Tyron Posted February 14, 2020 Report Share Posted February 14, 2020 v1.12.2, a stable release, can now be downloaded through the account manager Also, the new trailer is out! I'd also like to take this opportunity to thank you everyone for being part of our ambitious goals of creating a groundbreaking new voxel sandbox experience. We're now sending out 400 emails to press and influencers to get the word out, so we can make this our fulltime job at some point. If you like our game, please consider writing a review on our site and/or upvoting or sharing our reddit post. Thanks! Game updates Tweak: Light and medium temporal storms are now slightly stronger Tweak: When first creating a new world, a chat message will tell the amount of days until the next temporal storm Tweak: Small performance improvement for bases with labeled chests (Don't render distant labeled chest texts) Tweak: Low temporal stability + temporal storm effect is now capped so it doesn't go to extremes Tweak: Tweaked flat fog a bit more to make it look less broken Fixed: "Standard" playstyle had grace timer enabled and temporal storms set to rare instead of sometimes Fixed: OpenAL error spam during low stability Fixed: In some cases mechanical power systems would stop working View full record 2 Link to comment Share on other sites More sharing options...
Jon Williams Posted February 15, 2020 Report Share Posted February 15, 2020 Super job... really enjoying these last few updates. Glad to see the updated trailer as well. Great list of games that Vintage Story is inspired by. Seeing that one of these games is The Long Dark, do you have plans to possibly expand the weather system or add any game play mechanics to the existing weather where it has more of any impact on survival? Things like hot/cold, maybe the existing hail will damage crops, etc? Sorry if this is already in Vintage Story and I just haven't gotten that far. Anyway, very nice work! 2 Link to comment Share on other sites More sharing options...
Recommended Posts