aWolfSurviving Posted January 29, 2025 Report Posted January 29, 2025 I recently started a new save and I was just wondering if mushrooms regrow, when I first started I would always just harvest all the mushrooms but now I just leave them there hoping they regrow.
Voldemort Posted January 29, 2025 Report Posted January 29, 2025 No, they are generated with the world, at least from what I saw in vanilla. Same with resin from trees.
Thorfinn Posted January 29, 2025 Report Posted January 29, 2025 They used to come back, though it was not fast. About the same as reeds. I'm not a mushroom kind of guy except in extremis, so have not witnessed it myself recently, but I have not seen any patch notes about it being changed, and more importantly, there have not been hundreds of posts asking for it to be changed back. 1
7embre Posted January 30, 2025 Report Posted January 30, 2025 From what I've noticed, they do regrow. However, not in the same spot, but rather in the same general area. How did I know? I just marked spots with mushrooms to collect them again in the future, and found none at the mark, but noticed a new bunch that wasn't present there before about 20 blocks away. 1
Thorfinn Posted January 30, 2025 Report Posted January 30, 2025 Twenty blocks is a lot. I suspect that was probably a second mushroom zone that just didn't have mushrooms the first time. If you want a little more "under-the-hood" understanding without reading the code, try out the mod Dana Tweaks, and enable, I don't remember, mycelium, maybe? It will highlight regions where mushrooms can spawn. I wouldn't play with it on, but it's a good way to get a visual understanding of how that works.
idiomcritter Posted January 30, 2025 Report Posted January 30, 2025 2 hours ago, Thorfinn said: mycelium, maybe? It will highlight regions where mushrooms can spawn. to build on this, my personal observation from game play has to do with a certain area where I was landscaping. seems grass blocks going through an update (remove and replace the grass/dirt block, or covering then removing a block on top of the grass/dirt block) will cause either new grass to grow in the spot, or sprout a mushroom (sooner?) 1
7embre Posted January 30, 2025 Report Posted January 30, 2025 2 hours ago, Thorfinn said: Twenty blocks is a lot. I suspect that was probably a second mushroom zone that just didn't have mushrooms the first time. If you want a little more "under-the-hood" understanding without reading the code, try out the mod Dana Tweaks, and enable, I don't remember, mycelium, maybe? It will highlight regions where mushrooms can spawn. I wouldn't play with it on, but it's a good way to get a visual understanding of how that works. I have a giant meadow a few hundred blocks in diameter to the north of my house, and mushrooms (puffballs) pop here and there, but never did I see them in the same spot exactly on my mark, it become aparent after third harvest. Looked like they grow like.. mushrooms IRL, in relatively the same "biome"
Thorfinn Posted January 30, 2025 Report Posted January 30, 2025 (edited) 55 minutes ago, idiomcritter said: will cause either new grass to grow in the spot, or sprout a mushroom (sooner?) Exactly. It's kind of exploity, but not game breaking. I guess you could use it to get a stock of mushrooms in your cellar, but turnips are so much easier. I guess if you wanted to "farm" mushrooms there, the most effective way would be to lay down a layer of dirt over the whole area and let it go through its growth stages, then dig them back off so you have fresh dirt underneath. Seems like a lot of work, though. [EDIT] I sometimes do something similar to get fields full of grass. Remove any that don't have grass on them and put the dirt back in the holes. If you pick a place with lots of grass, most of those will spawn grass in one of the stages. Remove and replace whatever didn't grow. A few iterations and your scything always gets 6. Edited January 30, 2025 by Thorfinn 1
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