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Winter too early in my world, way to fix it without starting over?


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Posted (edited)

Cold temperatures, freezing character and no berries starts in october in my world. I also noticed when spawning in may at world creation, it could freeze on the first days. I've only seen the months may-october so far since I'm doing my first playthrough.

Since early may also freezes, that means oct,nov,dec,jan,feb,mar,apr can all freeze, that's 7 freezing months per year, so 7 months of winter and no berries or farming (I'm not saying 8 since at least the end of may looked ok)

My spawn point is 0,0, and I cannot change this for two reasons:

-my base is there
-I'm playing homo sapiens (with many modifications) so there's no such thing as temporal gears to set different spawn points

My latitude is around 47 degrees

In real life I live slightly more north than 47 degrees, and winter lasts 4 months here, not 7 like in the game. Freezing is not common in october.

I like a good harsch winter to survive and prepare for in the game, but I would prefer that to last 3 months (around 25% of the game-playing time), not 7 months (over half of the game-playing time being winter misery!).

I know up south it's warmer, I also have a huge 5000-tile long path leading south, but my spawn piont is and should remain at 0,0, I prefer to have shorter winters around my base. As said, in real life at that latitude winters aren't that long.

Are there any server/world commands to fix this in my world without having to start over from scratch? So affect the existing chunks somehow to have a 3-month winter at my latitude (47 degrees). Having to start over would be really bad, and having more than half my playtime be winter also sucks really much :/

"/worldconfig globalTemperature [0-5]" would change this, but this command does not affect existing chunks so will not fix the world around my base, and that's the important part!

Any other command that can fix my world?

Thanks!

Edited by Flexbyte
Posted

The thing is also that I do want the "temperate" type of vegetation, and do want the coldest part of the winter to be really cold

So I think perhaps if there were a way to adjust the seasonal curve to have the winters compressed in time (but still as big temperature variation) that would do it

Is that something that's moddable?

Posted (edited)

It pretty much has to be moddable. It's just a matter of finding what to change.

IRL, all 47 degrees are not equal. Duluth is a little south of 47, Seattle a little north. Drastically different climates. Duluth usually frosts until the last week of May. Seattle is usually frost free by late March. Dickinson, ND, a little south of 47, on average frosts a full 8 months.

Edited by Thorfinn
  • 2 weeks later...
Posted (edited)

Ok now it's truly getting ridiculous, it's 1st of june and there is STILL lake ice hanging around. Meanwhile, I already know that in just 2 months, in august, the game already gives trees autumn colors instead of waiting for september or october when autumn should actually begin

I have nothing against the game providing long winters for those who like it, but at least mark that clearly as a cold region and cold world settings, not as the default "temperate" settings of the game in a 47 latitude region

image.thumb.png.716e991ad31a8fd31db70525dcbae079.png 

Edited by Flexbyte
Posted

I've had frozen lake ice the entire summer long.  It's just a case of bad RNG when the game checks that particular block.  It does NOT have any impact on the climate or weather. 

The most critical factor to pay attention to regarding farming is the temperature.  Crops can easily survive short periods of low/high temperature without it affecting the yield.  I play the temperate start location for the exact same reason as you do.  In my current world, my primary home is similar to what you've described.  On the other side of a translocator I have a huge farm where I can farm 8 stacks of seeds simultaneously that is within 1,000 blocks of the same latitude as my home but it has a noticeably warmer climate and a longer summer.

In my primary home, I plant seeds that are cold resistant to -5 on April 1st without fear of frostbite.  Those same crops can be harvest in late October without fear of frostbite as well.  In the remote farm, I can extend those times by 1 month for the same crops, so plant as early as March 1 and harvest as late as November.  As you can see, there is some variability to climate within the same range of latitude, and I doubt there's much game commands could do to "fix" the situation.

  • 4 weeks later...
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