Tyron Posted February 4, 2020 Report Share Posted February 4, 2020 Underchallenged and Overchallenged Vintarians! v1.12.0, a stable release, can now be downloaded through the account manager At long last, it is here, version 1.12! I think we were again able to up the graphics fidelity by a notch or two On Friday, in all likelihood, we will re-do some parts of the website and send out a whole bunch of game keys to youtubers and streamers that we believe could be interested in our wicked voxel game. [Edit:] Also released v1.12.1 to fix that some ruins were 100 times more common than intended.Screenshots, Gifs, Videos of new stuff after pre.1 3D Smithing and Iron bloom working - freshly smelted iron now needs to be refined on the anvil. More mechanization: A helve hammer to mechanize iron bloom and metal plate working Auroa Borealis effect in northern regions Glow worms now spawn in certain caves Various crystals and Amethysts now spawn in the world in the form of Vugs. Reflective surfaces shader effect Ore veins now rarely drop shiny and especially rich crystallized versions of ore which you can now show off in the new display case block Backpacks now visibly show on the players back Many blocks can now be randomly rotated New Tapestry blocks in Underground ruins, amongst other new goodies Clouds now receive pretty sunset coloring A new damage overlay ...and a low health overlay/effect A waypoint editor on the world map: Simply right click to add a waypoint at that location. And waypoint icons were also added  Game updates Everything mentioned in the pre.1 blog post  The updates in in rc.1, rc.2 and stable Feature: Smithing rework There is no longer invisible extra voxels. What you place is what you get. Adding an ingot adds a 3x2x7 cuboid of voxels Removed all but one Upset Mode, you can instead rotate the work item using right mouse click with hammer in hands. Not sure if thats a good change will probably re-add the other 3 modes Reworked many of the smithing recipes to better fit the more limited available voxels Feature: Cloud system rework Clouds are now colored during colored sunsets The regional weather system of the game is now also reflected in the cloud patterns. You can now see different cloud patterns in the sky Some more attempts to reduce the rather ugly blocky seams in the clouds Tweak: Removed some quirk about how chunks are loaded. Should make it so that chunks load instantly upon connecting/loading a world but might cause 1-3 frame long unknown blocks, let me know if that happens Tweak: Low chance of fixing the fast hunger bug Tweak: Lowered rain sound pitch and volume while under water Tweak: Speed up world loading by reducing regex matching in the crystalized ore item Tweak: Improved clouds performance (added a discard; to shader code. 30->38 FPS when the sky is in view at 128 viewdistance on an intel hd 620) Tweak: Firepit tweaks Brought the firing temperatures for clay products a bit closer together (was kinda wacky range. 600 for molds, 1100 for bricks, 600 for shingles. Now its 650 for molds, 800 for bricks and shingles). Single shingles require less time on their firing temperature to fire. The firing temperature is now reached more quickly, therefore going above the firing/smelting temperature is much slower, reducing the "overtemperature" bonus. Firepits heat up quicker Tweak: Mitigate ruin generation overlap issues. Logs a warning instead of throwing an exception Tweak: Reduce chance of gold deposits by a bit Tweak: Maybe fixes a rare rounding error when smelting metals Fixed: Rain sound not playing while swimming Fixed: Butterflies causing client stutter Fixed: Translocator animation oddities Fixed: Rain going through roofs and worldmap not showing correct blocks in some cases (theoretically fixed) Fixed: Z-Fighting on leaves when wavy foliage was turned off Fixed: Capped max temp storm strength to fix a server side exception Fixed: Forge extinct upon reloading the world or chunk Fixed: Crucible not placeable Fixed: Game crashing when a helve hammer gets unloaded API Fixed: Mods with missing modinfo.json crashing the game API Fixed: Game crashing on invalid transitionprops API Fixed: Handbook crashing on invalid modded chest blocks  The updates from all the pre-releases after pre.1 Feature: Added display case to showcase your ores, shells and other small items Feature: Added mechanical helve hammer. Can be used to autocraft metal plates and iron ingots from an iron bloom Feature: Added mechanical power brake block. Can be used to bring a mechanical power system to a halt Feature: World generation