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BalmoraPete

Vintarian
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BalmoraPete last won the day on January 10

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  1. that would create possibly the first entity that can interact with blocks in a way that only the player can. does it dig into your snow shelter to get you? does it destroy your intricately chiseled snow art all because it thought it was stuck? does it get loads of development time for a new animation just to unstuck itself? do we not care when bear drowns like he often does because water is confusing for him? mobs could use some kind of anti stuck but i fear the use of it for them to cheat there way thru blocks into my base, if you have a bear in a pit and dump sand on them they will be stuck in sand. you can remove the walls and they wont be able to get out. if you walk over the sand they can hit u while stuck its amusing.
  2. keep away these wicked pans. all seraph understand the serene recipe pairs of even fair amounts cooked in a pot the way god intended. trouble not the minds of honorable seraphs, ask for nothing else. think not of meals prepared without the trusted pot. indecent meals prepared with profane objects would poison any true seraphs soul. speak no more of this Blasphemous Roasted Pan. whats next? depraved souls demanding more than the humble bowl with which one eats. blessed with hands to shovel the gift of food unto our grateful faces. slurp upon your meal cooked with the grace of the reverent pot and be at peace.
  3. i love it, i want to join in moldy cringe soup. the age old forum argument slop "well in real life it works like this", "if this was real life". Malnaur says , "Run where? IRL, if you were the animal", bro if you were an animal in real life, if this was real life and you were an animal, if i was animals and this was real life. lol HAHAHA. ok now i'm going to wade into the mud with you guys and share in the brainrot. a dear has real good hearing, from the sound of the bowstring to the arrow in the air the animal is already reacting to it before the arrow hits. the dear than runs off with the arrow in it. wow real life if only youtube or something existed for me to look this up so i could win internet arguments. also the fact also people did not know animals in this game just stand around when shot from long range and confidently said stuff like Michael Gates "IME animals *do* react when you hit them with ranged weapons. Thrown rocks are a great way to pull wolves or bears over to you, it's a lot safer than walking right up to the things. ". embarrassing, shameful. this is more of a bug report than anything obviously things should react to damage from long ranges. hilarious that a completely reasonable request to fix a bug with the AI summons so many confused zombie posters vomiting nonsense all over the replies.
  4. "Thorfinn says they have no problem doing pretty much anything at night, which does not seem possible with drifters swarming most nights (not to mention the whole "can't see anything" part)" drifters spawn within a 25 block radius of a rift. you are not outrunning the drifters you out ruining the game attempting to spawn a rift on you. i don't know for sure but it seems like the game will only ever spawn so many rifts. so you can return to places during the same night and rifts will be gone if you needed a bit more time on that task. as you move around at night the game will struggle to keep up with you at anything below high rift activity dumping rifts on you as you go. simply finish your task and move on, dig clay until the rifts pop up and than go dig peat, than propick to find mineral veins. if i never stop moving i don't even see a single drifter, by the time it spawns a rift on me I'm long gone. even during daytime stringing tasks together with speed is the default way to play anyways. you can also buy time if you visualize the 25 block spawn radius of a rift and put a quick hole between you and where they would have to funnel as they egress the rift area. if you play correctly night shouldn't bother you. "You certainly can't explore at night because you can't see anything" i know its cheating to have the map enabled but its all you need, as long as you are running in the dark generating map data you can find traders clay peat any many other things from simply looking at the map. i still agree with malnaur that it is as you said its clunky to rest till morning, al i want to do is tell if the view from some hillside is pleasing enough view to build on. lastly as much as it appeals to my crusty min maxing gamer side to dodge wolves and bears and rifts in the dark none of it means anything and i now find myself resting to morning more because i just don't care.
  5. ill way in on this because i feel i understand both sides. when i first started playing this game i thought i had to be maximizing survival and i did not understand why anyone would ever build a bed because it saps your food level away while bringing you closer to winter so over 100 hours and i never built one. my base was completely dirt, why would anyone build out of anything but dirt, do they not care about time management? my base consisted of a honey honeycomb of large connected round rooms each built to the correct size maximizing the light value out of each light source before the light drop of would allow drifters to spawn. why ever build differently light is round rooms must be round to maximize value. pit kilns, charcoal production, clay sculpting, fields to harvest, bony soil to sift, an endless number of things to get done within the rooms of the base. building food storage underground with a door to role play? why are people doing this? cellar rooms must be built with an airlock made of hay, build it above ground for faster access. do people not care about food storage? why are they using doors they don't block as much light as a full block, why are people doing? i could go on endlessly but ill stop. i no longer play like this because i discovered vintage story is an easy game once you understand how it works, survival is easy and only people who are bad worry about food and winter. instead of in game time management worry about real life time management. the dark pit of min maxing survival leaves you farming purely to create rot to make better dirt to make more food items to make more rot. miserable, your soul itself rots away surrounded by endless resources and treasure in a sad min maxed tomb of dirt and rot. unless you are bad the first 40 nuggets should be collected in the first in game day night cycle. only two reed baskets carry 120 damage worth of spear heads when a drifter has only 12-48hp, combat is easy. the hardest thing in this game is the time spent looking for the best place to live and building an aesthetic house. an example is a place in the south that combines warm temps at low altitude and colder temps at high altitude allowing you to grow the maximum number of of the games available plants. the place would also have an aesthetic mountain to do this with in a region with temporal stability reasonable rainfall preferably a good local trader, and lastly its preferable to have a high amount of a valuable mineral resource locally. finding this eden is the real challenge in this game, combined with the artistic ability to create a chiseled wonder of a house. the bed is an item for noobs and people who have actually mastered the game. i would like maximum daytime while i search for a location and build a nice house i agree with malnaur.
  6. the Roadmap already includes "Improved combat" as a target for improvement. this minecraft mod seems to lock you into third person while in "combat mode" and has trashy Naruto anime attacks thank god the dev for vintage story seams cultured enough to never implement something so trashy in the game. I'm sure the dev has a better idea than any of us as to what references would be of value for a combat overall project. games of note would probably be ones that have a simple satisfying system that reads well in a first person so people are not forced into third person for combat. zero reason why the inspiration would have to be drawn from any block based game. "this is a perfect opportunity for Vintage Story to really improve on one of the weaker aspects of the game" the Minecraft mod creates an opportunity? what? "High-level drifters already have blades in their arms" lol? "There is so much potential for new and exciting creatures. 'Made in Abyss' is a great place to look for inspiration." for a forum that could be a place for intelligent discussion or constructive debate between strangers invested in this game you have just attempted to give an anime recommendation. "The intersection of the gear dimension with our own is really cool, but it would be much scarier (and super exciting) if you could actually go to another dimension" i have to agree with this one thing, although I have no idea know how it could be done tastefully and not come off as some kind of Minecraft neather Imitation. i played this game multiplayer with someone and they walked up to a rift and asked "does this bring me to another world if i stand in it? what happens?" and they were disappointed when i had to tell them that all it does is make your screen distorted until it spawns monsters on you.
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