation) distinct climate zones starting from arctic, then colder temperate (mainly pines and birches, few oaks and maples), cold desert, warmer temperate(redwood, bald cypress and lot's of maple and oak), hot desert with cactus and termites and hyaenas, and tropic with bamboo and fern trees.

Probably it's not all, and it's only about temperature, because there is also difference on rainfall and same temperature with different rainfall gives different biome. But in world with 25k polar equator distance it's about 5k blocks for one climate zone.

I was excited to see that mod when it came out, but I can't remember exactly, it either didn't work with 1.20pr or it didn't work as I expected.

I honestly have not been able to get a good worldgen and that has turned me off from the game. I haven't even played in weeks.

 

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