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Posted

The answer: "No, but some of the more adventurous members of our profession might know of something. Not sure where any of them are though."

It's a minor change, but it's a nice, immersive way to help get brand new players started on the main story, since they aren't going to be aware that they need to talk to a treasure hunter to get the Archive map(and the likelihood of them bumbling across any of the locations without the maps is very low). To my knowledge, there's not yet anything else that really indicates how to begin the main adventure either.

But why not just make the trader near spawn always be a treasure hunter? It's nice to have different options available near spawn, rather than the same thing every time. Treasure hunters typically aren't too hard to find either, so unless a player has really bad luck they should be able to find one without too much trouble. It also makes for a bit more of an adventure as well.

What about marking the location of the nearest treasure hunter? More of an adventure without one, plus a brand new player should really be focused on learning how to survive first. Having a pinned marker on their map is likely to distract them from the task of learning how to survive and acquire shelter, and instead incentivize them to pursue the marker. They'll need to explore anyway when learning how to survive, so best to just give them a small clue of what to look out for and let them figure out the rest themselves.

  • Like 2
Posted

One of the positive aspects of the design here is that the chapter content is 100% locked behind a person's interest in role-playing and exploring options. It's not forced on you. It's there if you want it.

I know people who just look at things like trader dialog and lore as pointless EULAs to click through, then wonder why they can't find anything interesting to do.

Quote

"Did you talk to the treasure hunter?"

"No, not interested." 

"..."

"..."

"Well, look at the time. See you around."

I also know many who could not care less about the lore and story -- they are looking the game as a builder, and having a blast.

The game caters to almost any type of player.

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