Jump to content

Recommended Posts

Posted

If by "wall" you mean fences and stone walls...yes, yes they should be allowed to climb over those, in my opinion. Not that I dislike trapping them in my farms and killing them from safety, but it is rather sad when they can climb two block heights, but can't crawl over a simple fence. I don't think such a change would be too unbalanced either--you'd need to plan your defences a little more to account for the better climbing ability, but they otherwise are still weak in tight spaces.

  • Like 1
  • Thanks 1
Posted
15 hours ago, LadyWYT said:

If by "wall" you mean fences and stone walls...yes, yes they should be allowed to climb over those, in my opinion. Not that I dislike trapping them in my farms and killing them from safety, but it is rather sad when they can climb two block heights, but can't crawl over a simple fence. I don't think such a change would be too unbalanced either--you'd need to plan your defences a little more to account for the better climbing ability, but they otherwise are still weak in tight spaces.

well like just spider climb the walls or maybe make it max 5 be pretty cool

Posted (edited)
17 hours ago, LadyWYT said:

but can't crawl over a simple fence. I don't think such a change would be too unbalanced either--you'd need to plan your defences a little more

Maybe. Making your fences 2-high also blocks bowtorn's shots, so there's still a reason to do it.

1 hour ago, DUCATISLO said:

well like just spider climb the walls or maybe make it max 5 be pretty cool

Give it a whirl. Go into assets\survival\entities\land\shiver.json, change line 71 from

			{ code: "controlledphysics", stepHeight: 2.1251 }, 

to 

			{ code: "controlledphysics", stepHeight: 5.1251 }, 

or whatever trips your trigger and try it out.

[EDIT]

If you like it, just look at the Wiki for how to bundle it up as a mod. Maybe I'll have gotten around to finishing up my Modding for Dummies post by then, but if not, and you can't figure it out,  just reply and I'll give you a Cliff's Notes version.

[EDIT2]

Bears use the stepHeight method to climb, but if you want want really creepy, give them locust-style climbing. Same directory, locust.json. Just copy lines 6-9 into shiver.json. I'd put it right under the canClimb key just for consistency's sake. 

[EDIT3]

Just so we are on the same page (and because it might change in future versions) the lines I'm talking about are

	canClimbAnywhere: true,
	climbTouchDistance: 0.1,
	rotateModelOnClimb: true,
	fallDamageMultiplier: 0.0,

 

Edited by Thorfinn
  • Like 1
  • Cookie time 1
  • Thanks 1
Posted
30 minutes ago, Thorfinn said:

Maybe. Making your fences 2-high also blocks bowtorn's shots, so there's still a reason to do it.

Give it a whirl. Go into assets\survival\entities\land\shiver.json, change line 71 from

			{ code: "controlledphysics", stepHeight: 2.1251 }, 

to 

			{ code: "controlledphysics", stepHeight: 5.1251 }, 

or whatever trips your trigger and try it out.

[EDIT]

If you like it, just look at the Wiki for how to bundle it up as a mod. Maybe I'll have gotten around to finishing up my Modding for Dummies post by then, but if not, and you can't figure it out,  just reply and I'll give you a Cliff's Notes version.

[EDIT2]

Bears use the stepHeight method to climb, but if you want want really creepy, give them locust-style climbing. Same directory, locust.json. Just copy lines 6-9 into shiver.json. I'd put it right under the canClimb key just for consistency's sake. 

[EDIT3]

Just so we are on the same page (and because it might change in future versions) the lines I'm talking about are

	canClimbAnywhere: true,
	climbTouchDistance: 0.1,
	rotateModelOnClimb: true,
	fallDamageMultiplier: 0.0,

 

oooh cool!

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.