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Fire pit resets processing item's temperature when finished processing a item


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Posted

is this a bug or intentionally designed game mechanic? having this issue a long long time ago and this is common enough to not ignore, and is yet putting me off because without the mod that is making this "feature" off, calcifying flint is a torture and wasting too much charcoal.

Posted (edited)

I think it's intended. It's worked that way for quite a while.

Another alternative (because Improved Firepits introduces some different unintended consequences) is a new mod that quadruples the fireclay output from calcined flint. Seems overkill to me. Doubling would be more than adequate, I would think.

Edited by Thorfinn
Posted
3 hours ago, dusk0405 said:

i asked because im just curious about why the mechanic is there

When you fire the flint, you will find out. That's one of those unintended consequences of which I was speaking.

Posted

I think this should be fixed. With this mechanic, I have to heat up a bunch of flints and then put them into firepits one by one to save coal,

which is counterintuitive and unrealistic.

Posted
14 hours ago, poncho said:

With this mechanic, I have to heat up a bunch of flints and then put them into firepits one by one to save coal

Alternatively, you can either mine coal or produce more charcoal in less time than it takes you to stand there feeding it in piece by piece.

That's just it. I don't think it's broken. It's kind of like sticks rarely falling when you chop down a tree. The point was to incentivize you to make shears or do something other than just go chop down trees and build up massive quantities of sticks.

Posted

I wish it would cook 3-4 at a time instead of 1 at a time. Maybe lock that ability behind iron tools, because for me the new mechanic is just there to slow down progression a little bit. Once I have iron I feel like it should release me from that mechanic a little. Digging up fire clay and making bloomeries was pretty easy before. Now you have to explore and find it or make it yourself.

Posted
46 minutes ago, Zane Mordien said:

because for me the new mechanic is just there to slow down progression a little bit.

Exactly! There is no other reason I can come up with to change how it worked.

The beauty, though, is that it is so easy to mod that I can think of at least a couple already, one of which says it does exactly as you wish -- 4 at a time. If you think it should remain as is until your first iron bloom, fine, just add the mod once you iron.

Posted

 

2 hours ago, Thorfinn said:

Exactly! There is no other reason I can come up with to change how it worked.

The beauty, though, is that it is so easy to mod that I can think of at least a couple already, one of which says it does exactly as you wish -- 4 at a time. If you think it should remain as is until your first iron bloom, fine, just add the mod once you iron.

Eh, it doesn't bother me that much to bother moding it. More of a nice to have improvement, but if they don't think it is necessary I'm not that worried about it. I usually find a mountain of coal anyway. I think they need to add more to the bronze age to make it worth doing as well to slow down progression a little bit. I don't want it to be a nasty grind, but it's a little to easy to just skip bronze almost entirely by just making an anvil and 1 pickaxe. 

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