Thorfinn Posted February 16, 2025 Report Posted February 16, 2025 Are you happy with them? I'm not interested in large oceans, not yet. I'd prefer to retain a high land to water ratio. So I've tried 95% landcover, 10% whatever that other one is called, and, unfortunately, it turns almost every drop of water except for small ponds and a few fringes of some coastlines into salt water. And there's still an insane amount of water. On Wilderness settings, where you can't move source water, this is a bit of a problem. My current playthrough I finally managed to make an irregularly shaped farm hugging one coastline that at its max, is only 14 blocks wide. And that's including the 5 blocks you get for "free" digging a trench and letting the coastline water flow up the shore. If I place one more block, it will be in salt water. (It occurs to me now that I could let the last block of fresh water flow 4 blocks into the salt water, giving me an extra 5 blocks of farmland.) Granted, there may have been coastline cliffs that were fresh; I never checked anywhere I couldn't practically build. But it seems absurd that most coastline where it's fairly level is either salty or has only a handful of tiles of fresh. So what settings work for you? I just want my large lakes back.
Zane Mordien Posted February 16, 2025 Report Posted February 16, 2025 I do a 70% landcover and - 50% forest and it has worked pretty well for me, BUT I am not playing primative survival. I know you don't have a map, but my world actually has lots of good places for a farm that isn't salt water.
Thorfinn Posted February 17, 2025 Author Report Posted February 17, 2025 You don't touch landcover scale? Something about how much ocean separates landmasses? Maybe I'm misunderstanding the hover text, and I should leave it at 100% I climbed to top of world several times, and mine looks almost nothing like that. First, mine is vastly more rugged. And where there is more level ground, there are ponds/lakes about the size of the ones up by your green trader. There's an occasional one like the one southwest of your pink house. If there were 2 like that fairly close, I'd snag them puppies. Before changing defaults I used to get lots of regions like around your red house. Thanks. I'll give that a whirl when I die in this playthrough.
Zane Mordien Posted February 17, 2025 Report Posted February 17, 2025 (edited) So I am forgetting that I used 0% Upheaval rate on that map and VanillaPlus WorldGen. This is my artic world hot start so I was making it easier on myself. I used landform scale 120% on my last artic world in 1.19 and it had good oceans. My current 1.20 world I did not use it and I haven't travelled far enough to know how good the oceans are. This is the same place without the mod. 70% landform, 0% Upheaval, -50 Forest. Sorry I forgot that upheaval the first time. It still looks pretty good with lakes and sort of flat. Edited February 17, 2025 by Zane Mordien 1
Dilan Rona Posted February 17, 2025 Report Posted February 17, 2025 6 hours ago, Thorfinn said: Are you happy with them? I'm not interested in large oceans, not yet. I'd prefer to retain a high land to water ratio. So I've tried 95% landcover, 10% whatever that other one is called, and, unfortunately, it turns almost every drop of water except for small ponds and a few fringes of some coastlines into salt water. And there's still an insane amount of water. On Wilderness settings, where you can't move source water, this is a bit of a problem. My current playthrough I finally managed to make an irregularly shaped farm hugging one coastline that at its max, is only 14 blocks wide. And that's including the 5 blocks you get for "free" digging a trench and letting the coastline water flow up the shore. If I place one more block, it will be in salt water. (It occurs to me now that I could let the last block of fresh water flow 4 blocks into the salt water, giving me an extra 5 blocks of farmland.) Granted, there may have been coastline cliffs that were fresh; I never checked anywhere I couldn't practically build. But it seems absurd that most coastline where it's fairly level is either salty or has only a handful of tiles of fresh. So what settings work for you? I just want my large lakes back. least you are getting salt water bodies. I've still to find my first one. 1
Steel General Posted February 17, 2025 Report Posted February 17, 2025 I've been reusing the same seed through my 1.19 worlds at 80% landcover. In 1.20.x, those same settings get considerably more sea - I think it was changed for the boat. I bet 100% landcover will now produce seas.
Zane Mordien Posted February 17, 2025 Report Posted February 17, 2025 2 hours ago, Steel General said: I've been reusing the same seed through my 1.19 worlds at 80% landcover. In 1.20.x, those same settings get considerably more sea - I think it was changed for the boat. I bet 100% landcover will now produce seas. I feel like there are more large lakes now, but no seas in default 100% landcover. At least not in my trip to the new story points. I only hit large lakes that I could still ride around pretty easily compared to a 70% landcover where I need a raft or boat. 1
Zane Mordien Posted February 24, 2025 Report Posted February 24, 2025 So I started to travel and my water coverage is awful. Using the same seed I created this map with no mods, but still using 0% upheaval. That might be my new favorite change to default settings. My next playthrough I think I'll try these settings and hopefully it will have oceans and enough land to have ponds. This one looks like it has both and the red X is the spawn point. "landcover": "0.7", "oceanscale": "1.25", (Anything more than this and I just had nothing but islands) "upheavelCommonness": "0", "landformScale": "1.2", 1
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