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Game crash instantaneously when joining a server


Go to solution Solved by Firka,

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Posted

Instantaneously my game crash just after trying to join a server its says this:

Running on 64 bit Windows 10.0.19045.0 with 32690 MB RAM
Game Version: v1.20.4 (Stable)
03/03/2025 20:06:50: Critical error occurred
Loaded Mods: aculinaryartillery@1.2.4, Allclasses@1.2.6, bettertranslations@0.0.13, decor@1.2.1, caninae@1.0.29, capreolinae@1.2.4, casuariidae@1.0.21, cervinae@0.1.1, dinornithidae@1.0.13, elephantidae@1.0.7, felinae@0.2.7, machairodontinae@1.0.22, manidae@1.0.12, pantherinae@1.1.22, rhinocerotidae@1.0.15, sirenia@1.0.16, spheniscidae@1.0.7, indappledgroves@2.0.4, millwright@1.1.8, primitivesurvival@3.7.5, temporal_gears_stack@1.0.0, game@1.20.4, alchemy@1.6.48, ancienttools@1.5.24, animalcages@3.2.0, apegrapes@1.2.6, apelanterns@1.1.1, butchering@1.8.1, canmarket@0.4.11, commonlib@2.6.1, coreofarts@0.2.3, cuniculture@1.0.3, expandedfoods@1.7.4, fairplayguardian@1.1.8, fendragonbcs@0.1.6, foodshelves@1.5.3, fromgoldencombs@1.8.11-rc.7, morepiles@2.1.1, mcrate@1.2.1, petai@3.0.1, rpvoicechat@2.3.14, stonebakeoven@1.1.6, storageoptions@1.0.2, thievery@1.1.1, creative@1.20.4, survival@1.20.4, wildfarmingrevival@1.3.6, xlib@0.8.14, artofgrowing@0.5.3, em@3.1.0, playercorpse@1.11.0, shearlib@1.1.2, xskills@0.8.15, artsxskills@1.1.0, tailorsdelight@1.9.3, wool@1.6.0, dressmakers@1.5.1
System.NullReferenceException: Object reference not set to an instance of an object.
   at Vintagestory.GameContent.BlockGroundStorage.GetPlacedBlockInteractionHelp(IWorldAccessor world, BlockSelection selection, IPlayer forPlayer) in VSSurvivalMod\Block\BlockGroundStorage.cs:line 388
   at Vintagestory.Client.NoObf.HudElementInteractionHelp.getWorldInteractions() in VintagestoryLib\Client\Systems\Gui\Huds\HudElementInteractionHelp.cs:line 292
   at Vintagestory.Client.NoObf.HudElementInteractionHelp.ComposeBlockWorldInteractionHelp() in VintagestoryLib\Client\Systems\Gui\Huds\HudElementInteractionHelp.cs:line 280
   at Vintagestory.Client.NoObf.HudElementInteractionHelp.BlockInView() in VintagestoryLib\Client\Systems\Gui\Huds\HudElementInteractionHelp.cs:line 367
   at Vintagestory.Client.NoObf.HudElementInteractionHelp.Every15ms(Single dt) in VintagestoryLib\Client\Systems\Gui\Huds\HudElementInteractionHelp.cs:line 328
   at Vintagestory.Common.GameTickListener.OnTriggered(Int64 ellapsedMilliseconds) in VintagestoryLib\Common\Model\GameTickListener.cs:line 23
   at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 96
   at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 848
   at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 740
   at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 170
   at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 695
   at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 670
   at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88
   at OpenTK.Windowing.Desktop.GameWindow.Run()
   at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 334
   at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130
   at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93

