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Posted

Adding the ability to trap, net, or straight pickup smaller animals / babies would be realistic and make starting a farm for said animals much easier then the minigame of chasing them 300 blocks back to your farm.

I think for larger animals you could implement a lasso system that functioned similar to the minecraft leads.
The only times Ive been lucky enough to get animals to farm is when they spawned literally on top of my farm or wandered into a wolf trap pit, it would be nice to have more control on taming and getting the animals back home to a pen, rather than praying for luck / playing the chasing minigame

Posted

There's already a lead system in the works with the rope, I think. I want to say you can lead a tamed elk around with a rope in the latest update, but I'm not entirely sure as that's one thing I've not yet tried. If I recall correctly though, the ropes are still a little janky, hence the current lack of leads.

Posted

Yeah there is a lead system already in 1.20 though as it says in the trailer its still experimental. Havent tried it myself though you can see rope used on the elk aswell as a random pig pulling it around.

Posted

I don't think I want a lead system that will make a gen 0 wild animal just call to heel because there's a rope around its neck. A wild pig or ram might not be able to get away from you, but it can still kill you.

  • Like 3
Posted (edited)

How would it actually work in game. what feature are you actually asking for. I've also wanted to simply pick up chickens. the player should be able to pick up a small bird. just like the player should be able to pick up lots of things yet we are still stuck punching them than absorbing them into our inventory. you are asking for an entire new system where you pick something up and it locks you out of swapping to anything else until whats in your hands has been placed down. I've seen a mod that seems to do this for containers and some objects. I don't know if its possible to make this system work but i would very much welcome it. animal husbandry would benefit much from some attention paid to how animal are manipulated. the issue is that whatever they implement needs to compete with the trusty rock. the rock can trigger at range the top speed of the animal and the players positioning is all you need to dictate the trajectory of the animals movement. how can the slow animal lead compare to the animal running at top speed from point A to B.

Edited by BalmoraPete
Posted

I have been pondering what additional options for capturing gen 0 wild livestock might look like. A lead makes a certain amount of sense so long as you could keep a barrier, like a fence in between you and the animal while you're leading it. You'd end up with a variation on the moving fenced-in pen method of relocating livestock, but much faster because you'd really only need to keep a fence between you and the animal rather than an entire pen, and you could force it to move in the path you choose. A lead of this style would have to function over a fence and be long enough for you to keep the distance required to avoid being attacked through the fence.

I don't know much about how animals might have been captured in the Stone Age. The only modern thing I can think of is capturing wild/feral horses. I believe that's done by driving them into an enclosure, which would be pretty close to the "make them chase you" strategy folks use now.

I think a lead is a great idea for moving around livestock that have been domesticated to the point where they no longer attack you.

Posted
On 12/14/2024 at 11:06 AM, Echo Weaver said:

I don't think I want a lead system that will make a gen 0 wild animal just call to heel because there's a rope around its neck. A wild pig or ram might not be able to get away from you, but it can still kill you.

I do agree, but at the same time...when I think about it...why not roll with it? Slap a lead on a large wild animal's neck, and maybe instead of trying to run away it starts focusing its efforts on mauling you instead. Now you could argue that a player could just equip armor and be fine, though I would expect many players to be trying this method of capture very early in the game before they really have armor to deal with it. However, I also think there's a good counter option for that: if the animal successfully hits you, they have a chance to break the lead and escape.

For small animals, lead-breaking wouldn't be a factor, but I'll also note that we already have a good way to transport small animals now, in the form of the basket traps.

  • Like 1
Posted
On 12/17/2024 at 3:41 AM, BalmoraPete said:

I've also wanted to simply pick up chickens.

I'm guessing you have never picked up an actual non-pet chicken. My big brother told me to do it once when I was quite a bit younger. He got quite a chuckle out of it. Turns out there's a reason you slip a hood or glove over their heads as quickly as you can. ;) 

But I know what you mean. There's a lot you can pick up with open hand, and now that gets you the multiples of flint and ore that sometimes pop. I'm pretty sure you used to only get one. But some other things take way too long. Mushrooms, I'm looking at you. That should be like harvesting berries.

You are spot on about how easy it is to herd them with rocks, and that I would not care to have my hands busy with a lead rope when I step over a rise and there's a bear.

Posted
23 hours ago, Echo Weaver said:

I have been pondering what additional options for capturing gen 0 wild livestock might look like. A lead makes a certain amount of sense so long as you could keep a barrier, like a fence in between you and the animal while you're leading it.

As a fellow practitioner of the "Run away! Run away! Keep Running!" school of VS, there seems to be an easy answer to deal with critters on a lead rope trying to maul you...

Would be cool to make a lariat out of rope sections, then treat roping the critter similar to, say, throwing a rock.

  • Like 1
Posted
2 hours ago, Thorfinn said:

As a fellow practitioner of the "Run away! Run away! Keep Running!" school of VS, there seems to be an easy answer to deal with critters on a lead rope trying to maul you...

Oh certainly, but it also depends on the player having enough skill to navigate the terrain while running, which does take some practice. Not to mention the chances of a sheep ramming you off a cliff or into a sinkhole. 😁 So it would be a faster, easier method of catching wild animals, but not without its own set of risks.

2 hours ago, Thorfinn said:

I'm guessing you have never picked up an actual non-pet chicken. My big brother told me to do it once when I was quite a bit younger. He got quite a chuckle out of it. Turns out there's a reason you slip a hood or glove over their heads as quickly as you can. ;) 

That, plus you actually have to catch the chicken in the first place. Pet chickens are usually pretty tame and will at least tolerate being handled--the hens moreso than roosters. But if they're not used to any kind of handling, good luck catching them! It's easier to do at night, if you can get them all to roost in a coop or other enclosed space instead of the trees.

  • 4 months later...
Posted
On 12/18/2024 at 8:58 AM, Thorfinn said:

As a fellow practitioner of the "Run away! Run away! Keep Running!" school of VS, there seems to be an easy answer to deal with critters on a lead rope trying to maul you...

Would be cool to make a lariat out of rope sections, then treat roping the critter similar to, say, throwing a rock.

A lariat seems like the most logical answer. Should still probably be limited to small/young animals, unless multiple players can throw them around the same animal, so you can still catch a young large animal and drag it to a pen and wait for it to grow to a full size.

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