D3K01 Posted April 7, 2025 Report Posted April 7, 2025 So i notice a distinct lack of Traps and Trapping in the game. now i get that it's based on active gameplay, but even temporary traps designed to catch larger prey like Deer, Moose, or Wolves would be helpful for gameplay. it would also make it easier for dealing with enemies too. if we could make thorned barricades like a Cheval De Frise against walls it could be used to prevent unsanctioned Bear attacks or even Wolf hit squads by your housing. we could also use twine to create nets to create a twisting net pit. these are common pit traps that use a loosely gathered set of twisted nets to catch live animals. because they nets are gathered in spiral format, when the animal falls into the pit the get caught in the netting making it hard to move, and because of the twisted nature of the net it makes it hard to put enough pressure in the right spot to escape, as every time they do the net spins just like a badly supported hammock. it would also be cool to be able to throw nets or bolas to hobble a running enemy. especially with how annoying it is to hit an animal you are hunting and then have them outrun you. 1
LadyWYT Posted April 8, 2025 Report Posted April 8, 2025 13 hours ago, D3K01 said: we could also use twine to create nets to create a twisting net pit. these are common pit traps that use a loosely gathered set of twisted nets to catch live animals. because they nets are gathered in spiral format, when the animal falls into the pit the get caught in the netting making it hard to move, and because of the twisted nature of the net it makes it hard to put enough pressure in the right spot to escape, as every time they do the net spins just like a badly supported hammock. Upon further thought, this might also provide a good opportunity to make enemies "smarter" by stopping them from running into uncovered pits. It makes things harder for the player in that you can't just dig a hole or jump over a ravine and lose whatever's chasing you. On the flip side, enemies could easily fall into covered pits, which gives players incentives to actually put in the effort to both build and disguise such a trap. It's also another use for rope...not that rope is hard to acquire, but the more stuff that needs it the more decisions you'll need to make on what takes priority at the time. 13 hours ago, D3K01 said: it would also be cool to be able to throw nets or bolas to hobble a running enemy. especially with how annoying it is to hit an animal you are hunting and then have them outrun you. I'm not entirely sold on this one. It would make a great mod, but I feel like it would be more satisfying to bring down large prey animals with a well-placed shot or two. The problem with only requiring a couple of shots though is that hunting might then be too easy, especially for Hunter and Blackguard. One strength of Hunter is the ease at which they're able to bring down prey, and the easier hunting is the less advantage they have in that regard. Likewise, one drawback to Blackguard is they struggle with hunting, so making it easy to bring down a target in a couple of shots lessens that penalty by quite a bit.
D3K01 Posted April 15, 2025 Author Report Posted April 15, 2025 On 4/7/2025 at 10:52 PM, LadyWYT said: The problem with only requiring a couple of shots though is that hunting might then be too easy, especially for Hunter and Blackguard. One strength of Hunter is the ease at which they're able to bring down prey, and the easier hunting is the less advantage they have in that regard. Likewise, one drawback to Blackguard is they struggle with hunting, so making it easy to bring down a target in a couple of shots lessens that penalty by quite a bit. that is true. when i mentioned it i was more interested in the idea of throwing it at a friend and basically stunning them for a second or two, but i can see how that would be unhelpful in balance. it could make it more balanced if it has a better chance to be broken by larger animals, or that you can't actually attack the enemy as long as they are netted, so the net breaks before the enemy gets actually injured. in fact if the net was a class specific tool for a trapper class... actually thinking it over if there is a trapper class who's entire deal is that it's hard to actually kill enemies in combat, but gains access to basic trapping recipes, we could make a class that allows a player to catch larger prey and keep them alive for later use/processing. kind of like a primal rancher. similarly we could make a "primal farmer" class that gives access to a basic fertilizer recipe that uses meat to balance the materials in farming, or decreases the time it takes to grow a plant. the main thought process though is that as a solo player it gets hard to build to the next stages or set up basic industry so that you don't de of hunger every other day, so if there were some basic trap mechanics like a tree noose trap, or a pit trap to defend your base it would give another direction for a base/settlement to go instead of spending days wandering the are just to find a single animal while being murdered by drifters that saw you walk around their hole n the ground.
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