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Posted

Agreed. Though I don't mind tree leaves as bushes, it would be nice to have some proper bushes that can be replanted as decoration. I know one of the Wildcraft mods uses the cutting concept to propagate berry/fruit bushes, in addition to adding a bunch of new bush crops.

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Posted (edited)
14 hours ago, Phineas Maxemus said:

it could be a nice precursor to herbs.

Having the option for herbs for cooking would need some sort of benefit for adding it to the cooking pot in place of other things like fruit and veggies/mushrooms.

Edited by traugdor
Posted
Quote

 

8 minutes ago, traugdor said:

Having the option for herbs for cooking would need some sort of benefit for adding it to the cooking pot in place of other things like fruit and veggies/mushrooms.

 

Also, eating a complex meal before you sleep might grant a 5% (max) bonus on any skill points earned that day.(also another mod) or eating after getting up will add a speed (mining, running, crafting, etc) bonus

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Posted
1 minute ago, Phineas Maxemus said:

Also, eating a complex meal before you sleep might grant a 5% (max) bonus on any skill points earned that day.(also another mod) or eating after getting up will add a speed (mining, running, crafting, etc) bonus

skill points... are you playing with XSkills mod installed? I don't think skill points are in the base game. Both of these sound like fun additions, but it sounds like they're requiring the basics of the XSkills mod to be incorporated into the base game, which would be nice, but I don't think it's on the roadmap of things to add by the devs. Maybe if it gets popular enough, they can recruit the XSkills mod developer to add it into the base game, but that is probably not on their list of priorities at the moment.

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Posted
7 minutes ago, traugdor said:

Maybe if it gets popular enough, they can recruit the XSkills mod developer to add it into the base game, but that is probably not on their list of priorities at the moment.

Sure, but at least it’s here on the forums now. Have a good day The Burninator.

Posted
2 hours ago, traugdor said:

Maybe if it gets popular enough, they can recruit the XSkills mod developer to add it into the base game, but that is probably not on their list of priorities at the moment.

I don't think it's likely to make it into the game. I recall the topic being brought up with Tyron in a recent interview, and he was indicating at the time that this wasn't a planned method of character progression. More likely, we'll get opportunities to acquire specific traits in addition to the ones already provided by the different classes. Some good, some bad, and some possibly temporary rather than permanent.

And as much as I enjoy XSkills...I think I would forgo adding a system like that to the game, in favor of the traits idea above. XSkills did offer some nice progression, but in my experience it also brings some significant power creep with it. All too easy to wind up a little too good at everything.

2 hours ago, Phineas Maxemus said:

Restricting recipes to four slots is sad. We need to measure with our hearts

For meals involving herbs, I don't think you'd need to add an extra slot. Make it so herbs can be added to a slot for cookpot meals, instead of a typical garnish, and they could add another thirty seconds/one minute of saturation before you start getting hungry again. The drawback though is that they don't add any nutritional value. So if you need to make what food you have last longer, or want to work for longer time periods without needing to stop and eat, you'll want to find some herbs to add to your meals. But if you're needing to fill up your nutrition bars quickly, or need food that can be carried in large quantities for travel, herbs aren't going to be such an attractive option.

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Posted
21 hours ago, LadyWYT said:

For meals involving herbs, I don't think you'd need to add an extra slot. Make it so herbs can be added to a slot for cookpot meals, instead of a typical garnish, and they could add another thirty seconds/one minute of saturation before you start getting hungry again.

That further makes cooking more complicated than it is. Regardless, needs a revamp  

Posted
23 hours ago, LadyWYT said:

For meals involving herbs, I don't think you'd need to add an extra slot. Make it so herbs can be added to a slot for cookpot meals, instead of a typical garnish, and they could add another thirty seconds/one minute of saturation before you start getting hungry again.

Didn't the Wildcraft recipes do this already? Or maybe it was Expanded Foods if you have Wildcraft installed? I don't remember what had to be running, but I know I've been able to get benefits from cooking with herbs before.

Posted
2 hours ago, Thorfinn said:

Didn't the Wildcraft recipes do this already? Or maybe it was Expanded Foods if you have Wildcraft installed? I don't remember what had to be running, but I know I've been able to get benefits from cooking with herbs before.

Wildcraft has a module that adds herbs, but I don't believe they offer any benefits aside from being a substitute for certain other ingredients, albeit for much less nutrition and no extra benefit.

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