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Posted

Are you happy with them?

I'm not interested in large oceans, not yet. I'd prefer to retain a high land to water ratio. So I've tried 95% landcover, 10% whatever that other one is called, and, unfortunately, it turns almost every drop of water except for small ponds and a few fringes of some coastlines into salt water. And there's still an insane amount of water. On Wilderness settings, where you can't move source water, this is a bit of a problem. My current playthrough I finally managed to make an irregularly shaped farm hugging one coastline that at its max, is only 14 blocks wide. And that's including the 5 blocks you get for "free" digging a trench and letting the coastline water flow up the shore. If I place one more block, it will be in salt water. (It occurs to me now that I could let the last block of fresh water flow 4 blocks into the salt water, giving me an extra 5 blocks of farmland.)

Granted, there may have been coastline cliffs that were fresh; I never checked anywhere I couldn't practically build. But it seems absurd that most coastline where it's fairly level is either salty or has only a handful of tiles of fresh.

So what settings work for you? I just want my large lakes back.

Posted

I do a 70% landcover and - 50% forest and it has worked pretty well for me, BUT I am not playing primative survival. I know you don't have a map, but my world actually has lots of good places for a farm that isn't salt water. image.thumb.png.24a3cf641a836d21d4847c215d6856af.png

Posted

You don't touch landcover scale? Something about how much ocean separates landmasses? Maybe I'm misunderstanding the hover text, and I should leave it at 100%

I climbed to top of world several times, and mine looks almost nothing like that. First, mine is vastly more rugged. And where there is more level ground, there are ponds/lakes about the size of the ones up by your green trader. There's an occasional one like the one southwest of your pink house. If there were 2 like that fairly close, I'd snag them puppies. Before changing defaults I used to get lots of regions like around your red house.

Thanks. I'll give that a whirl when I die in this playthrough.

Posted (edited)

So I am forgetting that I used 0% Upheaval rate on that map and VanillaPlus WorldGen.  This is my artic world hot start so I was making it easier on myself.

 

I used landform scale 120% on my last artic world in 1.19 and it had good oceans. My current 1.20 world I did not use it and I haven't travelled far enough to know how good the oceans are.

 

This is the same place without the mod. 70% landform, 0% Upheaval, -50 Forest. Sorry I forgot that upheaval the first time. It still looks pretty good with lakes and sort of flat.

image.png.dfcd8f9a829d7dda2a3d968046216f5c.png

Edited by Zane Mordien
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Posted
6 hours ago, Thorfinn said:

Are you happy with them?

I'm not interested in large oceans, not yet. I'd prefer to retain a high land to water ratio. So I've tried 95% landcover, 10% whatever that other one is called, and, unfortunately, it turns almost every drop of water except for small ponds and a few fringes of some coastlines into salt water. And there's still an insane amount of water. On Wilderness settings, where you can't move source water, this is a bit of a problem. My current playthrough I finally managed to make an irregularly shaped farm hugging one coastline that at its max, is only 14 blocks wide. And that's including the 5 blocks you get for "free" digging a trench and letting the coastline water flow up the shore. If I place one more block, it will be in salt water. (It occurs to me now that I could let the last block of fresh water flow 4 blocks into the salt water, giving me an extra 5 blocks of farmland.)

Granted, there may have been coastline cliffs that were fresh; I never checked anywhere I couldn't practically build. But it seems absurd that most coastline where it's fairly level is either salty or has only a handful of tiles of fresh.

So what settings work for you? I just want my large lakes back.

least you are getting salt water bodies. I've still to find my first one.

  • Haha 1
Posted
2 hours ago, Steel General said:

I've been reusing the same seed through my 1.19 worlds at 80% landcover.  In 1.20.x, those same settings get considerably more sea - I think it was changed for the boat. I bet 100% landcover will now produce seas.

I feel like there are more large lakes now, but no seas in default 100% landcover. At least not in my trip to the new story points. I only hit large lakes that I could still ride around pretty easily compared to a 70% landcover where I need a raft or boat.

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Posted

So I started to travel and my water coverage is awful. Using the same seed I created this map with no mods, but still using 0% upheaval. That might be my new favorite change to default settings. My next playthrough I think I'll try these settings and hopefully it will have oceans and enough land to have ponds. This one looks like it has both and the red X is the spawn point. 



  "landcover": "0.7",
  "oceanscale": "1.25", (Anything more than this and I just had nothing but islands)
  "upheavelCommonness": "0",
   "landformScale": "1.2",
 

image.png.ff9523c9eddbebb94c6a6fbd89ad1677.png

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