Event Log entries for Vintagestory.exe, the latest 3
==================================
{ TimeGenerated = 03/03/2025 19:57:27, Site = , Source = Application Error, Message = Nom de l’application défaillante Vintagestory.exe, version : 1.20.4.0, horodatage : 0x66470000
Nom du module défaillant : openal32.dll, version : 1.23.0.0, horodatage : 0x63dd31ad
Code d’exception : 0x40000015
Décalage d’erreur : 0x00000000000df046
ID du processus défaillant : 0x1b30
Heure de début de l’application défaillante : 0x01db8c6db65c663e
Chemin d’accès de l’application défaillante : E:\Vintagestory\Vintagestory\Vintagestory.exe
Chemin d’accès du module défaillant: E:\Vintagestory\Vintagestory\Lib\openal32.dll
ID de rapport : 54d5efa5-6526-4988-93ee-79ef3733710c
Nom complet du package défaillant : 
ID de l’application relative au package défaillant :  }
--------------
{ TimeGenerated = 03/03/2025 19:52:15, Site = , Source = Application Error, Message = Nom de l’application défaillante Vintagestory.exe, version : 1.20.4.0, horodatage : 0x66470000
Nom du module défaillant : openal32.dll, version : 1.23.0.0, horodatage : 0x63dd31ad
Code d’exception : 0x40000015
Décalage d’erreur : 0x00000000000df046
ID du processus défaillant : 0x4704
Heure de début de l’application défaillante : 0x01db8c6d2ddbf915
Chemin d’accès de l’application défaillante : E:\Vintagestory\Vintagestory\Vintagestory.exe
Chemin d’accès du module défaillant: E:\Vintagestory\Vintagestory\Lib\openal32.dll
ID de rapport : be797374-cc8a-405f-8445-e34452213a33
Nom complet du package défaillant : 
ID de l’application relative au package défaillant :  }
--------------
{ TimeGenerated = 02/03/2025 22:53:14, Site = , Source = Application Error, Message = Nom de l’application défaillante Vintagestory.exe, version : 1.20.4.0, horodatage : 0x66470000
Nom du module défaillant : openal32.dll, version : 1.23.0.0, horodatage : 0x63dd31ad
Code d’exception : 0x40000015
Décalage d’erreur : 0x00000000000df046
ID du processus défaillant : 0x2ea8
Heure de début de l’application défaillante : 0x01db8bbd3e48ef35
Chemin d’accès de l’application défaillante : E:\Vintagestory\Vintagestory\Vintagestory.exe
Chemin d’accès du module défaillant: E:\Vintagestory\Vintagestory\Lib\openal32.dll
ID de rapport : e1c24c82-ddbd-4ee1-8874-f926e8d92a0a
Nom complet du package défaillant : 
ID de l’application relative au package défaillant :  }

 

Have you any ideas on whats going on ?

Posted (edited)

Hello,

Without looking too much into this, the crash might very well be due to a mod.

Is there any issues with solo games? Did you check the version of your mods and those of the server ? As anyone else succesfully join this server ? Are the mods compatible with each other? Are they up to date with the current game version ?

If I had to take a rough guess, I'd say it's the More piles mod, or another storage mod that interact with ground storage. Or just a modded item ground stored from on older mod version/corrupted.

Please do answer my question so we can better pinpoint the source of the crash.

 

Edited by Giciel
Grammatical errors and misstypes, incomplete/too short reply
Posted

Actually, it works in solo. I've uninstalled every mod in the mods folder except for Creative, Survival, and the other one. Then I uninstalled the game once and downloaded it again with the latest stable version.

After all this, I tried to join an eleven-player crowded server, and no one else had the same issue.

To be honest, I really don't know what I did wrong. Moreover, I was able to play on this server a few hours ago.

Posted
14 minutes ago, Firka said:

I've uninstalled every mod in the mods folder except for Creative, Survival, and the other one

Did you uninstall every mod in the ModsByServer subfolder for this particular server? Mods and server mods are independent.

Posted
17 hours ago, beeamo said:

Yes, delete the whole folder for that server.

I deleted every file in the modbyserver folder and still isn't working, however I can join the Official public server. It looks like a mystery 

image.thumb.png.66f637f41530206d59b8ac0794120cea.pngimage.thumb.png.dd01bef0ffaddb488e478d018d0765b5.png

Posted
22 hours ago, Firka said:

System.NullReferenceException: Object reference not set to an instance of an object.
   at Vintagestory.GameContent.BlockGroundStorage

Disable More Piles and test if the crash still occurs.

Posted
1 minute ago, Brady_The said:

Disable More Piles and test if the crash still occurs.

Where are those Piles ? I'm not a native english speaker so I don't really know what you are talking about

Posted
8 minutes ago, Firka said:

Ok thx but its on a serverside and thus I must have it to join. I'll try but not sure its gunna work

Of course, that was rather silly of me. Guess who's never played MP. Hah

Does anybody else on this server experience this problem? Does anybody else crash if they enter the chunk you are trying to load into?

Posted
1 minute ago, Brady_The said:

Of course, that was rather silly of me. Guess who's never played MP. Hah

Does anybody else on this server experience this problem? Does anybody else crash if they enter the chunk you are trying to load into?

I'm the only one and other players are maybe a hundred blocks away so they might walk through the chunk I'm into. But I dont know why I was able to join for 5 min 10min ago and then suddenly crash again

  • Solution
Posted

It seems that my ping was too high, and I guess the server rejected me. The admin increased the tolerance, and now it works.

Thanks everyone for all your suggestions and your help

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