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v1.20-rc.1 - Lore Update: The Journey


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Posted

It's not as bad as landslides, for the most part.  I can see how most people won't like it.  one way to mitigate cave ins is to convert a block to a chiseled block before it reaches 100% possibility of collapse.  Alternate option is to place a block (like support beams or slabs) to the roof, but that can get a bit tedious when mining (especially in a horrifically unstable area).

I can usually mine out an entire ore deposit without a cave in, even iron deposits.  Sometimes I get multiple cave ins since I got mining without supporting equipment.

Posted
3 minutes ago, Maelstrom said:

It's not as bad as landslides, for the most part.  I can see how most people won't like it.  one way to mitigate cave ins is to convert a block to a chiseled block before it reaches 100% possibility of collapse.  Alternate option is to place a block (like support beams or slabs) to the roof, but that can get a bit tedious when mining (especially in a horrifically unstable area).

I can usually mine out an entire ore deposit without a cave in, even iron deposits.  Sometimes I get multiple cave ins since I got mining without supporting equipment.

I wish this mechanic would depend on how much air cracked rock surrounds the rock tiles, instead of just increasing the more blocks you dig out. I have big caverns i dug out that really shouldnt cave in.

 

Not to mention that putting cave ins, into a game where floating gravel, sand, flower, and vine blocks can exist, simply because they were generated that way is a bit silly. Those should be fixed first, this second.

Posted

Consider that the game is early access and game features are still be added; meaning it isn't even to Alpha testing (aka feature complete) yet.  The bugs with floating gravel, sand, etc. are just that - bugs.  They'll likely get fixed in Beta testing unless Tyron fixes it in a future de-janking update.  Looking at the roadmap there's still a ton of features left to be implemented.

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Posted
1 minute ago, Maelstrom said:

Consider that the game is early access and game features are still be added; meaning it isn't even to Alpha testing (aka feature complete) yet.  The bugs with floating gravel, sand, etc. are just that - bugs.  They'll likely get fixed in Beta testing unless Tyron fixes it in a future de-janking update.  Looking at the roadmap there's still a ton of features left to be implemented.

Can i just be honest and say that the meaning of alpha and beta, and full release became quite dumb at this point? Not just with vintage story, but in general.

 

We have a fully functional game thats mostly bug free, 'not having as much content as planned' is not a good way to measure this, since all of that is up in the air.

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