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Posted (edited)

Hi,

I'm running my server on Ubuntu 24.04.1 using server.sh in terminal. I noticed in my logs that im getting the warning " [Server Warning] Server overloaded. A Tick took 1122ms to complete. ", where can I look to see what is causing this?

Also is this normal? the server runs fine, it hasn't crashed, and I've not noticed any lag spikes.

Edited by Ardamay
  • Mind=blown 1
  • Ardamay changed the title to [Server Warning] Server Overloaded
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  • 3 weeks later...
Posted (edited)
On 12/25/2024 at 11:56 PM, Absolute Lambda said:

I see it a lot in servers so personally I wouldn't stress over it.

yea getting same thing Vintage Story [Server Warning] Server overloaded. A tick took 1295ms to complete.
 

wonder why it is spamming every 10min

Edited by Adnyeus
Posted (edited)

IME, that's usually someone running with too high of a view distance for his machine, and mapgen can't keep up. Whether or not you want to worry about it is up to you. The game is fairly fault tolerant -- if he stops running and finds something to do while his computer catches up, the problem usually resolves itself. But it is possible to get so far behind that the server crashes.

[EDIT]

If I'm interpreting what I'm seeing properly, the client is too busy generating blocks to receive from the server. That particular situation rarely happens in explored territory, unless someone has a really outdated machine.

Edited by Thorfinn
  • Like 1
Posted (edited)
53 minutes ago, Thorfinn said:

IME, that's usually someone running with too high of a view distance for his machine, and mapgen can't keep up. Whether or not you want to worry about it is up to you. The game is fairly fault tolerant -- if he stops running and finds something to do while his computer catches up, the problem usually resolves itself. But it is possible to get so far behind that the server crashes.

[EDIT]

If I'm interpreting what I'm seeing properly, the client is too busy generating blocks to receive from the server. That particular situation rarely happens in explored territory, unless someone has a really outdated machine.

I asked other server owners, and they are getting warnings of 3000ms to 6000ms, and they say it's fine with no problems. They have modded servers with high populations.

It's only a warning, but in reality, there's no overload. It would need to reach 23,000ms or 32,000ms, and over 60,000ms would cause a crash, according to what I've heard from others, though I'm not sure if that's accurate.

 

I would love to setup custom automatic server restarts in config but im not sure where to look for it. 

Edited by Adnyeus
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