additions Added vugs inside quartz veins - hollow cracks filled with crystals Added loose boulders, these generate in mountainy and deserty areas Added glow worms to caves Added Tapestry and other new blocks to ruins. The former will give players more insight into the games lore Feature: Added bioluminescent particle effect to warm, humid waters. Only appear in some locations. Feature: Added aurora borealis effect to cold regions of the game Feature: Added rare crystalized versions of ore. Drop with a 1/200 chance from graded ores, if not blown up by bombs. Feature: Added armor stands, can be used to showcase armor Feature: Added Raccoons. Spawns in forests near trees. Will eat berries from berry bushes and break harvestable skeps for the honey comb. Can pick up and carry around food. Feature: Multilayer smithing. The way smithing works changed notably with this change. It's kinda weird but also kinda interesting. Tweaked Spear and Hammer smithing recipe Feature: Wearing a backpack now visibly shows on the back of the player Feature: Waypoint editor. Can now add, modify or delete waypoints by right clicking on the world map. Can now assign icons to waypoints Feature: Added a shiny reflective effect to crystals, ingot plates, crystalized ores, display cases and other blocks Feature: Iron bloom. Bloomeries no longer yield iron ingots directly but instead drop iron bloom which has to be worked into ingots on the anvil. Feature: Improved damage overlay, new low health overlay Feature: Can now quickly cool down hot items by throwing them into water Feature: Tool modes now display names in the tool mode selector ui Feature: Added amethyst, smoky and rose quartz crystals. Feature: Microblock chiseling improvements Can now chisel slabs and stairs Can now attach blocks to solid sides of chiseled blocks Added new chisel mode to horizontally flip a block Some experiments to chiseling to try to fix the weird ambient occlusion and sub/block light propagation. Let me know if that looks better Feature: Creatures and items can now burn. Standing in lava will now instantly ignite entities. Hitting an entity with a torch has a 10% chance to ignite it Feature: Items and dead creatures inside lava will disappear after a short delay Feature: Full drifter model and texture remake Feature: Hailstorms now damage the player Feature: Added ability to create savegame backups through the modify screen Feature: Butterflies now flee from nearby players Feature: Some blocks now are randomly rotated (flowers, mushrooms, reeds, saplings, tall grass, etc.) Feature: Added 5 new decorative storage vessels. Added ornate planters variants, can be purchased at the artisan trader Feature: Chests, Vessels, Lanterns, Watering cans and Buckets can be rotated in 22.5 degree intervalls Feature: New set of main menu backgrounds Feature: Client side performance improvements to counteract the additional cost of fluffy leaves (Technical info: Poor man's LOD. The game tesselates each chunk twice now a low detail version and a high detail version. Distant chunk are now drawn using the low detail version. Increases RAM usage by a lot currently. Blocktypes can now define a lod1Shape shape file. You can set the lod range using .clientconfig lodbias [0..1] default is 0.25) Feature: Added a remapper assistant. This tool now requires players only to press a button instead of going to the wiki and copypasting commands. Please make a backup of your savegames before using it. Tweak: Game Server performance improvements Uneccessary ~8% performance cost on the server (measured on the public test server) Server frozen for 1-3 seconds during autosave Major lag issue in the mechanical power system that will lead to an eventual server death Significant RAM savings and reduced startup times for large game servers (about 600 MB less on the public test server) Reduced default autosave interval from 2 minutes to 5 minutes Tweak: The "Liquid foam effect" graphics settings now also disables the reflective effects on crystals and ingots Tweak: Searching in the creative inventory should yield better search results by prioritizing item names over item descriptions Tweak: Added "GL Error checking" developer mode Tweak: Renamed Sword to Longblade Tweak: Added some handbook documentation on mechanical power and temporal stability Tweak: All creature can now step a little higher (1 1/8th blocks instead of 1 block) Tweak: The translocator spawns extra particles upon teleport Tweak: Can now place solid rock and prospecting picks in mining bags Tweak: No longer need to hold down right mouse