DUCATISLO Posted February 21, 2025 Report Posted February 21, 2025 should fell like it. they already do a hit and run most of the time I combat them but I think them being able to climb walls be pretty cool and a nice challenge 2
Thorfinn Posted February 21, 2025 Report Posted February 21, 2025 They can. Only a 2-high wall, same as a black bear, but still. 1
LadyWYT Posted February 22, 2025 Report Posted February 22, 2025 If by "wall" you mean fences and stone walls...yes, yes they should be allowed to climb over those, in my opinion. Not that I dislike trapping them in my farms and killing them from safety, but it is rather sad when they can climb two block heights, but can't crawl over a simple fence. I don't think such a change would be too unbalanced either--you'd need to plan your defences a little more to account for the better climbing ability, but they otherwise are still weak in tight spaces. 1 1
DUCATISLO Posted February 22, 2025 Author Report Posted February 22, 2025 (edited) hmm Edited February 22, 2025 by DUCATISLO
DUCATISLO Posted February 22, 2025 Author Report Posted February 22, 2025 15 hours ago, LadyWYT said: If by "wall" you mean fences and stone walls...yes, yes they should be allowed to climb over those, in my opinion. Not that I dislike trapping them in my farms and killing them from safety, but it is rather sad when they can climb two block heights, but can't crawl over a simple fence. I don't think such a change would be too unbalanced either--you'd need to plan your defences a little more to account for the better climbing ability, but they otherwise are still weak in tight spaces. well like just spider climb the walls or maybe make it max 5 be pretty cool
Thorfinn Posted February 22, 2025 Report Posted February 22, 2025 (edited) 17 hours ago, LadyWYT said: but can't crawl over a simple fence. I don't think such a change would be too unbalanced either--you'd need to plan your defences a little more Maybe. Making your fences 2-high also blocks bowtorn's shots, so there's still a reason to do it. 1 hour ago, DUCATISLO said: well like just spider climb the walls or maybe make it max 5 be pretty cool Give it a whirl. Go into assets\survival\entities\land\shiver.json, change line 71 from { code: "controlledphysics", stepHeight: 2.1251 }, to { code: "controlledphysics", stepHeight: 5.1251 }, or whatever trips your trigger and try it out. [EDIT] If you like it, just look at the Wiki for how to bundle it up as a mod. Maybe I'll have gotten around to finishing up my Modding for Dummies post by then, but if not, and you can't figure it out, just reply and I'll give you a Cliff's Notes version. [EDIT2] Bears use the stepHeight method to climb, but if you want want really creepy, give them locust-style climbing. Same directory, locust.json. Just copy lines 6-9 into shiver.json. I'd put it right under the canClimb key just for consistency's sake. [EDIT3] Just so we are on the same page (and because it might change in future versions) the lines I'm talking about are canClimbAnywhere: true, climbTouchDistance: 0.1, rotateModelOnClimb: true, fallDamageMultiplier: 0.0, Edited February 22, 2025 by Thorfinn 1 1 1
DUCATISLO Posted February 22, 2025 Author Report Posted February 22, 2025 30 minutes ago, Thorfinn said: Maybe. Making your fences 2-high also blocks bowtorn's shots, so there's still a reason to do it. Give it a whirl. Go into assets\survival\entities\land\shiver.json, change line 71 from { code: "controlledphysics", stepHeight: 2.1251 }, to { code: "controlledphysics", stepHeight: 5.1251 }, or whatever trips your trigger and try it out. [EDIT] If you like it, just look at the Wiki for how to bundle it up as a mod. Maybe I'll have gotten around to finishing up my Modding for Dummies post by then, but if not, and you can't figure it out, just reply and I'll give you a Cliff's Notes version. [EDIT2] Bears use the stepHeight method to climb, but if you want want really creepy, give them locust-style climbing. Same directory, locust.json. Just copy lines 6-9 into shiver.json. I'd put it right under the canClimb key just for consistency's sake. [EDIT3] Just so we are on the same page (and because it might change in future versions) the lines I'm talking about are canClimbAnywhere: true, climbTouchDistance: 0.1, rotateModelOnClimb: true, fallDamageMultiplier: 0.0, oooh cool!
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