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Consequences to changing days per month


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Posted (edited)

Recently learned my world has 9 days per month, felt like i had it higher before but not sure.

Considering changing it to 10 days/month and slowly working my way up to 30, maybe adding one day every year or something. This way i feel like there shouldn't be too much consequence, as if i go from 9 all the way to 30, it brings me from August of year 2 to October of year 0. 9 to 10 brings me from August to May, which seems less extreme. (Been testing it on backup copies of the world)

Before i commit to this though, i just want to know if there's any hidden consequence i might not know about. So far as i can tell, it just brings me back to spring. All my berries are still flowering, crops are still growing, even the weather is the same. no visible signs of rot or anything else in my food.

Is there any reason i should Not do this? Something I've missed or haven't noticed yet?

Edited by TamTroll
  • TamTroll changed the title to Consequences to changing days per month
Posted (edited)

Unless something changed, crops will adjust to the longer month (i.e., flax still takes about 2 months on med soil, regardless of how long those months are) but currants will still go bad in 2 days. Without changing something, by spring, you will have nothing un-rotted except grain and maybe salted meat. I don't remember how long that lasts. Pigs will run out of food at around 80 days, when the turnips go bad, unless you have enough onions to tide them over the last month of winter. Dropping spoilage rate to 50% would probably work, though the only fruit you will have by the end of winter is jam and sealed crocks of porridge. 

Is there a reason you want 30 day months? The game isn't really balanced for it.

Edited by Thorfinn
Posted
11 minutes ago, Thorfinn said:

Unless something changed, crops will adjust to the longer month (i.e., flax still takes about 2 months on med soil, regardless of how long those months are) but currants will still go bad in 2 days. Without changing something, by spring, you will have nothing un-rotted except grain and maybe salted meat. I don't remember how long that lasts. Pigs will run out of food at around 80 days, when the turnips go bad, unless you have enough onions to tide them over the last month of winter. Dropping spoilage rate to 50% would probably work, though the only fruit you will have by the end of winter is jam and sealed crocks of porridge. 

Is there a reason you want 30 day months? The game isn't really balanced for it.

i feel like you're mixing up some modded stuff in there, Animals don't need to be fed to survive, only to breed.

Currently I'm only aiming for 10 day months, though i might work my way up to 30 days over multiple years, or at the very least stop at a place i find comfortable. The main reason is I'm feeling like the seasons are just too short for me, Spring hits, i plant all my spring crops, and all of a sudden it's early summer.

it just feels like they were longer before and an update somehow changed them to 9 days or something. that's probably not the situation, but that's what it feels like right now.

Posted (edited)
6 minutes ago, TamTroll said:

Animals don't need to be fed to survive, only to breed.

Right. I wasn't thinking about their survival, just getting the next generation going. Until the first of the spring turnips come in, your pigs are just idling in place. That's not true of the chickens or sheep, whose food is still fresh, which is why I limited it to the pigs

 

6 minutes ago, TamTroll said:

it just feels like they were longer before and an update somehow changed them to 9 days or something.

I think it's just that they drastically increased the growing times. Used to be you could get your windmill in June, now it's July. (Or May, if you opt for sails over sacks.) 

Edited by Thorfinn
Posted

Possibly yeah, might even just be a case of "The first days felt longer because they were new" which is often a thing iirc.


Bumping it up to 10 days doesn't seem to do anything other then give me a 2nd spring effectively, pumping me from August to May again. Bit of an immersion break, but nothing terrible.

Would there be any other consequences to a 10-day month change? short or long term? Mainly concerned about like game-breaking code-bugging stuff if any.

  • Solution
Posted

No, I'm sure it's fine. Tune it by adjusting the spoilage rate down. I can't think of anything else that doesn't auto-adjust. You just get more time to do things like explore, plant groves, make charcoal pits, build, etc. So long as you can gather resource somewhere other than your re-plantings, it is to your benefit.

Only downside I can think of is that you might be setting yourself up to not have the sense of urgency that would be needed in default settings. However, the difference between 9 and 10 days per month is only about 11%. From 9 to 30 days is more than 3x, so it might set you up to be overly-complacent in some aspects of default settings.

  • Like 1
Posted
32 minutes ago, Thorfinn said:

No, I'm sure it's fine. Tune it by adjusting the spoilage rate down. I can't think of anything else that doesn't auto-adjust. You just get more time to do things like explore, plant groves, make charcoal pits, build, etc. So long as you can gather resource somewhere other than your re-plantings, it is to your benefit.

Only downside I can think of is that you might be setting yourself up to not have the sense of urgency that would be needed in default settings. However, the difference between 9 and 10 days per month is only about 11%. From 9 to 30 days is more than 3x, so it might set you up to be overly-complacent in some aspects of default settings.


gotcha, might re-consider and not do it then, unsure. idk how i feel about changing spoiling rate, but i suppose it makes sense to adjust it so that it remains the same. if i got food now that says "good for 1 year" and I'd want it to remain "good for 1 year" even if i make the year longer.

Think I'm in a state right now where i don't really have a sense of urgency anymore. by the time winter passed i still had half my sealed food left over, and I'm just getting more every day. part of the goal admittedly was to make winters feel harsher, but idk.

I'll probably take a couple days to sleep on it, unsure if I'll play or not, but won't make any commitment right now. i do like the consistency of keeping things as-is, no time travel as a result. but i also like the concept of slowly ramping up the difficulty by making the months one day longer each year, but that would break immersion pretty well since I'm using commands and changing seasons.

idk, will need to think on it more i guess.

  • 7 months later...
Posted

May i ask on this topic, but with hours instead of days?

 

If i change how long in minutes each day is, will that " mess up " as changing days / month will once the game is on so to say?

I´m going on 30/month, but i feel the days go past in a blinding speed and i would like to extend it a bit, but not sure if this works the same.

Posted

Im trying to find a solution for this issue. I wanted longer days as well, so i changed from 24 to 48 on a fresh save and it immediately pushed me from spring to winter.. Hoping to find a fix.

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