button to pan Tweak: Updated to OpenAL Soft 1.16 to fix sound system not initializing properly everyone once in a while until restarted Tweak: The Bloomery and Anvil no longer resets the temperature of the material / work item Tweak: Updated metal pouring sound Tweak: Dropping a stack of items on the ground makes it split into multiples of 4 Tweak: Clay forming and Smithing helper grids now only show when you have clay / a hammer in hands Tweak: Set monster spawn grace timer to 0 for the default survival mode Tweak: Added "Metal molding" info to handbook when a tool can be made from pouring metal into molds Tweak: Can now make a skep harvestable in creative mode by right clicking on it with a honey comb in hands Tweak: Distance fadeout for dynamic shadows Tweak: Made ember block more glowy (creative mode block) Tweak: Added medium sized carpets to creative mode Tweak: Improved incandescent materials glow Tweak: Draining temporal stability sound only starts playing when at 65% Tweak: Translocator now also animates and plays sounds when another player steps on it Tweak: Increased chance for hailstorms Tweak: Fear reduction for animals set to 10 generations instead of 20 Tweak: Forge embers now look more glowy Tweak: The new lod system no longer requires additional GPU RAM and semi-smoothly fades between high detail and low detail Tweak: Refined low temporal stability sounds Tweak: World gen tweaks Sealevel water now generates ice block below -17 °C Reduced lake generation below -5 °C down to 0 lakes at -20 °C Trees no longer generate below -18 °C  Tweak: Increased marble deposit size Tweak: Minor chunk updating performance improvement (Technical info: Leaves now do a quick check before they do a room search for updaing their wavy state) Tweak: Optimize and improve the quality of dynamic shadows (Technical info: Now uses hardware level interpolation, increased range for reduced quality, shadow pass now uses only low detail chunks, attempted to minimize the chunks rendered during the shadow pass) Tweak: Worldedit Air brush tool no longer replaces water unless targeting water Tweak: Removed commands /glitch, /rain and /slomo Tweak: Removed starter torch when creating a new world Tweak: Loose sticks now look prettier Tweak: Reduced butterfly spawn rate Tweak: Can now add more items to the shelf, such as ores Fixed: Wrong textures and transformations when placing the new style tools on the tool rack Fixed: Game crashing when clicking on an external link on some Linux systems Fixed: Game too bright for many players. This update resets the extra brightness and extra gamma level to 1. You can set it back if the game is too dark for you now Fixed: Crafting recipe for fire starter missing Fixed: Unable to ignite a fire pit with a torch Fixed: Game not launching on Mac OS Fixed: Worldedit Cutout not working with the cuboid paint brush Fixed: Labeled chest text writing issues Fixed: Sign text is now length capped Fixed: Game crashing when attempting to rename a savegame inside the modify world screen Fixed: Gear HUD visible in spectator mode Fixed: /worldconfig not applying changes correctly in some cases Fixed: Wrong third-person transformation for held mushrooms and firestarters Fixed: New slab placement mode mechanic not properly working for some slab types Fixed: Setting cloud y position in the world edit gui could no longer be disabled Fixed: Cloud vertical stutter when the player is moving vertically Fixed: OutOfMemoryException when igniting a bomb Fixed: Quern stopped grinding when the output slot is full Fixed: The command /weather seti not properly initializing the new cloud pattern Fixed: Game crashing when exiting before its loaded Fixed: Cleaver not placeable on tool rack Fixed: High velocity particles causing heavy lag Fixed: Creatures inside water creating high velocity particles Fixed: Torch inside torchholders emitting old style particles Fixed: Game crashing in some cases (NRE in ModSleeping) Fixed: Vertical mud brick slab side solid issues Fixed: Ice blocks flicker issues Fixed: Held torch particles spawned at the wrong location for other players Fixed: Some areas had rain and thunder where there should have been snow only Fixed: More issues with the clay planter Fixed: Farmland, Forges, Firepits and Torches ignoring low levels of rain Fixed: Creative search deleting all text on backspace in cases where it shouldn't Fixed: Wrong lighting on the windmill blades Fixed: Old creative worlds had temporal stability enabled Fixed: Block breaking overlay not visible Fixed: Added some missing tree types to the world edit tree tool Fixed: All creatures not wandering and staying in place more often than they should Fixed: Some characters not displayed or not displayed correctly in chat messages above the players head Fixed: Significant lag issue when looking up in the sky Fixed: Block breaking overlay not adjusted for wind waving motion and random rotations Fixed: Might fix torches and firestarters sometimes not igniting fires when they should Fixed: Crafting trapdoors or slabs put them in horizontal only mode Fixed: Should fix temporal stability mechanic now disabled everywhere Fixed: Creature animations no longer playing properly Fixed: Thrown spears not using the new models Fixed: Should fix worldgen meteor impacts removing water blocks Fixed: Should fix saplings that grew at a chunk edge generating with cut off leaves Fixed: Barrel fullness indicator wrong for honey Fixed: Able to put in berries and the likes into crucibles in some cases Fixed: Might fix saltpeter re-appearing at random in the underground Fixed: Falling sand and gravel not emitting dust particles Fixed: Should fix joining players upside down for a few seconds Fixed: Some animations not correctly playing Fixed: Some particles (e.g. smoke or rain) loosing randomness in some cases Fixed: A couple minor tweaks and fixes too small to mention individually Fixed: Full snow blocks now have a full hitbox if there is a flat snow layer on top. 1 Thick snow layers no longer have any hitbox Fixed: Occlusion culling not considered during shadow pass Fixed: Baked bread lasted only 1-2 days Fixed: All tools were tier 0 Fixed: Multi-Wildcard crafting recipes threw an exception when looked at in the handbook Fixed: Firepit particle related crash on the client Fixed: Silver and Gold ores yielding more nuggets than they are supposed to Fixed: Leaves still slowing down chunk loading Fixed: Might fix a crash with the .blockitempngexport command Fixed: Game crashing on disconned/leave world in some cases Fixed: Storm particles not spawning Fixed: Much better framerate when dynamic shadow are enabled. (Far shadows did not use low detail leaves) Fixed: Small carpets made the block below invisible Fixed: Should fix game crashing for some players when starting an echo chamber track Fixed: Rare jitter issue with animations Fixed: Throwing spear crashes the game Fixed: Mechanical power blocks not receiving shadows Fixed: Creatures sometimes not seeing the player and thus not attacking or fleeing from them Fixed: Rainfall in some places where it should be snowing Fixed: Stutter when trying to access claimed blocks Fixed: Butterfly sitheight on the crops was too high Fixed: A server thread crashing caused odd/broken shutdown behavior as the server ran Server.Stop() twice in 2 threads  API Updates since pre.1 Fixed: Runtime loading of textures into a texture atlas not working when loaded from within the creative inventory API Tweak: JSON Shape elements can now have a Reflective property to make things shiny API Refactor: new "schematicSeed" argument for BlockEntity.OnLoadCollectibleMappings() Tweak: Added block patch placement mode NearSaltWater and UnderSaltWater for Tonys immersion mod Tweak: Added privilege "denybreakreinforced" to deny reinforced block breaking for the civ community Tweak: Dropdown gui elements values can now use rich text Refactor: Smithing and knapping recipe patterns now are multilayer you need to surround your pattern with [[ and ]] Refactor: Ditched Collectible.GetQuantityToolModes and Collectible.DrawToolModeIcon and replaced it with Collectible.GetToolModes() Refactor: capi.Render.UnregisterRenderer no longer calls Dispose() on the renderer. You have to call Dispose() manually now! Feature: Composite shape definitions can now also define offsetX/Y/Z Feature: Added engine side support for multiple textures sizes per shape, this now fixes the wrong texture scaling on the armor stand. Feature: Added ability to combine shapes during runtime using shape overlays ( shape: { base: "shape1", overlays: [ { base: "shape2" } ] ) Feature: Can now get a TextureAtlasPosition from a texture path using e.g. api.BlockTextureAtlas[texturePath] Feature: Added api.*TextureAtlas.InsertTextureCached() Refactor: the tools MiningTier is now called ToolTier (MiningTier is still valid but deprecated) API Fixed: Not able to load assets from the config/ folder API Feature: New block property: randomizeRotations API Fixed: Entity hurt event damage source was not set to player when a player attacked (v1.11 bug)  View full record Link to comment Share on other sites More sharing options...
Recommended Posts